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Key Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #22 | 3.822 | 3.822 |
Game Design | #34 | 3.792 | 3.792 |
Overall | #144 | 3.271 | 3.271 |
Fun | #149 | 3.317 | 3.317 |
Graphics | #167 | 3.634 | 3.634 |
Audio | #203 | 3.178 | 3.178 |
Theme | #764 | 1.881 | 1.881 |
Ranked from 101 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Congratulations!
Thanks! I ended up much higher than I expected. You congrats with scoring pretty high in the graphics category.
Your Welcome!
It's because your game was amazing(I still can't figure out how you made the game.. The path making system..That was genius)..
Very nice graphics! Loved it!
Rate my game as well if you can :D
this will be perfect to play on my phone while on the train lol.
Cool nice graphics game! Good Job :)
Hi! :D Really creative game - I love the concept! Tower defense games are really fun and your game is such an interesting take on that type of game :)! I had a lot of fun playing and figuring out the best paths, great job!
Very nice game. I liked and played and rated. Good job.
Very very fun game!
Loved the SFX, the graphics and just everything!
Some feedback: A tutorial inside the game would be appreciated as i was a bit confused in the beginning. Sometimes the enemies would go off their path when traveling between keys, most common occurrence when they leave the spacebar. And at some points the towers would just start shooting the air even if there are enemies in range.
Incredible job as a whole!
Thanks for the feedback. I set the pathfinding up so that the enemies travel between the centres of the keys. Which works fine with most keys, except for with the space key. It's possible to fix, but would result in quite some added complexity if I want it to remain flexible; instead of a hot fix.
The game is awesome, great great aesthetic, possibly the strongest feature of the game, the main menu is super cool and the crt effect harmonizes so well with the theme, the flaws are pretty much all listed in the game's page and while the audio is cool, I think it gets a little repetitive.
Great job overall, also check my submission if you want: https://itch.io/jam/cgj/rate/475980
Thanks for the feedback. I've already played your game; the story was nice, though it could be refined a bit.
One of the best games I've played in this jam..Took me a while to figure out what to do..I just kept sending the enemies towards the base and I was like..hmm Something's wrong..Overall a really well made game..Can't wait to see more levels.
Cheers!
Good concept. Not would be better to put the Help/Tutorial for the first level, and also make the mouse visible, or with the enter start the level. Overall very nice idea and great game design. Don't forget to play and rate my game :)
Thanks for the feedback. I'll show the help when you play the game for the first time. The mouse should be visible in the game, did you play the standalone build or web build?
The web build
Great game!
Thanks! Could you elaborate on what you liked and what you thought could be improved?
I reaally liked the art and concept. I don't play many games but as far as I know there aren't many "tower deffense" where control the attack (at leat the first i played XD) and I really enjoyed that. Not sure how you could expand the game tbh... Maybe upgrading the enemies? Maybe the enemies are able to take over towers and make them attack other towers they don't control? Anyway, I really enjoyed playing it! :)
Great game, but I don't know what it has to do with the theme of the jam
A good submission with a very creative hook. Using the keys feels good and the CRT effect is fun. You already know the game has no obvious connection to the theme but personally I think the theme promotes bad game design, so whatever. I could be critical on many thing but this is a game jam game and judging from that standpoint is important. More juice would help make the game feel much better. I would love to hear a heavy synth wave track and see particles bursting on key clicks and enemy damage. Since the game takes place in a computer there so much potential for juicing this game up. Thanks for sharing your submission!
Thanks for the feedback Josh! I'll try to add some particle effects to juice up the gameplay.
Awesome. Certainly the most inovative game I've seen in this entry. Only flaw it has is that the music's a bit annoying. But otherwise it's fantastic
Really cool idea, I liked the changes to the levels towards the end. It took a bit for me to get what was going on, but I got it eventually. The graphics looked nice and the sfx was good. It might have been good to have an effect when you take damage. The pathing worked well and the idea of routing levels was really unique. Great work!
Thanks for the feedback. I did forget to add a sfx for when the player takes damage; I'll add it in the post-jam version. Though, I'm not sure what you mean with "routing levels"; are you referring to the unlocking of the next two levels each time you complete a level or how each level builds upon the lessons learned in previous levels?
I was talking about the main mechanic of building the paths that the enemies traveled on, I don't think I've ever seen it done before. I'm sure there are plenty of cool things you could do with it, like add options to slow enemies or add portals or something. It's really creative!
A very interesting and fun little puzzle/tower defence game. Love the music and visual style. Perhaps the game difficulty could have been a bit higher. Overall a very good jam game. Well done.
Overall very good game. I like the idea of using the keyboard to choose the path for the enemies. Unfortunatelly I had to use the mouse, because of my QWERTZ keyboard, but I like it very much that you put the option for the mouse into it. Clever game design ;)
The graphics and audio are really nice. It's now the second game in a game jam that I see using this tube tv shader. I know that you can create some of the effect with the post processing package in Unity, but I don't know how to get the line effect. Is this just a transparent overlay? Do you have any tutorial for this effect?
Unfortunately, I have to cut some points for the theme. I read the theme description on your game page, but that is not enough. Sorry.
I think you can really build up on your game idea for a full fledged game, but I'm not sure if you should stick to the keyboard level layout. It's a nice idea, but it is also resctricting you with the level design.
Thank you for the feedback. The keyboard level layout is indeed quite restrictive on the level design and puzzle possibilities. I'm using a shader to create the crt effect. If you look for "Unity crt shader", you'll get some helpful results. Yeah lot's people mentioned that the theme integration is lacking, but I didn't want to sacrifice the user experience to better fit in with the theme.
Thanks for the shader Information. Will definitely have a look into that.
You already played our game and I think your rating for theme was also a little lower, because we went with the same approach. We had this awesome game in mind but the theme was not the main focus. So we chose to follow the game idea and work on something we enjoy.
I didn't mention the theme in my feedback about your game, but yeah I didn't think you integrated it well into your game. However, I would rather play a game that gives me a good experience than a game that is obscure and confusing ;-). After you've fixed the issues I mentioned in my comment, I would love to play it some more.
I will inform you when I fixed the issues you mentioned, but I can for sure not fix the point, that you got not past the section in game :D I could say "Git Gud" but I know that our game is a little bit on the challenging side. Maybe the future version will have different difficulty options ;)
Thanks! Could you elaborate on what you liked and what you thought could be improved?