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Dishonest Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #224 | 3.444 | 3.444 |
Innovation | #301 | 2.852 | 2.852 |
Theme | #320 | 3.000 | 3.000 |
Overall | #330 | 2.926 | 2.926 |
Game Design | #334 | 3.000 | 3.000 |
Fun | #384 | 2.815 | 2.815 |
Audio | #470 | 2.444 | 2.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Rated - This looks awesome! I kinda wish the controls were real time movement and not the frame by frame movement (don't know the correct wording haha). The old school 3d+2d sprite texture looks so cool! Great job. Please check out my game when you can~ good day!
I'm glad you enjoyed it, and I'll let you in on a secret: we tried to get smooth movement in before the deadline, but it was put on hold until recently. It's actually functional in an unreleased build ;)
We have smoothed movement, among several other things, planned for a future post-jam release. Thank you for taking the time to play and review our game.
Very simple game but still have good details! Easy to understand. Fits to the theme. Rated!
Don't forget to check my game and rating it, please.
https://itch.io/jam/cgj/rate/476599
Rated it a while ago. I definitely liked your team's submission! Anyways, thanks for playing!
This is a neat game, I'm really enjoying the retro feel of the graphics and the controls. It seems like people were hit or miss on the controls in the comments, but I thought it suited the game's feel well. I liked the ambient wind noise, gave the whole thing a very creepy feel. The lava level just needs a bit more variation, I felt like I was getting kind of lost there and it was hard to tell if I was making progress in some places as the doors looked the same. I didn't manage to make it to the end (found at least one interesting hidden room, though!), but I enjoyed the game quite a lot regardless.
Thank you for playing. I definitely agree with you on the lava floor. I tried as best I could to use the decal art assets we made to add some variation, but it only got me so far! We'll definitely add some more art in later. Glad you enjoyed!
Hi, so i played the game and now im gonna comment about it. I hope the movement mechanic was an artistic choice but it still is extremely weird and makes the game unplayable, while some people may like it i personally would have liked to be able to look around freely. Anyway now lets get to the graphics. I like the art a lot it fits the dungeon kinda vibe, but you should've added music to the game without it its boring. And the game doesn't really seem to fit the jam theme, there's no deception involved at all, or at least from what i played there isn't, i can't tell with this jam lol. Anyways all and all its not a horrible game but hope you keep all this in mind for next time. Kudos, well done!
Thanks for your input.
The movement was based on old-school RPGs, and fit the design of the dungeon layout. Definitely a lot of the newer generation wouldn't be exactly used to it, I thought, but didn't think it would ruin the experience at all. Same applies to the BGM. Along with time constraints, the ambient noises seemed to fit the setting for what we had developed, asset-wise.
As for the theme, there are some deceitful dungeon designs here and there, but the "coup de grace" was saved for the end segment.
Well i figured as much that it was an artistic choice and at that point its just subjective. Some will like it and some wont. Anyways the game is really not bad. And your welcome! :)
I was originally planning on doing the music composition, but the texture and level design budget took a lot of time away. So, instead, I focused on getting authentic ambiance/sound effects. I definitely do think music would be a good fit, maybe one different track per dungeon.
As for the ending, I think it might surprise you. The dungeons themselves were designed to trick the player into thinking they were fulfilling the theme, but there's a shocker at the end that reveals the true lie.
Cool, well ill rerate and sorry for my inadequate review.
It's nice to see those old school type dungeon game again. The ambient is good and it respect the thematic of the jam. I think the level design as it's flaw, going back and forth to get the level, is not a very much interesting mechanics for the player.. I got to the Lava level, but at this point, I was a bit bored, and stop.
Maybe less level (as those are pretty empty), but more puzzles to solve would have been better to stimulate the player?
Great graphic tho, and congrats to build this game in such little time !
Thank you for playing. I understand your statement, as I would definitely have loved to add more content to the dungeon floors. Alas, we had to cut a little bit of features to save development time for the end scene (after the lava floor). Would have been nice to hear your experience there!
A pretty interesting and well made little jam game. Love the interesting atmosphere in the game. Well done.
