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Babalisk

35
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1
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A member registered May 17, 2023 · View creator page →

Creator of

Recent community posts

thank you for the feedback! It was in line with where we wanted to go but ran out of time, so it’s good to know we were on the right thought process for what the player was expecting.

We kinda did this project backwards this time to give one of us time to learn the process for modeling and animating so we got to Friday and had to debug and implement, unfortunately we made the decision to halt features right before we got to moveable and taking orders from existing items. 

FPS Controls were solid, world building solid, Lore solid, sounds all good, art solid.

The game is very reminisce of COD Zombies, but instead of having rooms to unlock you are in the open world. I would love to see this in a city environment.

I'm a huge nerd for city builder games. The feeling I got was that I was preparing for some kind of invasion, but I really didn't have to prepare. The game gave me Black and White 2 Vibes with the story telling, like I was trying to prepare my people, but it seems like it was an auto resolved conflict at the end. I think it would be cool if at minimum you gave the player a cutscene of detailing the battle and how their actions impacted it. (Could be done entirely with 2d images, kinda how Age of Empires 2 tells it's campaign stories, which would lean heavily into the beautiful character art in this game)

It's a very interesting concept that I wanna see expanded. Also it showed a very good utilization of those drone megascans I keep seeing on FAB for the skybox. 

Very Interesting game concept. In a way its kinda like a single player Wintermaul Wars from Wc3.

My Specs

Win 10 64bit

I9-9900k 

65536mb Ram (Pretty sure its something like 64g of ram.)

Nvidia Geforce RTX 2080 Super

This game is absolutely spoopy, You Nailed utilizing the audio in tense moments and normalizing it over and over again. I also thought the textures all looked really good. 

ABSOLUTELY SPOOKY

I'm wondering if something isn't hooked up or didn't package correctly. My co-dev couldn't get menu to work, but I did. Once inside however a negative timer runs and things appear on the walls, but I'm just on a platform that I can roll on/fall off.

It took me a few moments to realize the loop was that I need to kill some plants off to create ones in the correct spot but once I figured that out the entire puzzle aspect came into focus and everything clicked for me!

It looks like it's just a basic Perquisite to running Unreal Games, and the reason it asked is because when packaging it offers to build those installers in by default.

Going to see if we can figure that out, thanks for letting us know! I'll reply again once we have an idea of why you got that error.

I think the biggest hangup was not knowing when I was pigeonholing myself into a restart. It has a really good puzzle element to it and thanks to the restart function I was able to try again and again without getting frustrated. It might help if there was a tutorial that explained exactly how each block worked while showing you or maybe having some sort of placement UI showing you the immediate areas the block will affect. Overall, I think it's got the beginnings to become a great puzzle game.

I spent 5 minutes walking around the room looking for some sort of interaction, then went to all the desks based on the chapter 1 text trying to find a way to fall asleep, before reading futher and realizing move/groove was all that was implemented. The controls definitely feel fluid!

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That damn yellow blob I can't catch him! This game was super cute and reminded me of Power wash simulator a lot, great use of materials!

I would probably put the controls behind Bob at the beginning because the first time I ran it I had no idea how to bypass the dialogue until my co-dev woke up and told me it was enter.

The mood the game sets is great, the different pieces your supposed to work with all looks great, but I'm really struggling with figuring out what kind of order I need to put them with. It might just be that I'm dumb and can't find the clues though. 

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I liked the plot and the memes. Also the joke about killing God was pretty good. I also like how there wasn't really a "Good side" so the story was really about slaying the greater of two evils. I think expanding the story (Which seems to be your biggest strength here) and adding unique combination orders of talking to people produce new outcomes or solutions (Maybe after talking to everyone Algo realizes that ruling the world isn't that great and decides to take your place sitting on the couch watching tv and scrolling memes)

Also a visual reprentation of "having the mace of doom" would be good, It probably would fix where people talk to algoricus and immediatly run into the "you cannot kill god "feature""

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It's a very interesting concept, it took me a few tries to realize that if I sat there, it would tell me some of the keywords. I found when I was focused on writing a story I'd run out of green bar way too fast, but if I just typed keywords, I could fill the bars. It would be pretty cool if randomly based on how full your bars were if you're text would just be hijacked completing your sentence. 

The Mino was an absolute unit and he jump scared me several times lol. I did managed to fall off the map by moving into a wall while sprinting (not sure if I did something in addition there) I also randomly died from 3 hearts so I'm not sure if there is a background timer going on that ends the game or I managed to find some kind of bug? I was in one of the rooms with a statue to build at the center and I touched the statue and got the game over UI.

The gameplay was fluid and smooth! The only note I would have on the gameplay is expanding potential cards, and since many of the cards corrupt you, adding an option to end turn without casting anything. If you do that, you probably should also weight cards that draw more cards a little higher or add some kind of cards that let you filter through your deck faster. Overall it was well designed!

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Its a good sign when I have to force myself to close the browser to stop myself from continuing. Good game! I would recommend having the UI not cover up spawnable eggs though.

I hit one green circle and spent 30 minutes trying to hit the next. I loved the kid sounds when I succeeded though. It's definitely a unique concept

Very cute game!

I felt compelled to try to complete the game, but could not get passed the campfire branch level. It stumped me. Loved the music/art/theme/feel it was really a cool game.

Game was very intuitive and an interesting concept. It was very tough and punished mercilessly and I just kept climbing back for more.

Game was very intuitive and an interesting concept. It was very tough and punished mercilessly and I just kept climbing back for more.

Game was highly addicting, I did struggle to use items, but I def enjoyed the fact that it had a sense of progression and different playstyles it wanted to offer me. Game was very good!

The Puzzles are all intuitive and cleverly thought out and the gameplay is simplistic and easy to grasp. The game does a very good job of helping you understand the basic pieces before moving forward and the music/graphics accurately represent what the game has to offer.

I enjoyed the Art and story. The Music flowed very well with the game and I felt the overarching theme was very impactful. I felt like in some ways I could related or knew people in my personal life that I could relate to Laurel's position. Sometimes the easiest task can be hard when accompanied by fears and anxieties.

I loved the idea of the game and the graphics were really nice, I found the fish animation to be really cool. The music was also nice an relaxing.

I was really confused when the 2d/3d graphics turned into this beautiful canyon that was entirely devoid of life. I would have loved to see more landmarks in the canyon to interact with.

This game felt like I got to experience a full game here. Music wasn't intrusive and the Sound effects were spot on with what was occurring on the game. I also liked how everything responded smoothly and seemed to flow in key with the rest of the game.

This game felt like I got to experience a full game here. Music wasn't intrusive and the Sound effects were spot on with what was occurring on the game. I also liked how everything responded smoothly and seemed to flow in key with the rest of the game.

I absolutely LOVE your art design, it was really difficult to see what I was supposed to be doing in the game though, did I miss a place where it showed me how to play?

Music was very Thematic and the concept was unique. I would try introducing more obstacles or interactions for the players.