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Halberd63

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A member registered Oct 27, 2018 · View creator page →

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Yeah will look into it! Thanks :)

Thanks! Will do!

Hey man, that was VERY entertaining and such a mind flip when you introduced the secret mechanic!! (Sadly, I was a slow learner with that one xD) There were some really fun and challenging puzzles there (That last one especially!) and I do wish the walls were a little less sticky haha but overall I really enjoyed that and will now hear your soothing voice in my dreams <3

ahh damn- thanks for the heads up!

Ahh thanks for the feedback! Did it crash after a bluescreen? Because that was the (admittedly somewhat rushed) actual conclusion haha

Again, graphics and music were amazing but I did unfortunately get lost so only know the twist based on peoples comments haha! It's really hard too- like some checkpoints wouldve gone a long way. Still, the game hold up strong- its got a nice feel to it with all the particles and the diegetic healthbar was cool too :D Congrats overall!

I tried so hard but the closest I can get is one death off a super ego- MAD

This game is incredible though. In artwork, music/sound, story beats. And OMG the twist ending is fantastic! This is my new favourite game of the jam, congrats on a phenomenal job!

Nice ;) Thank you for playing and its nice to hear you enjoyed!

Thanks! And yeah fair enough haha- we tried to make the consequences of death small to help mitigate that but it's still hard! Thanks for playing :D

Wow, thank you so much! I'm glad you caught the hints in the comments haha- we should have had more in game hints but oh well. Thanks for playing and I'm glad you enjoyed :)

I too may have had a little peak of the comments to get the solution haha! Perhaps some synonyms being recorder may have made the puzzles a little easier? Kinda cool I had to draw out rooms as I explored though! Nice game :)

Wow haha I'm glad you came back for it!! And thanks again! :D

Omg thank you so much!! Thankyou so much for the kind words and fair enough with the feedback there- we're glad to hear enjoyed! :)

Oh sweet, I'm keen to check it out when it's released then :D

That was a really unique and cool idea! It was a risky move, and without your Youtube tutorial I wouldn't have gotten far haha. But for users who are more experienced with this sort of webgame hacking I'm sure it'd have been recieved well! The pixel art was all awesome too- really capturing the baddass feel of the enemy gunman- and when he first unleashed the unfair volley it was like "Oooooh shit" as I cowered behind cover. It's a shame about the time pressure cutting music out but the game still stands strong artistically :) 

Also thankyou for the impromptu Cetus tutorial haha!

We're so glad you enjoyed! And it means a lot that you enjoyed the game even before you figured out the lying part! Thankyou so much for playing and for this feedback! 

Your game was awesome btw- just finished :D (I feel spooked haha)

Holy crap that ending- it actually threw me way offguard! Actual chills!! I'd say overall you got the tone down pat, the smooth noir music and dialogue fit really well and transitioned nicely into the ending. I struggled with hitboxes a little to click on clues properly but that was only a minor thing. I also loved the little touches added to the visuals like the player sprite resizing as they approached the camera. Great game overall though! Thanks for the experience! :D 

This was such a nice relaxing game, with the chill bubbly music and cute sprites. I agree with most of the commented sentiments about camera being zoomed more (And at one point I got stuck in the wall haha, I wriggled free though! Free Billie!) Nice game overall :)

Woahmygod, this has gotta be one of the most fun games I've played from the Jam!! Beautiful visuals, nice sound and a kickass gameplay loop :D The only thing I can fault is that maybe the theme was a little loose? But really its no biggy- this game is awesome regardless :D

Heyhey, I came back with the new knowledge and finally beat it haha! The G.A.M.E said something about having already died 4 times already- but I think I might have misread the dialogue- it got me wondering though: was that actually a wincount of players beating the game? :O Again though, nice job! Only other thing I'd add now is a sprint button may have been nice (Just because I wanted to keep sprinting back to where I'd died haha)

Wow, I think what got me most about this game is that you succesfully pulled off two major ideas very well at the same time!! 

Like take out the menu dialogue and detective puzzles and you have a solid puzzle platformer with a really unique and engaging mechanic! I Was stuck for quite a while on some of those later levels but the game really gave me a good sense of that "AHA!!" moment that everybody strives for in puzzle games.

