Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

The lying spiritView game page

Go on an adventure searching for the treasures, while talking to a very real spirit.
Submitted by Frankfork — 3 hours, 10 minutes before the deadline
Add to collection

Play game

The lying spirit's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2723.0923.092
Innovation#3222.8162.816
Overall#3532.8822.882
Graphics#3573.0793.079
Game Design#3572.9742.974
Audio#3772.6842.684
Theme#4722.6452.645

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 95 to 76 of 95 · Next page · Last page

Very simple game but still have good details! Easy to understand. Fits to the theme. Rated!

Don't forget to check my game and rating it, please.

https://itch.io/jam/cgj/rate/476599

Submitted

Hi,

 nice little game.

Please feel free to try out my game and rate it here:  https://itch.io/jam/cgj/rate/474542

Many thanks,

Kris

Developer

HI!

Developer

Don't forget to rate if you liked it and comment if you have anything to tell me. They really help me know the problems of the game and if people like it. Thanks for the time spent playing my game.  YOU ARE ALL BREATHTAKING!

Submitted

Short and sweet.. and polished.. and fun.. and on theme.. and complete.  Great entry!

Developer(+1)

Thanks!

Submitted

Good entry. You should develop it further, adding more foes, traps and rooms could result in something good.

Developer

Thanks! If the support remains the same, i'll consider making this month a polished version of this game

Submitted

Good entry. You should develop it further, adding more foes, traps and rooms could result in something good.

Submitted

As everyone say, the combat system is quite innovative. Movement is a bit too fast for my taste, but the pacing is well enough to keep the game fun :D

Should I rate it? I don't want to ruin that nice number XD

Developer (1 edit)

Thanks! If you want to rate you can. 

Submitted

Okay then, if you say so! ;D

Submitted

An innovative combat system, nice!

Developer

Thanks!

Submitted

Great game! Love the little twist at the end. Also there was a small glitch that happens when you collect a treasure and then get retry after a game over, the  spirit would act as if you collected 2 treasures instead of 1.

Developer

I know. It is unpolished. Thanks for playing though!

Submitted

Combat frustrating and interesting at the same time. Liked the pace of the game thanks to speed of main character yet would be better if it wouldn't slide when not pressing (like stop immediately). Enjoyed. :)

Submitted

The most interesting aspect from my perspective was the combat. While weird, it was somewhat innovative.

I really didn't like the unskippable dialogue taking that much space on screen. I had no interest in the narrative. I don't play games for narrative generally, and in this case I had to stop, hammer the Enter key patiently, then carry on.

Submitted

Rated! Overall great game! Felt like movement was a bit fast. 

Please take  a moment to help rate mine! Thanks!

Developer

Thanks! Your game is great too. 

Submitted

I really liked the first room-area, but due to a bug saying the WebGL context was lost, I was unable to get any farther than that, even after 5 reloads. :/ I'm so sorry!

Submitted(+1)

Wonderful! Very cute music and character.

Some critical feedback:

  1. Work on your menu UI. I assume that you didn't have as much time set aside for this. But just a small amount of polish for the menu would make people have better expectations for your game. I was expecting it to be blegh based on the main menu, but then my jaw dropped when I saw your artwork! The cover of your game is important.
  2. The player movement was a little too chaotic for me. Maybe if I was playing with an actual mouse instead of a trackpad it would be more comfortable. But the sword swinging felt a little unnatural. I suppose it is similar to what BTP did in the paintbrush game, but for some reason I have an expectation of a sword handling quite differently.
  3. Some bugs in the game -- the narrator told me that the gate was open when I had only retrieved two of the three the objects. I went down to the original hallway but it was closed. I think that there was an issue of what happens when you start playing the game without clicking through the narration. You should make it so that when the player dies, the narrator does not restart their explanation (even though it was charming dialogue)!

Overall, I enjoyed playing this game, and got excited when I [SPOILER ALERT] saw the game developer (you!) sitting in that room. Good fit to theme.

Congrats on your entry! 

Developer (1 edit)

Thank you so much!

Viewing comments 95 to 76 of 95 · Next page · Last page