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Hi, so i played the game and now im gonna comment about it. I hope the movement mechanic was an artistic choice but it still is extremely weird and makes the game unplayable, while some people may like it i personally would have liked to be able to look around freely. Anyway now lets get to the graphics. I like the art a lot it fits the dungeon kinda vibe, but you should've added music to the game without it its boring. And the game doesn't really seem to fit the jam theme, there's no deception involved at all, or at least from what i played there isn't, i can't tell with this jam lol. Anyways all and all its not a horrible game but hope you keep all this in mind for next time. Kudos, well done!

Thanks for your input.

The movement was based on old-school RPGs, and fit the design of the dungeon layout. Definitely a lot of the newer generation wouldn't be exactly used to it, I thought, but didn't think it would ruin the experience at all. Same applies to the BGM. Along with time constraints, the ambient noises seemed to fit the setting for what we had developed, asset-wise.

As for the theme, there are some deceitful dungeon designs here and there, but the "coup de grace" was saved for the end segment.

Well i figured as much that it was an artistic choice and at that point its just subjective. Some will like it and some wont. Anyways the game is really not bad.  And your welcome! :)

(+1)

I was originally planning on doing the music composition, but the texture and level design budget took a lot of time away. So, instead, I focused on getting authentic ambiance/sound effects. I definitely do think music would be a good fit, maybe one different track per dungeon.

As for the ending, I think it might surprise you. The dungeons themselves were designed to trick the player into thinking they were fulfilling the theme, but there's a shocker at the end that reveals the true lie.

Cool, well ill rerate and sorry for my inadequate review.