What a cute game! The art style's so cozy and warm. :D I will admit though, it was a little hard to determine which stuff to collect and which to avoid in the heat of the moment since the purple star looks pretty similar to the purple asteroid. But with trial and error I got it. ^.^
Curious Conductor
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Oh, thank you for the note about the bug and the README! I'll look more into that. :D Could you explain a little bit more about what would go into a license file? The assets I used were all creative commons (some with attribution requirements, hence the credits), but I'm guessing the license would dictate what others would be able to do with the game itself?
Super satisfying and super relaxing...but it also drags me into a rabbit hole of making the perfect structure lol. Amazingly creative thinking! I love how simple the colours and concept are, yet they bring out a very entertaining experience. The physics when your doodle turns into a real "structure" are great too, along with the sfx for "solid" vs "unstable". :D
Neat stuff! I liked how smooth rotating the shooter around was and how the numbers started approaching in thicker groves for hard difficulty as time went on. One tiny thing I'd suggest is making the numbers a bit more noticeable/large—sometimes it was hard to click on them, especially if they were very close to even numbers.
Had a total blast playing this—the cute pixel art and the physics had me distracted for a moment playing around with knocking items in the air. xD The final level had me whipping up a text file to record each item's weight and then doing a bit of quick mental math...you had me majorly invested! Awesome job!
"You have met the minimum standards for employment." Yay! "Your family's release has been scheduled." Wait...you had my family!? o_o lol Amazing concept! I loved how the playtesting made it so there were games within a game, so to speak. I must admit, I got a little distracted playing the mini games themselves than balancing them...xD
Awesome job! :D Really had me feeling the pressure near the end—it was super immersive balancing what choices to make per day (or rather choice, singular) knowing an entire colony rests on your shoulders. Made it to Day 19! The terminal-like interface was a cool choice too! Makes me want to check out more text-based games.
Thanks so much for playing!! I'll definitely consider tweaking how the text appears/disappears + is displayed—I changed the game window to fit the resolution for the engine I used since scaling it down seemed to mess up the text, but in hindsight I totally forgot about testing for a full screen option lol. Maybe I'll see if tinkering with BitMap text might do the trick. :)
I. Am. Floored. What an amazing concept! I love how fluid and smooth the graphics are, and how you and the fish have to figure things out as they go by swimming around. ^.^ At times navigating was a lil tricky though, though I'm not sure if that's the intent. Either way, awesome job! Saving this to a collection for sure—you've got me hooked with the im/balance score at the end lol.

