sorry you had a bad time, i did have better indicators for damage but i couldnt figure out why they were making the player invisible in time, so i had to scrap them to meet the deadline. the points are scattered around the map behind challenges which require some evolutions to pass, so yeah you just didnt have any when you tried to spend them. thanks for playing
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the design was that the character would evolve every time on death, and that the player would explore a new set of problems and pick the evolution to solve that problem to advance, unfortunately the execution kinda lacked since i ran out of time and overscoped a bit. when you evolved the legs you should have seen the evolution in the screen but the HTML version has a bunch of issues, such as the sound/music issue with the music sounding terrible and sounds on top of eachother, in the windows version the music and sfx do play only 1 sound at a time, and yeah the collision problem was something i could not figure out how to solve, it was caused by the "pixel snap" feature and my guess is that it just doesnt like a resolution this small. anyway thanks for playing and rating my game!
Hey, i was in a rush to meet the deadline, which i managed to do barely just in time (3 minutes to submission end), and i forgot to add the zip file instead of the .exe which would include the PCK file needed for the exe, is there any way i can modify or just upload the PCK file?
hey thats really awesome for a new dev like myself, learning lots of tricks just by looking at the project, however i dont see how you gave the fonts to the labels when the custom font and theme are empty for them, could you explain how you did it?
We ran out of time trying to implement things and then had some merge errors so alot of the variables dont make sense and things may or may not work properly, but thanks for playing and commenting
yeah this was my first game jam and basically the first game i ever made alone from scratch so i should have paid more attention to the user experience and added more tutorial/intstruction stuff, but yeah thanks for playing mate
i like the idea, its a good concept but unfortunetly theres a few bugs and i kept getting a black screen and moving outside of the map boundary and not being able to get back, and also the doors would sometimes spin 4 times in different directions and still not let you through