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KrisBijnens

321
Posts
9
Topics
12
Followers
59
Following
A member registered Feb 28, 2019 · View creator page →

Creator of

Recent community posts

nice game. personally I would add more sentences at certain points, based on words already used. but make it the opposite. like now we have "bully the nerd", also make "love the nerd". this way we can no longer relay on one word to know if it's a good or bad thing. now I drag a sentence to the left the moment I see squirrel,

thanks. didn't think of that. I will keep it in mind when updating this game.

(1 edit)

just played again. in the first stage, I was standing above the 3th brother. I didn't jump down. I dropped the diamond and it felt trough the floor.

looked like it bounced into the corner on the left and didn't had a ground there, so it felt down and timer kept running.

thanks for the input. I was aware of most of the ways to leave the terrain, but jumping over the red/white thing was new to me. (and a little bit very stupid of me not to think about it myself :) ). I did change the colour of 2 stones to see what was possible with a Godot material.

thanks for the response. we are currently rebuilding the whole thing from scratch as both lag and mouse sensivity are major issues. the whole idea is to make it a more story driven game with RPG and survival elements. As we didn't found the time to figure out animation before the end of the jam there is not much gameplay at the moment. with what we have in mind for this level would normally give you 15-20 min gameplay and would function as a tutorial part. you discover a flashlight, an apple would lead to an explanation of the food/survival. the screwdriver would learn you to fix and build stuff. the "buildings" in the distance would give you a reason to wonder further in the world. and the spider is not something you would like to meet at night in the dark.

We did post this first as a HTML file, but performance was terrible and it did mess up the lights. if you are interested feel free to follow so you will get notifications when we post the rebuild.

thanks for the response. I never noticed the sensivity myself but as several people posted this as comment we will look into it. the main goal whas to check what was possible for us. we are currently rebuilding the whole thing from scratch as several people also mentioned the fact that some people have (a lot of) lag.

Isaac, as I can not change the file I put a zip file on Mega-upload. hope this will work. after the jam I will change the file if this is working.

https://mega.nz/file/6WgDkbSQ#yxB28KbQGEp8YdaaPrBTtaXVGBd_2nYOHRsorb0jR2g

unzip end double click the .exe file should make it work. to bad I can only check windows build, so if you are on a mac or linux I can not check if something is wrong. I did try the HTML build to make it playable on the site but that fecked up my lighting.

about your own game, don't be to hard on yourself, people who can manage to make a AAA-studio game in 9 days are not existing :).

thanks.  if you're interested, there is more info on the gamepage. also feel free to add to your collection so you get notifications with updates. You are right about the lag, the whole thing is badly optimised and we probably use way to many objects. That's one of the reasons we are already reworking this scene and also as this was only made to test some game mechanics.  We intend to add some survival and RPG elements and some combat, but the main focus will be the story because, who are you, and more important, where are you? :)

nice game. the little compass was nice to find your way back. sound was nice, fitted the game perfectly. played and rated, feel free to play and rate my game.

nice little game. hitting a bar wasn't really a punished. maybe make us lose "coins" when hitting to give us a reason not to hit them. played and rated, feel free to try and rate my game:

nice game. I like the minimal art style. it's nice to see a game with the possibility to start going left, not that many developers do this. played and rated, feel free to try and rate my game:

nice game. WASD controles where a minus for me, as I'm left handed and also I'm on a azerty keyboard. the old 80's TV look was very nice.  probably the only anti-"find your family" game in the jam :). very nice twist on the theme. played and rated; feel free to try and rate my game:

nice game. WASD controles where a minus for me, as I'm left handed and also I'm on a azerty keyboard. the old 80's TV look was very nice.  probably the only anti-"find your family" game in the jam :). very nice twist on the theme. played and rated; feel free to try and rate my game:

fun game. the light/dark thing was a nice add to the concept. after the jam make some backgrounds with a parallax effect as I think this would improve the visuals as now everything seems to happen in a flat world. played and rated, feel free to try and rate my game:

nice game. easy understandable, small but addictive.

played and rated, feel free to try and rate my game:

I have seen a youtube movie where someone made a low quality render in Blender of 50-100 frames and made 3-4 high quality key-renders of the same scene.  after running Ebsynth the result was very nice and a lot faster then 50-100 high res renders. if you understand the limits of this program I think it can speed up any animation process in games.

nice game. to bad there was no sound, but the concept was nice. nice to see we keep our progress as in the little kitten. even when you start a completely new level this makes us feel like we are building on something. played and rated, feel free to try and rate my game.

very nice concept. the little kid crying when you lose is a good idea. played and rated, feel free to try out my game an rate.

nice game concept. I played once but never got any quests for 4-5 seasons in a row. also played 2 other games where it looked like I reached the end of a turn but never got any further. nevertheless it looks like it could become something nice. writing down the controls or a little tutorial on your gamepage could help a lot, and you can still do this even when you can't change a game for a gamejam.

played and rated, feel free to play and rate my game.

