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Halberd63

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A member registered Oct 27, 2018 · View creator page →

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I had a fun time with this- the idea was solid and you captured that classic arcade ship-shooter feel perfectly! Unfortunately I played solo and feel I kinda cheesed it (Merged my ships into one as soon as I could) which took away the clever strategy side of it haha. I guess that's my own fault but it would've been cool to see some punishment of that reductive strategy. Overall nice work though!

I had a fun time with this- the idea was solid and you captured that classic arcade ship-shooter feel perfectly! Unfortunately I played solo and feel I kinda cheesed it (Merged my ships into one as soon as I could) which took away the clever strategy side of it haha. I guess that's my own fault but it would've been cool to see some punishment of that reductive strategy. Overall nice work though!

Looks like went for similar ideas- I like your execution! Loved the tank explode and smoke effects!

Yeah  we did have a similar take! Yours did have the strategy of trying to get points vs trying to build your ship though which was cool.

I loved the balance of adding to your ship vs getting points- plus it was just awesome seeing a swarm of bullets fly across the screen- nice work!

Damn, literally forgot those controls haha! (You know how it goes- whipping up a tutorial with the time ticking to deadline ehehe) I really enjoyed your game- clever ouzzles!

The soundbites of those little guys are gonna be stuck in my head now... Great game- well designed and presented well! 

Thanks for playing! Yours was good too- interesting take on the theme!

Excellent take on the join idea! Though this leaves me wondering... what did Brock Bock do to get banned from the European Union...

Yeah will look into it! Thanks :)

Thanks! Will do!

Hey man, that was VERY entertaining and such a mind flip when you introduced the secret mechanic!! (Sadly, I was a slow learner with that one xD) There were some really fun and challenging puzzles there (That last one especially!) and I do wish the walls were a little less sticky haha but overall I really enjoyed that and will now hear your soothing voice in my dreams <3

ahh damn- thanks for the heads up!

Ahh thanks for the feedback! Did it crash after a bluescreen? Because that was the (admittedly somewhat rushed) actual conclusion haha

Again, graphics and music were amazing but I did unfortunately get lost so only know the twist based on peoples comments haha! It's really hard too- like some checkpoints wouldve gone a long way. Still, the game hold up strong- its got a nice feel to it with all the particles and the diegetic healthbar was cool too :D Congrats overall!

I tried so hard but the closest I can get is one death off a super ego- MAD

This game is incredible though. In artwork, music/sound, story beats. And OMG the twist ending is fantastic! This is my new favourite game of the jam, congrats on a phenomenal job!

Nice ;) Thank you for playing and its nice to hear you enjoyed!

Thanks! And yeah fair enough haha- we tried to make the consequences of death small to help mitigate that but it's still hard! Thanks for playing :D

Wow, thank you so much! I'm glad you caught the hints in the comments haha- we should have had more in game hints but oh well. Thanks for playing and I'm glad you enjoyed :)

I too may have had a little peak of the comments to get the solution haha! Perhaps some synonyms being recorder may have made the puzzles a little easier? Kinda cool I had to draw out rooms as I explored though! Nice game :)

Wow haha I'm glad you came back for it!! And thanks again! :D

Omg thank you so much!! Thankyou so much for the kind words and fair enough with the feedback there- we're glad to hear enjoyed! :)

Oh sweet, I'm keen to check it out when it's released then :D

That was a really unique and cool idea! It was a risky move, and without your Youtube tutorial I wouldn't have gotten far haha. But for users who are more experienced with this sort of webgame hacking I'm sure it'd have been recieved well! The pixel art was all awesome too- really capturing the baddass feel of the enemy gunman- and when he first unleashed the unfair volley it was like "Oooooh shit" as I cowered behind cover. It's a shame about the time pressure cutting music out but the game still stands strong artistically :) 

Also thankyou for the impromptu Cetus tutorial haha!

