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A jam submission

WhoopseesView game page

Submitted by kezbob — 1 day, 23 hours before the deadline
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Play whoopee

Whoopsees's itch.io page

Results

CriteriaRankScore*Raw Score
Visual Design#44.0004.000
Representation of Theme#54.1004.100
Functionality#53.9003.900
Engagement#63.7003.700
Gameplay#73.4003.400
Overall#73.8203.820

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I liked how simple the game was to understand and play. At first I thought you would build your move set as you played through the levels, but I really enjoyed how each screen was designed for just a hand full of moves from the full list. It was a bit jarring at first, but that didn't matter with how quickly the player gets to try again. 

I would like to see an improved version of a couple screens such as the one with the overhang/fire/tree branch. I believe the hitbox on the fire may be stretching too far to the left, as I would stop my character as soon as the drop shadow passed the fire, but died anyways. I eventually got past, but it felt more like luck than skill. Luckily that screen was an anomaly, as the others felt more polished.

I think that some extra development time could result in a really cool mobile game. Great job!

Submitted(+1)

I felt compelled to try to complete the game, but could not get passed the campfire branch level. It stumped me. Loved the music/art/theme/feel it was really a cool game.

Developer

Yeah I think the camera angle and fov make that too hard. I really liked the idea for that level though and feel like I had too few levels as it is, so I left it in there. I tried to make things easier with the fire collider showing and the branch shadow on the ground.

Submitted(+2)

I like the Cutesy aesthetic and environments! A lot of love went into the modeling and composition. Controls are a bit imprecise, and you can short cycle the movement buttons. Nice game!

Submitted(+1)

This was interesting! I’m still a little confused about the bars that fill up for the various actions, it never seemed like it really mattered how full they were.

Regardless, this was a simple, funny game. I liked that all of the areas kind of brought their own thing to the table and had a very different feeling to them. Nice job!

Developer

thanks! The bars are timers, showing how long the ability lasts. Like when you use an ability the bar is initially full and will slowly go down afterwards. Doesn't apply for jumping though, cause that is based on hitting the ground.

Submitted(+1)

Hey I won! Cute game, I like that the music followed him it was like he was just living his best life and I was trying to keep him from dying, and when the scene moved on to the next obstacle and the music stops and you can just hear him coming it's just so funny and I don't know why. The death noise was also hilarious to me for some reason. 

Developer(+1)

thank you! glad you enjoyed it!