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Curious Conductor

51
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3
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15
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A member registered Jan 23, 2025 · View creator page →

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What a cute game! The art style's so cozy and warm. :D I will admit though, it was a little hard to determine which stuff to collect and which to avoid in the heat of the moment since the purple star looks pretty similar to the purple asteroid. But with trial and error I got it. ^.^

Oh, thank you for the note about the bug and the README! I'll look more into that. :D Could you explain a little bit more about what would go into a license file? The assets I used were all creative commons (some with attribution requirements, hence the credits), but I'm guessing the license would dictate what others would be able to do with the game itself?

Loved how smooth everything was! The soft glow on everything was a nice visual touch. I also enjoyed how "balance" emerges in different ways: managing your tower stack, what block colours touch, getting high scores while avoiding the dangerous skulls, etc. :D

Simple but entertaining! Took me a moment to get used to WASD + arrows at the same time, but over time it became really intuitive. I appreciated how there wasn't a time limit, though maybe one could be added as an optional challenge with a score (less time = happier customers). :)

This was so much fun! I love how there are little "helper tools" along the way that impact how you can balance things, but it fits into the game concept of fantasy artifacts/items. Really innovative! :)

The game interface is lovely! Amazing job with just HTML/CSS/JS—I loved the clicking sfx as you type. :D

Oh, I love the colour mixing! I realized too late the direction of the curled arrows implied which way the ladybug would travel lol—was too entranced trying to summon a mental RGB chart and mixing colours. Smashing job! :D

This game has made me realize I'm not cut out to mix Jenga with a diner job. :"D Fun stuff!

A soothing and fantastic game! The pot rocking back and forth was very cute. Took me a little moment to realize I could grow the tree in any direction—kind of like a "sticky" Tetris. :) Neat stuff!

Super satisfying and super relaxing...but it also drags me into a rabbit hole of making the perfect structure lol. Amazingly creative thinking! I love how simple the colours and concept are, yet they bring out a very entertaining experience. The physics when your doodle turns into a real "structure" are great too, along with the sfx for "solid" vs "unstable". :D

Fun! The platformer controls were a lil tricky at times, but it was lovely seeing flowers and trees blossom where you collected happy emotions. :D 

This was awesome! I loved the gradual increase in difficulty—so satisfying moving the blocks around. The player sprite is so cute too. :D

Cute and cozy, and I love the hand-drawn art! I'd suggest a blowing wind sound effect for when the trees move for a little extra cue to the player. :)

Stacking the blocks in Zen mode was a lot of fun! I like how the score is based on the number of stacked figures you reach, not the usual Tetris "rows". :D

Pretty fun! I liked the balance score at the end of each level—the animation of each side ticking up was pretty neat. :D

What an adorable seal. :3 Controls were a bit tricky at times though, and changing the seal's position is a bit abrupt so it can mess up the ball's movement. Simple but great concept!

Neat stuff! I liked how smooth rotating the shooter around was and how the numbers started approaching in thicker groves for hard difficulty as time went on. One tiny thing I'd suggest is making the numbers a bit more noticeable/large—sometimes it was hard to click on them, especially if they were very close to even numbers.

Fun stuff! Once you get into a flow, it's really satisfying. :D

Had a total blast playing this—the cute pixel art and the physics had me distracted for a moment playing around with knocking items in the air. xD The final level had me whipping up a text file to record each item's weight and then doing a bit of quick mental math...you had me majorly invested! Awesome job!

This was loads of fun! I love the split-second mental trickery: the large number doesn't always mean the heavier weight. :D (The 3D animals bursting into existence and toppling off the platforms were a bonus laugh lol).

Gardening sure is tough! I like the turn-based decision-making. :)

Thank you! ^.^

Happy you enjoyed! ^.^

Thank you!! :D I'll add tinkering with player speed to my post-jam fixup list. ^.^

The soundtrack is amazing! It's a little trick to constantly balance the player while moving and jumping, but it's a nice and intriguing concept being post-apocalyptic. It'd be nice if the sound effects when dying were a little quieter, and maybe the controls a bit less sensitive.

"You have met the minimum standards for employment." Yay! "Your family's release has been scheduled." Wait...you had my family!?  o_o lol Amazing concept! I loved how the playtesting made it so there were games within a game, so to speak. I must admit, I got a little distracted playing the mini games themselves than balancing them...xD

Awesome job! :D Really had me feeling the pressure near the end—it was super immersive balancing what choices to make per day (or rather choice, singular) knowing an entire colony rests on your shoulders. Made it to Day 19! The terminal-like interface was a cool choice too! Makes me want to check out more text-based games.

Interesting concept! I liked how I had to balance my energy points on what kind of moves I'd make per turn—sometimes got too eager when I should have conserved them lol.

Wow, this was a blast! The art style's lovely and the gameplay is nicely paced imo—I liked how it wasn't too intense off the bat and gradually builds up. I survived longer than I thought I would, not being too familiar with action-based games! Saving to my collection to play some more later. :D

The graphics are so cute! I love the arts and crafts vibes. Simple but entertaining gameplay too! ^.^

Lovely colours and voice acting! I liked the idea of weighing the person's actions against each other—makes you question what certain things are really worth.

Thanks for playing! Glad you enjoyed it. :D

Oh, thank you for the point about colourblindness! Fixing the colour contrast is now quite high on my list of post-jam tweaks. Thanks so much for playing! ^.^

Tysm! :D I had a lot of fun coming up with the lore. I can't take credit for the backgrounds though, they were taken from the awesome Craftpix :)

Thanks so much for playing!! I'll definitely consider tweaking how the text appears/disappears + is displayed—I changed the game window to fit the resolution for the engine I used since scaling it down seemed to mess up the text, but in hindsight I totally forgot about testing for a full screen option lol. Maybe I'll see if tinkering with BitMap text might do the trick. :)

What a cute game! Very satisfying dropping the animals back where they belong. And it's awesome you made all this from scratch in JavaScript! ^.^

Love the pixel art! The sprites are so cute. :D One small thing I noticed is if you fail and restart, the player sprite still holds the last item you picked up. Not sure if intended or not. :)

Near the last few levels, I don't know who wound up more stressed, Gordon or me. xD Awesome interpretation! Definitely going to use this to practice multitasking key presses.

Happy you liked it! Given another person's feedback, thinking I ought to tweak the platform colour to match the environment better in a post-jam update. 🤔

I. Am. Floored. What an amazing concept! I love how fluid and smooth the graphics are, and how you and the fish have to figure things out as they go by swimming around. ^.^ At times navigating was a lil tricky though, though I'm not sure if that's the intent. Either way, awesome job! Saving this to a collection for sure—you've got me hooked with the im/balance score at the end lol.