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Corruptor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Representation of Theme | #3 | 4.111 | 4.111 |
| Gameplay | #7 | 3.000 | 3.000 |
| Engagement | #8 | 3.000 | 3.000 |
| Overall | #8 | 3.178 | 3.178 |
| Functionality | #12 | 3.000 | 3.000 |
| Visual Design | #13 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This game felt a little obtuse to me. I think there's something here for sure, but it was a little unintuitive!
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Comments
cool puzzle idea
Super confused about how the timed blocks work and I couldn't figure out level 2, but I kind of really dig the whole block-based mechanics and the presentation. Reminds me a lot of playing games on my TI-83+ calculator in the back of class :)
This was interesting. It seemed to work, but I was admittedly able to beat it by kind of just spamming different blocks along the ground. As a result, I’m still not entirely sure I understood what was going on.
Reading through the description though, this sound like an interesting concept, and I could imagine this getting tricky if you were able to put together levels that forced some more careful consideration of which blocks you were placing where. I could imagine it making sense to have the player progress the time (e.g. with space) rather than having it happen automatically, so they have more time to see how things are unfolding and consider their actions more carefully instead of just guessing because things are already happening.
Had fun with this. Can't say I fully understand it.
Thank you for including the controls section in your page- I needed it to find out about the Timed blocks and resetting. Letting Esc open as well as Tab would have been more intuitive to me.
I would like a Start button on each level so I can strategize before the corruption spawns. Right now I frantically place blocks to control the spread and then rethink what I need.
I find myself clicking on the blocks at the top to try to switch between them, in addition to the scrolling.
It would be neat if removing a block let the corruption creep again, as some feedback of what the block is doing. I think right now placing the block turns off the corruption for good? I sort've started understanding the blocks near the end with the different depths and seeing how my placements affected them.
Was able to get it in the end though! Nice work.
I think the biggest hangup was not knowing when I was pigeonholing myself into a restart. It has a really good puzzle element to it and thanks to the restart function I was able to try again and again without getting frustrated. It might help if there was a tutorial that explained exactly how each block worked while showing you or maybe having some sort of placement UI showing you the immediate areas the block will affect. Overall, I think it's got the beginnings to become a great puzzle game.
I’m stumped on level 2. How can I reach the Corruption Generator that’s below the other one?
All in all it’s a cool concept. Building for web would have been more convenient for players. I know Unity can do that; you should look into it.
I was able to with the Timed blocks.