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darqwerful

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A member registered May 13, 2019 · View creator page →

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This was such a fun game! Hope you decide to make it longer, I could play it for hours.

Ekskon is planning on reporting The Florals to the police, so if you leave the painting with Bosgye, the police will recover it when they raid the warehouse.

For the third door, use the corresponding number of each of the alphabets, so E is 5 and I is 9. Add for X and T so X is 2+4=6 and T is 2+0=2, so the code is 5692 :)

Hi, I'm not sure I understand what happened. Did you try to give the candy from your inventory to the man outside the warehouse?

Thanks! I agree with you, I'll be uploading the fixed version once the jam is done.

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Thanks, your feedback's been very helpful! I'll upload the fixed version once the judging period for the jam is over. :)

It's not just you. Most people are having trouble with that. I'll add a hint system once the jam is over so you don't get stuck.

The clue is 2143 and you have to enter the number of corners of each of the paintings in the correct order. The first painting has 4, second has 0, third has 2 and fourth has 6, so the code is 0462

I've also mentioned the answer for the third room in one of the comments on the game page, if you need :)

Thanks for playing!

Ah, okay! I think I might have figured it out if the numbers on the top appeared as I entered them. Anyway, I finished it. Good game :)

I got stuck after using the first lever to unlock the door. Couldn't find anything to unblock the blocked door.

I had fun playing it but I'm not sure if this will count as an adventure game. Also couldn't find the key when the eye monster was chasing me. Gave up after 4-5 times. Loved the voice sounds. :)

I really like that you could freeze time, that was really innovative. Although, as soon as I set the painting on fire, the guard leaves, even though I haven't unfrozen time yet. I think this game has real potential if you can make it longer and work on the art a bit. :)

Really appreciate you taking the time to write a detailed review!

I don't know if I want to make the second puzzle easier because then people might complain that it's too easy. But I see you point on how it can be annoying just sitting there for a long time and trying to figure it out. I'll make Justin give you hints that you can either accept or reject at different time intervals so you don't have to spend so much time.

As for the text, I've already fixed the issue in my project. Just waiting for the jam to end so I can upload it. :)

Oh, that's strange. I hope it's not a bug, I'll test it again.

Ah thanks, I'll give it another go.

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Thank you so much for playing and the review. I like your thinking on how to solve the puzzles. :)

You were right about the Rembrandt date being the code. Did you press enter after putting it in?

Here are the codes for all three rooms for you and maybe for someone else who is also stuck:

Room 1: Date of the Rembrandt painting i.e. 1654

Room 2: The clue is 2143 and you have to enter the number of corners of each of the paintings in the correct order. The first painting has 4, second has 0, third has 2 and fourth has 6, so the code is 0462

Room 3: Use the corresponding number of each of the alphabets, so E is 5 and I is 9. Add for X and T so X is 2+4=6 and T is 2+0=2, so the code is 5692

That might be it. I'll try again tomorrow.

Thanks! Yeah, I'm kicking myself for forgetting to do that.

This was a fun game. I like that you added all those funny comments. Good work!

Gorgeous art! I really enjoyed this game even though it was a little short. The story was nice and dark, just the way I like it. :)

The game looks fantastic! The camera movement control made it really hard to see what people were saying. Got stuck after the guy in the bar asked me to find his wife (if that is what he said).

Gameplay-wise I think this was one of my favorites. I liked the story and the character art. The environment would have looked better if it was also pixel-art.

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The story was really compelling - someone forgetting everything mid-crime. I kept thinking if he brought her to this weird house with no windows to murder her but that just may be too dark. :P

The environment looked nice and spooky. Unfortunately, I couldn't figure out how to get inside the room in the attic (if that is what I was supposed to do) and got stuck there.

EDIT: Okay, I tried it again and then I couldn't find the laundry room. The key I got in the dining room worked on the brown doors but there was nothing in the rooms inside. I probably missed something , this type of game is just not for me I guess. Maybe you can make a walkthrough video for those of us who couldn't finish the game just so we can get the story :). As for feedback, I would suggest you make the stair movement smoother and add some more sound effects.

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I was really excited to play this because I had read about the Gardner heist when doing research for my own game. I really enjoyed this. It was well made and the art was beautiful. Some music might have been nice but the sound effects made up for it. As someone has already said, the text color could use a little more contrast, especially the one on the bartender. Fun game overall and one of the best ones in the jam in my opinion. I hope you make it longer in the future.

This looked really polished. I thought the first puzzle was really satisfying, had to spend some time figuring it out. But then I got stuck in the elevator. Every time I entered the code, the code at the top would change. Kept entering them but nothing happened. Maybe I missed something.

I thought the mouse turning speed was a little too high. I'm usually complaining about it being too slow, but in this case it made it harder for me to select the buttons to enter the codes.

I thought the music was beautiful and I liked the quirky art style too. I got stuck at the last room. How do I collect the robot parts?

I loved the art style and the story seems interesting too. Hope you'll finish this, I would love to play it. :)

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This was a really neat game, one of my favourites! Good gameplay and I liked that you gave an option to reveal all the clickable items. The environment art and animations were good. Loved the red herring :)

The only issue I had was when I was trying to use objects, had to click multiple times, but maybe that was just me.

Thanks, I really appreciate it! I agree about the text, will upload the fixed version after the jam is over.

Thanks for your feedback, I agree with you completely about the text speed. I've already made changes to fix this, will upload after the judging period is over. 

As for the second room, you have to enter the number of corners on each painting in the order provided in the clue. The clue is 2143, so enter the number of corners on the second painting (which is 0) first and so on.  Keep the clues equipped as you enter the passcode so that you can see the paintings and the clue at the same time.

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Thanks for playing! For the second room, you have to enter the number of corners on each painting in the order provided in the clue. The clue is 2143, so enter the number of corners on the second painting (which is 0) first and so on. 

Edit: Keep the clues equipped as you enter the passcode so that you can see the paintings and the clue at the same time.

I filtered out the submissions with <20 ratings to check my rank without them. In case anyone else is also interested:

https://docs.google.com/spreadsheets/d/1a1qBNua43OBGSgee0RFc6ISn_gylPtdKBvv0WP1L...

Nice idea, I can imagine this being really engaging if you build it further! There wasn't enough color contrast between the land and the wheat so at first I didn't see it properly. Also, it might have been better to use some keyboard controls as the mouse clicks can get a little tiring.

Thanks!

Thanks!

Already rated yours. :)

Thanks for playing!

Yeah, he does that sometimes. Thanks for playing! :)

Ah, okay!

This was awesome! The graphics and music were spot on. Had a lot of fun playing it too. I got stuck the first time in the level where you have to jump on the ball because I accidentally pushed it all the way to the right and then had no way of pulling it back or moving it in any way.

Good game on the whole!