Nice game. Controles are a bit odd to me as I'm not used to WASD as I'm left handed and use arrow keys to move in most games, but I understand you need to use both hands to use controles. graphics and music are nicecreates a nice 80's-90's vibe. played and rated, feel free to play and rate my game too.

there is indeed little to do, but I would be stupid if I would expect anyone to finish a big AAA-studio game in 9 days. you already did better then the 300 people who didn't submit. there is a menu, we can buy things. price get's updated correct, we can't buy everything as are missing just a bit of money to buy all. this also works so you thought of checking this. You build a scene, we can move around , and command our character to move to the desk. it's not a finished game, but it's a good base to build on. and, with some luck you did learn something out of it. so for me this is something I like, and I like it more then people who grab some nice looking sprite's from a website and simply copy an existing code to make Angry Birds version 5008 :).

any change you can tell where in this game you used Ebsynth? would love to know as I can't figure it out myself :)

Hey,

nice little game you made, really like it. played and rated.

please feel free to play and rate my game:

Hey,

nice little game you made, really like it. played and rated.

please feel free to play and rate my game:

Hey,

nice little game you made, really like it. played and rated.

please feel free to play and rate my game:

Hey,

nice little game you made, really like it. Reminded me a lot of these old 80's -90's detective series on tv. Same music, same narative story, same typewriter sound. played and rated.

please feel free to play and rate my game:

Hey,

nice little game you made, really like it. played and rated.

Only small remark I have, it took me a read trough comments to figure out what to do.

please feel free to play and rate my game:

Hey,

nice little game you made. played and rated.

please feel free to play and rate my game:

I'm quit sure it's not a specific game, as I can't make it happen again when replaying something. So far I have a feeling it's with downloads. as some people only have a .exe file to download Advast pops up when trying to play. I'll keep an eye open when downloading the next exe file to see if I can make this happen again :).

the fist game I made for a gamejam was the reverse. for me it's normal to use the arrow keys so I didn't even think about WASD. and as I'm a minority I got drowned in people asking me why I only used the arrowkeys :). now it's the first thing I do when making a new project, movement on WASD and arrow keys makes happy people :).

Hey,

nice little game you made, really like it. played and rated.

Only small remark I have, the movement of the bigger boy was a bit off, he should walk faster so it doesn't looks like he is moonwalking.

please feel free to play and rate my game:

Hey,

nice little game you made, really like it. played and rated.

Only small remark I have, I'm left handed, and on an azerty keyboard, so WASD  is not natural for me.

please feel free to play and rate my game:

thanks.  if you're interested, there is more info on the gamepage. also feel free to add to your collection so you get notifications with updates. we are already reworking this scene as this was only made to test some game mechanics. We intend to add some survival and RPG elements and some combat, but the main focus will be the story because, who are you, and more important, where are you? :)

thanks.  if you're interested, there is more info on the gamepage. also feel free to add to your collection so you get notifications with updates. we are already reworking this scene as this was only made to test some game mechanics. We intend to add some survival and RPG elements and some combat, but the main focus will be the story because, who are you, and more important, where are you? :)

thanks.  if you're interested, there is more info on the gamepage. also feel free to add to your collection so you get notifications with updates. we are already reworking this scene as this was only made to test some game mechanics. We intend to add some survival and RPG elements and some combat, but the main focus will be the story because, who are you, and more important, where are you? :)

thanks.  if you're interested, there is more info on the gamepage. also feel free to add to your collection so you get notifications with updates. we are already reworking this scene as this was only made to test some game mechanics. We intend to add some survival and RPG elements and some combat, but the main focus will be the story because, who are you, and more important, where are you? :)

(2 edits)

Damn, this was the best so far. really lovely game you made. only negative thing I can think of it would be nice to hear a sound when blowing the horns.

I read you used ebsyth. can you explain/show how you used it? I really like that software but so far I have never seen it do anything above the level of little gimmick.

*edit* "download for full screen", can we download as so far I can't find any downloadable file.

please feel free to play and rate my game:

Hey,

nice little game you made, really like it. played and rated.

please feel free to play and rate my game:

Hey,

nice little game you made. played and rated.

please feel free to play and rate my game: