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A jam submission

The Quest: Trapped in a LieView game page

Fun Melee Action Platformer Jam Game! Hidden terrain mechanic. (Updated: Play in browser.)
Submitted by NeatGames (@neat_games) — 3 hours, 34 minutes before the deadline
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The Quest: Trapped in a Lie's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#623.6323.632
Overall#713.4893.489
Fun#973.4533.453
Audio#1103.4623.462
Graphics#1153.7863.786
Theme#1453.4793.479
Innovation#1823.1203.120

Ranked from 117 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 40 to 21 of 93 · Next page · Previous page · First page · Last page
(+1)

Nice ideas everywhere in the game! Music is great, but it's a really strange choice, didn't really fit with the action. Congrat's to the team.

Developer (1 edit)

Thanks! I was trying to go for cute and chill haha.  What is your game? I will play it.

https://itch.io/jam/cgj/rate/476046
thx

Submitted(+1)

Character controller doesn't have modular jumping or grace jump. The combat is difficult deal with. I have clicked to attack several times and the attack didn't execute. Sometimes it would execute when I didn't click. The sword swing animation is very slow, which doesn't help with my understanding as to whether an attack has played or not.

There is no knockback on either the player or the enemy during combat. This leads to situations where the enemy clips into you and damages you several times in a row. Combat therefore turns into a repetitive poke and dash affair. I never bothered killing the first Skull enemy, because I wasn't going to accept this type of combat on enemies with high HP, like the Skull is.

Art is misleading. You are using snowy topping on platforms that are both walkable and not. You are using a slightly lighter tone of purple for the BG tiles vs a slightly darker one for the FG ones that have collision. That makes navigation needlessly filled with guesswork.

Generally speaking, you are using a very limited colour palette, all made of cold colours. This fits the theme of the game (meaning the wintery icy area), but it does get pretty dull to look at, especially when all enemies and the protagonist are greyscale.

I like the ambiance sound, it fits the game. The sound for jumping is far too lighthearted for the game's depressive and cold environment.

Theme: I didn't get far enough to know if the theme is hit or not.

Developer (1 edit)

Thanks for the feedback!  I will add knock back to my study list. This was my first time doing melee, so it was tough to make the animation work.  If I did full exit time it looks nice, but if you spam attacks their can feel like a delay.  If I took out exit time things like the walking animation or jump stop the swing.  (I was actually going for Hollow Knights poke and run play style, I felt like i code code that.)I will play with it some more~  Would you suggest adding more contrast between the players foreground and the first BG layer?  Did you like anything? haha

Submitted

Hey there,

Yes, more contrast will be very helpful. I'm not sure what would work well, as art is not my specialty.

I haven't played Hollow Knights, so I can't draw a comparison. Might be a good thing I don't know. As mentioned before, I'm not prepared to deal with it. It may be the case that other people are. Keep playtesting and find out.

"Did you like anything?" Hard to say, would have to replay it. I thought the character walking anim was cute, but I'm not sure it fit the style. It's my type of game. I like metroidvanias and the souls games, but there was a lot I had a problem with as a player. Hopefully I've conveyed that in my description before. I think I liked the ambient sound. But I played too little of it to properly evaluate more of your design.

Based on what you said about the combat aspect, I think you bit more than you can chew at this time. As you can see from my previous description, I had problems with multiple areas of your design, chief among them combat and level design. Not just artistically, but placement of things as well. If we analyse your intended design you have the following mechanics in it:

1. Locomotion
2. Combat
3. Puzzles
4. Platforming

There may be more, but for this discussion these 4 are sufficient. Metroidvania games, in order to be good to play, must excel at all these simultaneously. For a jam game, it's like trying to make 4 games at the same time, all pretty decent, all in a short amount of time. If we cast our minds at your game, quickly:

1. Your locomotion has problems with the jumping, which is a pretty important interaction. If you'd removed one of the other aspects, you could have focused on this more. You also seem to be having difficulties with the animation system, as animations don't seem to interrupt one another or flow into one another elegantly (which reflects on combat).
2. Your combat, at the beginning, has many design issues. Combat is an umbrella term for all aggressive interaction. It includes dealing and taking damage, animation, physics effects, balancing... A whole new world of pain. :) Again, the more effort you put into any category, the least you put into the other.

Anyway, I think you understand what I'm saying. Point is, if you enjoyed yourself making what you did, you feel like you've progressed, and you understand the criticism received and you use it as inspiration for future development, you're doing the right thing.

I'll leave you with one important thing that has served me well, both in AAA and indie (though my indie career so far has been a string of failures, so put as much stock in these words as you are willing):

1. All feedback is better than no feedback.
2. All destructive feedback is better than false feedback.
3. Some constructive feedback is better than destructive feedback, but it's tainted by biases and preferences.
4. Destructive feedback is the most realistic one, as it's the kind of feedback players have when the dev is not around. It is up to the dev to understand what that destructive feedback means. How you do that, is up to you.

Good luck.

Submitted(+1)

This is a nice game. The atmosphere felt really good in this one. The game art is really good. The combat system is good too but a little delay for boss attacks would make it a fair fight :) But overall a well made game.

Developer

Thanks for playing!  I want to learn immunity frames to help with boss fights~

Submitted(+1)

idea  great, 

i like it

Developer

Thanks for playing!

Submitted(+1)

I like how the player gets upgraded while progressing in the game! The world looks really good too! simple moving of objects when player walks pass..rain ...etc .. Game can be better with just little touchups of the design of the character!

Developer

It was fun thinking about the progression, wish I had more time to use the upgrades more (longer levels).  thanks~

Submitted(+1)

Rated! loved the game, it took me a while but I finished it. Congrats on an awesome game!

Developer(+1)

Wow thanks for playing it all the way through!  I learned a lot from this jam~

Submitted

No problem! I learnt a lot from making mine too.

Submitted(+1)

Good little platformer game. Good job with the sound FX it made me laugh haha

Developer

Thanks~ it was fun making them!

Submitted(+1)

That was a really cool entry! I really liked the graphics and sound design, and the atmosphere in general was really fantastic. The skull bosses were very hard and in general the combat mechanics felt a little awkward but overall this was a really great game! Very nice work! :)

Developer

Thank you sir!  I really need to learn "immunity frames", also i realky want to learn a dash move. (tried but failed this jam haha) good day~!

(+1)

Great music and good mechanics, that´s all i need, great job!

Developer(+1)

I'm glad you liked the mechanics, i want to use them in a big game later~ thanks!

Submitted(+1)

I liked the jump sound of the player & the trail effect of the sword!

Some Recommendations:
A in-game memorial of the controls would be nice. :)  (i forgot them)
Congrats to NeatGames!!

Developer

Thanks that is a great idea thanks~ could make a statue in game showing ㅋㅋ.  Thank you for playing!

Submitted(+1)

The shield mechanic is really fun! lot of other original concepts too. Amazing job! 

Developer

Thanks for playing! I'm glad i made it work haha.

Submitted(+1)

Love the art, animations and audio. Very calm and pleasing. And the game is super fun!!!

Developer

Thanks for playing, glad you enjoyed it~

Submitted(+1)

Wow that's a realy cool platform great art and animation :)

Developer(+1)

Thanks a bunch!

Developer

Full Play-through video, if you don't have time to DL (feel free to rate from the video)

Submitted(+1)

Great game!

Developer

Thanks!

Submitted(+1)

This melee combat game is so neat! I like the soothing music, addictive yet challenging gameplay and fun to play with, wish you had more stages! Keep up the good work! :)

Developer

Thank you!  I will use a lot of this mechanics in my future big project~  I will try your game real soon!

Submitted(+1)

Wow amazing game, it is addictive and interesting! Great Work!

Developer

Glad you liked it!

Submitted(+1)

Good game! Good job for one week! The only thing that I did not like is that there is no cooldown for taking damage by a player. On the bosses, this was not very pleasant. It was possible to add a respawn point in front of the boss because it was not very pleasant to pass the entire level 7 times in the second location. In any case, I liked the game, you are great!

Developer

Thanks!  I was trying to learn checkpoints while making it but ran out of time~  Also I want to learn "immunity frames" so the boss doesn't 1 hit sometimes haha.  Thanks a lot for playing!

Submitted(+1)

I really enjoyed your game! Really cool mechanics, I like the feel of it. It would be awesome if you could actually use the shield he's holding

Developer

Thanks!  That is a great idea~  Maybe I'll update the game after with a super shield scan on right click!

Submitted

Oh, I wish I could but we're on macOS :(  If you're able to build a macOS version you can upload it to an external site (google drive, media fire, etc) and just share a link to it here so we can play and rate it during the rating period.

Viewing comments 40 to 21 of 93 · Next page · Previous page · First page · Last page