We're so glad you enjoyed! And it means a lot that you enjoyed the game even before you figured out the lying part! Thankyou so much for playing and for this feedback! 

Your game was awesome btw- just finished :D (I feel spooked haha)

Holy crap that ending- it actually threw me way offguard! Actual chills!! I'd say overall you got the tone down pat, the smooth noir music and dialogue fit really well and transitioned nicely into the ending. I struggled with hitboxes a little to click on clues properly but that was only a minor thing. I also loved the little touches added to the visuals like the player sprite resizing as they approached the camera. Great game overall though! Thanks for the experience! :D 

This was such a nice relaxing game, with the chill bubbly music and cute sprites. I agree with most of the commented sentiments about camera being zoomed more (And at one point I got stuck in the wall haha, I wriggled free though! Free Billie!) Nice game overall :)

Woahmygod, this has gotta be one of the most fun games I've played from the Jam!! Beautiful visuals, nice sound and a kickass gameplay loop :D The only thing I can fault is that maybe the theme was a little loose? But really its no biggy- this game is awesome regardless :D

Heyhey, I came back with the new knowledge and finally beat it haha! The G.A.M.E said something about having already died 4 times already- but I think I might have misread the dialogue- it got me wondering though: was that actually a wincount of players beating the game? :O Again though, nice job! Only other thing I'd add now is a sprint button may have been nice (Just because I wanted to keep sprinting back to where I'd died haha)

Wow, I think what got me most about this game is that you succesfully pulled off two major ideas very well at the same time!! 

Like take out the menu dialogue and detective puzzles and you have a solid puzzle platformer with a really unique and engaging mechanic! I Was stuck for quite a while on some of those later levels but the game really gave me a good sense of that "AHA!!" moment that everybody strives for in puzzle games.

Then, you put all that aside, and you have a well thought out dialogue system and humourous- theme specific menu minigame which honestly could've stood alone in the submission with just placeholder levels.

But you managed to pull both off in a really smooth and engaging way so omg bravo to you!! As most people have mentioned, the only drawback was the lack of sound but despite that, this was one of the best games I've played so far! 

Ahahaha! A good laugh (Especially the end!) Also nice audio! Took me a while to get used to such slow projectiles but it was kinda cool/strategic to hafta lead shots so much. Overall, nice game :D

Ahahaha! A good laugh (Especially the end!) Also nice audio! Took me a while to get used to such slow projectiles but it was kinda cool/strategic to hafta lead shots so much. Overall, nice game :D

Woah! The reveal! Also I was totally digging the sound and art the whole way through- nice job with the clever hidden level generation too! All round great job- was fun :D

Woah! The reveal! Also I was totally digging the sound and art the whole way through- nice job with the clever hidden level generation too! All round great job- was fun :D

Wow man, you crammed a lot into this! I liked the little death animations and glow effects. I felt the menu music was cool but probably could've prioritised its usage ingame so we got to hear more of it! I loved the inventive ways you used each of the enemies to present different challenges like the ones that block corridors and the ones that all set eachother off! I tried... I really tried... but I could not complete the final area :'( Its that damn bridge of exploders D: But regardless, this is an awesome game with some real clever ideas! Congrats :D

Wow man, you crammed a lot into this! I liked the little death animations and glow effects. I felt the menu music was cool but probably could've prioritised its usage ingame so we got to hear more of it! I loved the inventive ways you used each of the enemies to present different challenges like the ones that block corridors and the ones that all set eachother off! I tried... I really tried... but I could not complete the final area :'( Its that damn bridge of exploders D: But regardless, this is an awesome game with some real clever ideas! Congrats :D

Thanks so much :D

Thanks! I was quite a fan of yours too :) I hope you found the less pleasant part about ours though (It's kinda where the theme actually kicks in haha)

Have done! We are "Fullbeans Studio"

Nice! And yeah I hope commercial goes well, you've definitely got good groundwork for it! 😊