It's good, I just wish there was more. I like the voice acting, and the environment is very nice (I spent a while wandering around). I'm glad to hear you'll keep working on it, I'd like to see where it goes :)
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Malgrim Research Institute's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #108 | 3.472 | 3.472 |
Graphics | #158 | 3.667 | 3.667 |
Innovation | #193 | 3.083 | 3.083 |
Overall | #279 | 3.019 | 3.019 |
Game Design | #314 | 3.056 | 3.056 |
Fun | #440 | 2.667 | 2.667 |
Theme | #672 | 2.167 | 2.167 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Rated - A really cool and unique prototype! Great job. The 3d modelling is done really well too, the buttons/sliders, environment, and lighting look great. Definitely a neat idea. Work on it some more after the jam. Please check out my game when you have time~ good day!
Played and rated! I really liked your game!
Don't forget to rate my game please: https://itch.io/jam/cgj/rate/476599
The idea was okay, and the voice acting was great. Hope to see the complete version latter. Overall an okay jam game.
Rated! I really liked your game! Unique idea!
Don't forget to rate my game please: https://itch.io/jam/cgj/rate/476599
Well, no. The story goes on quite a bit and you meet another character along way, break out, and experience an ending that nods to the theme and ties it all together. I stayed up trying to finish all Thursday night and all Friday night (didn't actually sleep for 3 days - didn't know that was possible btw). In my delirium Saturday morning I broke the logic we had going in our game and I couldn't get it working again so we just had to cut it short at the interactive testing table part. I went ahead and opened the room door in this version so people could check out the larger room. When rating ends, we'll share what we intended to share. Stay tuned!
Hey I loved the art style. Using the buttons felt really good and smooth. Great job, looking forward to more!
Looks like a great start to the game. The graphics were well done. Movements as well.
I would be very interested to see where the game is headed if you continue making it! I was also very interested in your making of page.
A lot of potential!
The game is short but it has potential. For some reason it reminds me of the Stanley parable, now it has some problems, the game completely bugs up if you press the buttons before the guy finishes speaking and for some reason the text can just bug up and overlap for some reason. Anyways it's good but not great, but it has great potential.
In the game I got to pushing the slider on the far right, but then the game stopped giving commands. Also, sometimes the computer is giving multiple commands at the same time (with multiple audio tracks talking over eachother). After trying again, I noticed that you can move away from the computer. Holy shit, I'm in a massive building. Are you guys going to keep working on the game? I also see that you've made a bunch of paperwork. $1 mln is perhaps a bit of a low target for a game like this. Were you inspired by the Stanley Parable?
Thank you - means a lot to us! Yes, apologies for the abrupt ending. We aimed a bit too high for a couple days of jam. We'll post a more complete version after the two week rating period. We definitely were inspired by the Stanley Parable! This is my little brother's first game jam so I figured we'd just give away whatever we were able to make. If we polish it shiny enough I may consider opening it to donations. Thanks!!
It is so sad that the game is so short. I see you guys have put a lot effort on the scene design. It's great!
If you guys have time, take a look to my game. It'll be fun!
Thanks for playing our game and reviewing! Sorry this version ends so abruptly. We ran into difficulty along the way and just couldn't fit everything in. And yes, partly it's because I spent too long on the making the level :P We'll be adding a complete version after the two week rating period is over. Our story and game make so much more sense later on.
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