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Minotaur's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #5 | 3.222 | 3.222 |
| Visual Design | #5 | 3.778 | 3.778 |
| Engagement | #6 | 3.444 | 3.444 |
| Functionality | #6 | 3.444 | 3.444 |
| Overall | #7 | 3.200 | 3.200 |
| Representation of Theme | #14 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This was a cool maze type game! It was fun to try and dodge or trick the minotaur, but some sound would have been nice!
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Comments
really fun physics and I like the idea of big monster chasing. would love some audio too
Had a ton of fun with this. Could totally see someone speedrunning this.
Took me more tries than I'd like to admit but I did it
Really great work, I think this was your first jam too?
The artwork fit together well. I liked the purple color scheme and textures.
The background hover on the UI was a nice touch.
It was hard to tell when the Minotaur was near me / hitting me. Sound and visual cues would help but we had limited time.
I had trouble with sliding, not sure if I was doing it right. I found myself using the walls and pillars though, and that was a fun way to move around.
The Mino was an absolute unit and he jump scared me several times lol. I did managed to fall off the map by moving into a wall while sprinting (not sure if I did something in addition there) I also randomly died from 3 hearts so I'm not sure if there is a background timer going on that ends the game or I managed to find some kind of bug? I was in one of the rooms with a statue to build at the center and I touched the statue and got the game over UI.