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A jam submission

Land of SunderView game page

Kingdom management game for Community game jam
Submitted by fedz — 3 hours, 41 minutes before the deadline
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Land of Sunder's page


CriteriaRankScore*Raw Score
Game Design#2623.1543.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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You did a great job for being by yourself and in such a short amount of time. 

For me, other than trying to figure out the controls a bit, it was a fantastic experience.

Would you mind taking a second to help me rate mine, too? Thanks!


Community Game Jam submission page:


hey thank you mate, unfortunately i came back a bit too late so i cant rate your game anymore but i will check it out


The graphics are obviously very very good in this game! I played your game and rated it, I enjoyed it and it was well built but I didnt' really understand how to play it, maybe just add some simple instruction? maybe you did and I just missed it. either way good game :D


yeah this was my first game jam and basically the first game i ever made alone from scratch so i should have paid more attention to the user experience and added more tutorial/intstruction stuff, but yeah thanks for playing mate



 nice game, played and rated.

Please feel free to try out my game and rate it here:

Many thanks,



cool, ill make sure to check out your game aswell, thanks for rating


It's was a little bit risky to create strategy game for the jam.  The map is beautifully done, great work.


thanks, yeah i really tried to stand out and not make just another platformer lol


I have now completed some Kingdoms. It's a very interesting approach and a good work so far. I would love to see, where this game is going.

Is there any possible way to see what your troops have accomplished or did I just lose all the time? :D

Keep up the good work!

I would love it, if you could try out my game as well =)


hey, very glad you could enjoy it, the units trade 1:1 currently against enemy units in a fight, and randomly die in a raid, if they survive they return in summer. 

i tried to have a feedback system for this but i had some bugs due to the spagetti code and decided i wouldnt add it unfortunetly 

will try your game aswell! 


Wow, you did an RTS with only 2 months of learning? Awesome! You have a great future ahead, keep studying! ^^
This game was a bit confusing at the beginning, there were things I couldn't understand how it works, but I think this is great for a game made in only one week. Congrats!


thank you, i would say its more of an management/simulation game since its turn based and not realtime like an rts.

will check out your game aswell


I would be very grateful if you could do that =)


Awesome game! If that is the result of 2 months of learning, I can't wait to see you in a few years!

I only wished the game's tutorial showed a bit more about building and conquering, because they were a but tough to find out how they work.

Congrats! If you have some time, I'd love if you could check my game out. :)


thank you, i ran out of time to make a comphrehensive tutorial system, so unfortunately it is lackluster.

will definetly check out your game aswell


2 months ago I started to learn coding and godot, this is the result. I managed to cram in most of the features I planned for, although they were scaled down quite alot. Enjoy if you can