Then, you put all that aside, and you have a well thought out dialogue system and humourous- theme specific menu minigame which honestly could've stood alone in the submission with just placeholder levels.

But you managed to pull both off in a really smooth and engaging way so omg bravo to you!! As most people have mentioned, the only drawback was the lack of sound but despite that, this was one of the best games I've played so far! 

Ahahaha! A good laugh (Especially the end!) Also nice audio! Took me a while to get used to such slow projectiles but it was kinda cool/strategic to hafta lead shots so much. Overall, nice game :D

Ahahaha! A good laugh (Especially the end!) Also nice audio! Took me a while to get used to such slow projectiles but it was kinda cool/strategic to hafta lead shots so much. Overall, nice game :D

Woah! The reveal! Also I was totally digging the sound and art the whole way through- nice job with the clever hidden level generation too! All round great job- was fun :D

Woah! The reveal! Also I was totally digging the sound and art the whole way through- nice job with the clever hidden level generation too! All round great job- was fun :D

Wow man, you crammed a lot into this! I liked the little death animations and glow effects. I felt the menu music was cool but probably could've prioritised its usage ingame so we got to hear more of it! I loved the inventive ways you used each of the enemies to present different challenges like the ones that block corridors and the ones that all set eachother off! I tried... I really tried... but I could not complete the final area :'( Its that damn bridge of exploders D: But regardless, this is an awesome game with some real clever ideas! Congrats :D

Wow man, you crammed a lot into this! I liked the little death animations and glow effects. I felt the menu music was cool but probably could've prioritised its usage ingame so we got to hear more of it! I loved the inventive ways you used each of the enemies to present different challenges like the ones that block corridors and the ones that all set eachother off! I tried... I really tried... but I could not complete the final area :'( Its that damn bridge of exploders D: But regardless, this is an awesome game with some real clever ideas! Congrats :D

Thanks so much :D

Thanks! I was quite a fan of yours too :) I hope you found the less pleasant part about ours though (It's kinda where the theme actually kicks in haha)

Have done! We are "Fullbeans Studio"

Nice! And yeah I hope commercial goes well, you've definitely got good groundwork for it! 😊

Wow Jimposters was incredible- seriously see my comment on your game for more info! I would be shocked if I didn't see it amongst the top rated games for this jam.

Hopefully you can have some fun with our game too though, and thanks in advance! :D

https://itch.io/jam/cgj/rate/476435

This is legit one of my favs now! So well polished, great artwork and immersive sounds, great puzzle mechanics, honestly this felt like a full game- not just a gamejam. My only complaints would be the Jim hitboxes sometimes being annoying to get around and I wasn't sure if you could walk through half doors? (Sometimes I could, sometimes I couldn't) But honestly this game was amazing all round- seriously good job man!!

Thanks- and thanks for rating mine too :D

ahh damn, we should've tested on a few different machines :S thanks for the feedback though!

Omg this amount of content in a week is pretty damn phenominal! I felt the UI was pretty confusing at first but once I got my head around it I felt it was all very clean and easy to use. Nice to see you got in lots of handy RTS elements like clicking the minimap and group selection down pat- and the unit ai all behaved real nicely. Overall, good game and great job! I will now go weep for my little settlement... 

Nice job, I really enjoyed the inventive way you weaved enemy corpses into the gameplay as I found myself ducking behind them for shielding as well as their use in solving the jumping puzzles. Also some of your particle effects looked amazing- the lightning at the end looked especially cool so bravo :D

Great music, great artwork, UI was a tad buggy but still felt alright- a real shame about the ending, would love to see a part 2 someday :D 

Firstly- Praise be unto thee! Your teachings have shaped my game-dev life! <3

Secondly- Awesome entry! :D Loved the main mechanic and its different uses (Each new revelation gave me an "Ahhh thats clever" moment) the only drawback is that after learning something once it became more of a memory game than a detective one. But yeah, great graphics and gameplay all round- ty for a fun (And infuriating) few minutes :D

That fight mechanic was quite fun! Oddly cathartic haha! Felt the rooms where you spawn right on top of enemies were a bit unfair though, otherwise- good game :D