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fedz

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A member registered Aug 24, 2019 · View creator page →

Creator of

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Hey, still looking for a team? Im a programmer/designer and i got a music guy in the team too, and we have good progress on our game already 

My discord is fedzel#1761

(1 edit)

hey thanks for the feedback, so yeah this was basically the first game I ever made and I totally agree with everything you said, the main reason is that I had to scrap half of the game so that I would even have anything to submit at all in time and I would have liked to include so much more into this. Your feedback actually gave me inspiration to maybe one day recreate this game as it should have been, thank you

i had a little bit of difficulty figuring out what to do at the start but its a really cool submission, well done

do you mean the cooldown when you say timer? the turns only change when the player moves

very fun submission, i can see this being expanded with a few more characters to turn it into a really good game outside of the jam too, great work

pretty fun and solid game, and the voicelines are great lol

damn, i couldnt get the game to load on any browser, consider adding download links too

very difficult but also very fun

very cool and nicely polished, one minor issue is that its pretty hard to see the highlighted cells with the shadow guy, other than that great work

yeah theres problems with some browsers, the downloadable version should work better

love CnC so needless to say this was a excellent entry in my eyes, great work

quite excellent

great game, very fun and original concept

thank you!

as a fan of KSP that was amazing, easily the best game I've played so far, great work on the game

its cool to have many different weapons, but would also be nice if there was different enemies to use them against

its a bit difficult to understand at first but very fun once you get it, nice work

yeah we noticed the same thing when playtesting but it was too late at that point, time constraints are what they are. thanks for the rate

very fun to play and its very well polished, great work

Pretty cool, the art is especially nice, I once made a similar game for a jam so I immediately liked the theme with kingdoms

Hey, we are a team of 2 currently, artist and a programmer, and would like to have another Godot programmer in the team. Doesnt matter if you are good or bad, new or old, send a message anyway

definetly the winner of the first category

Quite fun, you should consider adding a score indicator based on the size of the fish or something similar in a more polished version.

sorry you had a bad time, i did have better indicators for damage but i couldnt figure out why they were making the player invisible in time, so i had to scrap them to meet the deadline. the points are scattered around the map behind challenges which require some evolutions to pass, so yeah you just didnt have any when you tried to spend them. thanks for playing

Thank you, it was indeed programmer art as i am a terrible artist, but glad you could enjoy the game hah

very great entry, loved the idea and the level design is great, gets very difficult towards the end

the design was that the character would evolve every time on death, and that the player would explore a new set of problems and pick the evolution to solve that problem to advance, unfortunately the execution kinda lacked since i ran out of time and overscoped a bit. when you evolved the legs you should have seen the evolution in the screen but the HTML version has a bunch of issues, such as the sound/music issue with the music sounding terrible and sounds on top of eachother, in the windows version the music and sfx do play only 1 sound at a time, and yeah the collision problem was something i could not figure out how to solve, it was caused by the "pixel snap" feature and my guess is that it just doesnt like a resolution this small. anyway thanks for playing and rating my game!

great story, the graphics are super nice and obviosly alot of effort went into this, great work

super simple design but the execution is nice, always good to have more godot being used

the design is great and i can just feel your frustration of having to cut features to make the deadline, i had to do the same on my game

it was a bit annoying to have to install love but still a neat game, if you are looking for lightweight engines to play with i suggest godot, its what i used to make my game

short and simple, cool. the game resolution didnt upscale from the 84x48 resolution so it was hard to see what was going on

did that happen in the HTML version? if so i recommend the download version, the html had to use gles2 rendering which might have broken some features like the sound

good idea and graphically pleasing, shame it was made outside the restrictions

should be working now, organizer was nice enough to let me submit the missing files and a html version, although the web version has some sound issues for some reason

allright everything should be fixed now, give it one more try 

ah, i know the problem, in my hurry to submit the game i forgot to include the pck file with the exe, will try to contact the organizer to hopefully be able to upload it

Hey, i was in a rush to meet the deadline, which i managed to do barely just in time (3 minutes to submission end), and i forgot to add the zip file instead of the .exe which would include the PCK file needed for the exe, is there any way i can modify or just upload the PCK file?