Nice submission! Very impressive mechanics and innovative gameplay. Requires guessing, planing and careful approach to achieve best results (or at least finishing larger levels which I failed xD) but I really like it.
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Liar's Map's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #25 | 3.781 | 3.781 |
Game Design | #27 | 3.844 | 3.844 |
Fun | #58 | 3.625 | 3.625 |
Overall | #75 | 3.479 | 3.479 |
Theme | #91 | 3.656 | 3.656 |
Audio | #191 | 3.219 | 3.219 |
Graphics | #466 | 2.750 | 2.750 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I very much enjoyed playing Liar's Map - I'm very impressed that you managed to get this much done in only a week! Some general comments (in no particular order, just as the thoughts cropped up during play) below:
1) I loved the concept of the 'one truth and two lies' maps - definitely an interesting mechanic, and the ability to investigate/eliminate/cross-check them during play (e.g. by putting ticks and crosses next to them on the Clues window) made it a good part of the gameplay too. It led to some interesting emergent strategies as well (e.g. do I sacrifice one of my weaker soldiers to investigate whether there really IS an enemy camp in this quadrant, allowing me to eliminate the other two clues).
2) Minor point: it wasn't always clear (on the main map or on the overworld map) what some of the objects there were - e.g. the blue star(?). Possibly just because I never stumbled across the thing they might represent. Not a major issue at all, as you can pretty much use whichever image for whichever concept you like during play (you're marking up your own overmap, after all!)
3) I still have no idea what the gateway-type objects are/do. I think I destroyed one? But another one ate one of my men? Don't know. Does that vary depending on playthrough? The danger of hidden-information games is that the player might not pick up on/be able to fully appreciate some of the intricacies of what you've built - if the gateway does something different on each map, for example (though I'm assuming it doesn't and is simply another hazard!)
4) We liked the soundtrack - it fitted well, and was pleasant enough to listen to without being intrusive/distracting. Again, impressed you managed a soundtrack as well in the time!
I'd definitely recommend Liar's Map to some of my friends - it's a nice mix of careful, slow, thoughtful planning, and frantic "oh no I've just run headlong into a camp of enemies because I missed an obvious logical inference" action, which works really well! Thank you for building it - very much enjoyed! :)
(You also appear to have made a game that my girlfriend enjoyed watching/correcting me on, which is a rare thing - congratulations?)
Really good use of the theme! The mechanics are very cool too. I liked your Devlog video as well~ Keep up the great work! Please check out my entry if you have the time~ good day!
Hey I couldn't open the game. Maybe because it is 64-bit. Would you send me a 32-bit version ?
Nice idea and mechnics, with more polish and more levels this can be a great indie game! I also rated the game,
That was great! Really interesting take on faulty information in an RTS. Initially I thought I could game the system by just sending a single scout to find the path but as the levels got bigger that stopped working... Good job though! Also omg the fog of war looked so nice!
Really enjoyable game! I liked the style of the gameplay and exploring the map while thinking strategically was so fun. Well executed :)
Very interesting idea, very expandable and fun to play. Nice the possibility to create many kind of notes on the map. The music was a bit annoying after some time. Overall great job.
Nice game, i especially like the combat mechanic although the controls took a while to get used to :)
it's a very good game with a good potential, the sound design and the game design are very good
I love the concept. Great game. I want to see more game like this.
very enjoyable rts combat, it feels very fluid and polished, big thumbs up for this one
Checked your game out ! It's not bad at all, tho the graphics could use a lot of work. The complete absense of audio can really be felt and adds quite a bit to the "unfinished" feeling of the game. Add any audio you can, even if you can't add everything you'd like to !
Anyone seeing this, check out my game, it's also RTS !
Great design! Love the way the battles play out, and the sound design is awesome.
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