Very interesting game concept! this game feels like Amnesia, i was actually embracing myself for some jumpscares in the beginning. Very eerie ambience, Great game! Rated!
Do check out our game when you have the available time! <3
Very good game, it seems like wolfenstein type game, i liked the movement and rotation you used for the player , also the atmosphere is fantastic! but im stuck on level one! inside the first dungeon and i want to continue! any clues?
Flip lever to open portcullis to dining hall. Then flip the lever on that wall. Then, drink from the fountain at the end of the hall. Next, break down the damaged wall a few squares in and to the right of the level start location. There will be a door in that hallway leading to level 2 (sewers). :)
i just found it! Thanks anyway!
The red levers are pretty hard to find and I couldn't figure out how to progress after I had gained access to the blue item. Perhaps you could also add some ambience or music.
I'd like for you to experience the ending :)
Did you mean the final lever on the grate in the water level? That unlocks the wall between the two forks. There's "soft walls" in there that lead you to the door that goes to the mine.
I believe the first level was the one that you just walk forwards to the door. Then in the second level you're in a hallway, where there is one room with tables and a blue item behind a gate. That the level were I'm stuck at.
Oh, that would be the fountain. To unlock that, you have to pull a lever in the Dining Hall. Then you can drink from it and banish the red skeleton blocking the exit door.
Very ominous game. The artwork looks nice and like the old school style movement. Keeps you at your toes like something is about to happen. Overall a nice game.
Really nice submission! I enjoyed it, I played for quite some time :D
I encountered a bug where the walls would appeard wrong in the last level:
Nice submission for the jam! I'd be glad if you try my game :D
Thank you for your critique! All very good points. Hopefully we can add some improvements in the future. Glad you enjoyed!
Enjoyable I had a pleasant time crawling into this dishonest dungeon. A bit of music would make the ambiance better;-)
I actually really like the "90° turns and 1f translations". It had a very good retro gaming feel. I would have liked for some dungeony creepy music during game play though. Love the pixel art. Nice job!
I'd love your thoughts on my game.
Thanks! The atmosphere was a very important aspect we were trying to get down. We ended up just going with ambient sounds like wind drones and crickets, instead. Glad you liked it, though!
I gave pretty high ratings to this game, because it was an interesting experience. I enjoyed solving the puzzles in the game and it had a pretty well balanced progression / difficulty curve. I had a good time playing it in general.
HOWEVER, I thought the dungeon crawling 90° turns and 1f translations were really jarring. After a bit I felt mildly nauseous. I understand you couldn't use a normal FPS controller for a few reasons, however, I think you could have lerped movement and rotations, even relatively quickly and it would have probably reduced the confusion substantially.
The final bit (avoiding spoilers) was interesting. Surprised you picked the other side of the WWII situation, as opposed to the obvious choice.
An overall enjoyable entry.
Thank you for your input! In hindsight, I definitely had some thought about adding a setting for interpolated movement. The "old school" feel we were trying to go for was similar to the retro dungeon crawlers like Might & Might, as well as Ultima. Apologies for the discomfort.
Either way, a respectable critique. Happy to hear you enjoyed it.
More on the last part - the assets are actually modeled after Cold War-era USSR reference material I had. That's a handful of decades after the WW2 themes could have both been an option.
Really cool!
You nailed the atmosphere perfectly!
I thought the lava level was a bit too visually confusing though, because every wall was the same (and add to that the mechanics twits).
Anyways, congrats for making it! :D
I totally agree, but I held off on making any changes because I really REALLY wanted you to feel no remorse... at the end part... ;)
uhm.. I loved everything? Oldschool vibe was unreal? Atmosphere was crazy.The twist was good? I dunno, I think you need more ratings tbh. Very unique and well executed.
Thank you, we appreciate this very much. We worked very hard on it. We knew it was something special when the grid and lighting first worked. :)
I thought the dungeon pixel art was good, but the ending is a different league. That twist at the end with the scientists was unexpected. That game WAS a liar...
That was the goal! :)