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ThePieFace

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A member registered Feb 06, 2019 · View creator page →

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Lol it made me want hot dogs too! Thanks so much for playing I really appreciate the feedback!

LOL If they did I would have certainly made time to work on that integration

Got to play this game with a couple of friends and we had a blast! The sense of humor and chaotic nature of the game is perfect and really sells the fantasy of trying to escape a silly space prison. I love that there are a variety of ways to win the game really adds to replayability and keeps it from getting stale. My one note is that there are a number of redundant enemies, I would like to see different enemies that have the same stats have some sort of effect that they do. I pinged the artist on discord but haven't heard back about it but I added all of the assets to Table Top Simulator so if anyone wants to play the game virtually hit me up on discord!

No problem I really enjoyed the game and can't wait to see what comes of it if you continue to work on it!

This was cute, I loved your bug > human interpretations. Great job!

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lol why are these games so fun? I beat it at level 19 with 147 doorknobs. The destroyer spawned but then when he went off screen he despawned I think

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Loved your take on the theme. After lock down and working from home I can relate to never wanting to leave the house and feeling anxious about going places, though not quite to this extent, but overall great job, and the visuals were fantastic!

Hey I won! Cute game, I like that the music followed him it was like he was just living his best life and I was trying to keep him from dying, and when the scene moved on to the next obstacle and the music stops and you can just hear him coming it's just so funny and I don't know why. The death noise was also hilarious to me for some reason. 

I tried again in an icognito window and it worked so it must've been something on my end!  Cute little game, I always love to see people learning new things and experimenting with stuff in game jams so it was cool to see you take the opportunity to learn PICO-8

I'm a huge board game guy! I have a big physical collection and I also have about 1200 hours in TTS, so I was very excited to see some board games in this jam!

Thanks for the feedback and for taking the time to play the game! After the jam I thought about the meter some more and think it could have used an outline that shows the full meter that then fills up instead of just a bar that gets bigger.

Had a great time with this game! It has a great concept to it. I did have one session that ended REALLY early, I was playing the lumber jack, I moved one tile in and got the lumberjack axe (very fitting I know) my friend then moved in and immediately got the final boss tile, they then paid the gold to get out. I went in and used my axe and my ability and just steam rolled the final boss without taking a hit using my 3D6 to it's 2. The whole game was 3 turns long lol. Perhaps if the ability and rules specified combat rounds over the entire combat it would have been much harder to kill the boss. I'm not sure exactly how I would improve on the final boss coming up immediately, I like the idea of multiple bosses in the run, maybe it could be a thing where the number of bosses scale with the number of players and you win when you defeat all of the bosses instead of just one. The cards are super clean and have great art work was shocked at how good it all looked.

I fished enough fish! lol great job on the water physics, and having the fish stick to me was pretty funny. Could be expanded into a pretty cool katamari game just capturing bigger and bigger fish in an ocean or something

I like the concept of a roof top hopping shooter, gives me real matrix vibes. I found the character movement to be a bit slippery and accelerated a bit weird. Once you fall down is there a way to get back up? or do you have to restart?

Timed orders would actually add a good bit of challenge and force people to cook multiple things at once so it's definitely something I should look at for possible future additions

Thanks for the feedback and thanks for playing!

Thanks so much for the feedback. I initially wanted to have the talk bubble explain what the lowest-scoring element was after the score, but it got low priority and didn't end up making the cut. But I agree with that for sure, something to expand upon in the future.

I definitely still enjoyed the game!

Actually had a pretty good time playing the game, I unlocked the whole map and got every building other than the cannon built (It didn't show up in the recipe list.) A few bugs I came across were, occasionally the sawmill and brick mill stopped working when I had a long pile attached to them when this happened I would go to move the pile but it would just get stuck on the map and was unuseable the rest of the game. I could not cycle through recipes in the workshop, and like I mentioned after unlocking the cannon tech it didn't show up in the recipe list when cycling through the campfire

I couldn't get it to work :( do I need a controller?

Fun and chill game with a neat aesthetic. My only note would be that the motion blur made me a bit nauseous so I would tune that down or off entirely. Other than that I had a nice time getting all my plants up and running. I got to a point where I had a massive stockpile of stuff

Hilarious and entertaining. Glad that you all were able to get the door destruction mechanic in there great job! Side note is that the grandma from foster's home for imaginary friends?

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Finally got it! It uses a mechanic I didn't realize existed at that point, great job!

Looks like you got a good bit in between the stream and the end of the jam, good job! I would love for you all to keep working on this because it's so cute and I just want to make potions as a little gnome!

This game is super fun I'll have to give it a proper shot tomorrow and see if I can get to the end. If there is one!

I beat all of them except 15 and I just cannot figure it out I'm gonna give it a few more tries. This is one of my favorite games in this jam

Don't tell me how to do it, but I'm curious if level 15 is actually possible. If it is I want to try and figure it out but at the moment it seems impossible.

hey thanks! Yeah I'm addicted to doing game jams lol 

Oh no! I'm sorry that I didn't make the tutorial clear enough, but I think I've learned some important lessons from this on how to better guide players and teach them the correct mechanics. The way the game is meant to work is you're meant to take elemental powers from one altar and go to the altar opposite it to shut that altar down. For instance if I go to the water altar I get the water element then I go to the Fire altar to shut down the fire.

Thank you so much! You really grasped exactly what I was trying to accomplish with all of these things which makes me really happy lol

High Score 203255

Most of them no. The things I made were the hearts, the giant metal balls, the vines, the little wasd poster, the puddles, and the fire

thank you so much for all the praise and for taking the time to play! I did originally want to have a big cloud serpent in the middle but I couldn't make something I was happy with in time 

Thanks for giving it a try!

The physics for this worked really well was this done without an engine? I liked that the rocks had a little sway the higher you stacked them it was just overall really pleasant and chill great job

Great concept for a game! I had a good time hiding pants under the bed lol. The hooman only checked the living room and kitchen though I'm not sure if this was intentional or not.

This game was so pleasant I loved helping out all the cute little characters around town! Some improvements I think would be helpful is an indicator for when a text bubble is done, I accidentally skipped over a good bit of dialogue when I thought the speech bubble was done but right as I hit e I saw that there was more text and it just skipped it. 

There was a lot of really cool interesting mechanics in this game. I kept being surprised with the different ways you were able to have it be interactive. I ended up wanting more by the end of it. 

This was a very calming little game. I didn't realize how the watering worked at first but I understood once I progressed a little further. The sense of progression is really well done and I was digging the chill jams