felt like walking through a museum with hidden switches.
tip: Use the Cursor class to lock and hide the cursor in first person mode
like your use of 3d models and custom wall textures
Criteria | Rank | Score* | Raw Score |
Functionality | #15 | 2.900 | 2.900 |
Representation of Theme | #16 | 3.300 | 3.300 |
Overall | #16 | 2.740 | 2.740 |
Visual Design | #16 | 2.900 | 2.900 |
Engagement | #18 | 2.500 | 2.500 |
Gameplay | #19 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I was really confused when the 2d/3d graphics turned into this beautiful canyon that was entirely devoid of life. I would have loved to see more landmarks in the canyon to interact with.
I wasn’t sure what to do in the mountains. I jumped around there for a while but never figure out where I was supposed to go.
I’m curious to know more about the concept because I feel like there is potentially something more philosophical here that I’m not totally getting.
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