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Why the Wrong Face?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 5.000 | 5.000 |
Audio | #3 | 3.667 | 3.667 |
Funness | #5 | 4.000 | 4.000 |
Overall | #6 | 3.944 | 3.944 |
Puzzle Design | #6 | 3.667 | 3.667 |
Characters | #7 | 3.667 | 3.667 |
Story | #8 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- An impressive love letter to the classic point'n'click era. Graphic is great, and the story short but fun. Nice to have two different endings.
- I very much liked this, especially with the style and the face-changing mechanic, as well as the multiple endings! More please!
- The game looks great and the disguise mechanic is really cool. Just wish there was more to the game so there was more opportunity to use that mechanic in interesting ways.
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Comments
Very cool concept and mechanics. I liked the art especially the station wagon pulling away from the classic corner bar. I also really liked the characters, but the story would benefit with some refinement in some places. I didn't understand clearly how she got her targets or some of the dialog at the end suggesting the victim knows her or just caught on?
Great game! I love the art style and humor. The disguise puzzles are clever and fun. I’d definitely play if you made a longer version. Good job!
It's a short, but very charming adventure game. It made me laugh and the disguise mechanic blew my mind at the same time. I don't want to spoiler, but this game has some of the best lines and some characters are too funny. I'd love to see more games like this!
The disguise mechanic is so clever! It's a really cool idea and perfect for the jam theme. Also, I loved all the "special" scenes with the close-ups (inside the car, at the bar, etc). Things like these always show the extra effort put into the game.
Thanks! Initially I thought "cutscenes" would be too complicated because I didn't want to have to redraw them x number if times but then I realized that I already knew what the answer would be so I would only have to do it once. And then I went wild. I used to be anti-closeup because I wanted the player to do their own imagining of what the character looks like. That's because when I first played The Secret of Monkey Island it was jarring to me to see a closeup of Guybrush because I had already developed an idea of what he looked like. So, my solution here was to simply begin with a partially obscured close-up to split the difference, I guess. At any rate, thanks for playing and thanks for the kind words and good luck to us all in the judgement!!
Really nestalgic graphics! Nice!
Thanks! I just love EGA and I can't seem to escape it.
Really cool mechanics. I think the idea has legs. Nice to have multiple endings, too (I played both). Good job :)
Thanks for playing!
You nailed the vibe of the era for sure. I think you are spot on with the theme of the jam as well.
Hey thanks! I just love EGA and it really tickles me to make something aesthetically pleasing out of such a strange assortment of super saturation and weirdness.
Great art. I'd pay for a full length heist or spy game in this style :)
I liked that the game mechanics was unclear. Not knowing what the possibilities are is a way to makes puzzles interesting.
Anyway, one thing was a bit confusing. I found two endings, none of them felt like a win, and the game does not tell you if there is a better ending. Is there one? :)
No, that's all of them. I intended them to be different kinds of ambiguous. After some similar feedback however I did make the "rain ending" animation a bit more upbeat but I think now that maybe I should have done a bit more lol. But thanks for the kind words! Maybe I will flesh out the mechanic a bit. If you saw the EGA FaceMaker 3000 (also on my page) there's a ton more "compatible" art that I could use in a larger project. Thanks again!
Very fun concept and great art! Not sure why clicking your face makes it vanish haha but for a short game I enjoyed it a lot :)
Oh no that was a debugging trick that I was using to try to get the "stacking" correct that I forgot to remove. So, Easter egg!