Rated! I really liked your game! Unique idea!
Don't forget to rate my game please: https://itch.io/jam/cgj/rate/476599
Criteria | Rank | Score* | Raw Score |
Innovation | #25 | 3.781 | 3.781 |
Game Design | #27 | 3.844 | 3.844 |
Fun | #58 | 3.625 | 3.625 |
Overall | #75 | 3.479 | 3.479 |
Theme | #91 | 3.656 | 3.656 |
Audio | #191 | 3.219 | 3.219 |
Graphics | #466 | 2.750 | 2.750 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rated! I really liked your game! Unique idea!
Don't forget to rate my game please: https://itch.io/jam/cgj/rate/476599
Not a fan of having to select my units. There is no reason to split them up. Even a hot key for select all would help after you return from the map.
Game crashed when I completed the third level.
Found pushing the right arrow key to be really awkward when using WASD + mouse.
Overall design is good. Didn't make it far enough to see where the theme of the jam fit in though.
Still, I appreciate the solo effort. GJ and good luck on future projects.
My dev partner is right. This game plays very well. You can tell when something was made by a skilled engineer. Especially when you have a 144Hz monitor. Every hiccup shows, and this had none of them.
Pretty surprised by this game.
I've follow your posts on the community forum when you was dev-ing it, and I didn't expect that it would be that great.
I mean, there are indeed things to improve: the audio is okay (at least you made music and sound effects), and I didn't like the art that much - but that's personal.
But we can all agree that the mechanics and the gameplay are very good, innovative and fun. Plus, you're following the theme with all of those bad indications so yep, well done!
This Game makes a lot of fun! I like it very much =)
I would love it, if you also try out my game =)
Nice submission! Very impressive mechanics and innovative gameplay. Requires guessing, planing and careful approach to achieve best results (or at least finishing larger levels which I failed xD) but I really like it.
I very much enjoyed playing Liar's Map - I'm very impressed that you managed to get this much done in only a week! Some general comments (in no particular order, just as the thoughts cropped up during play) below:
1) I loved the concept of the 'one truth and two lies' maps - definitely an interesting mechanic, and the ability to investigate/eliminate/cross-check them during play (e.g. by putting ticks and crosses next to them on the Clues window) made it a good part of the gameplay too. It led to some interesting emergent strategies as well (e.g. do I sacrifice one of my weaker soldiers to investigate whether there really IS an enemy camp in this quadrant, allowing me to eliminate the other two clues).
2) Minor point: it wasn't always clear (on the main map or on the overworld map) what some of the objects there were - e.g. the blue star(?). Possibly just because I never stumbled across the thing they might represent. Not a major issue at all, as you can pretty much use whichever image for whichever concept you like during play (you're marking up your own overmap, after all!)
3) I still have no idea what the gateway-type objects are/do. I think I destroyed one? But another one ate one of my men? Don't know. Does that vary depending on playthrough? The danger of hidden-information games is that the player might not pick up on/be able to fully appreciate some of the intricacies of what you've built - if the gateway does something different on each map, for example (though I'm assuming it doesn't and is simply another hazard!)
4) We liked the soundtrack - it fitted well, and was pleasant enough to listen to without being intrusive/distracting. Again, impressed you managed a soundtrack as well in the time!
I'd definitely recommend Liar's Map to some of my friends - it's a nice mix of careful, slow, thoughtful planning, and frantic "oh no I've just run headlong into a camp of enemies because I missed an obvious logical inference" action, which works really well! Thank you for building it - very much enjoyed! :)
(You also appear to have made a game that my girlfriend enjoyed watching/correcting me on, which is a rare thing - congratulations?)
Really good use of the theme! The mechanics are very cool too. I liked your Devlog video as well~ Keep up the great work! Please check out my entry if you have the time~ good day!
Hey I couldn't open the game. Maybe because it is 64-bit. Would you send me a 32-bit version ?
Nice idea and mechnics, with more polish and more levels this can be a great indie game! I also rated the game,
That was great! Really interesting take on faulty information in an RTS. Initially I thought I could game the system by just sending a single scout to find the path but as the levels got bigger that stopped working... Good job though! Also omg the fog of war looked so nice!
Really enjoyable game! I liked the style of the gameplay and exploring the map while thinking strategically was so fun. Well executed :)
Very interesting idea, very expandable and fun to play. Nice the possibility to create many kind of notes on the map. The music was a bit annoying after some time. Overall great job.
Nice game, i especially like the combat mechanic although the controls took a while to get used to :)
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