Web version seems to work well enough! (at least on my end)
You know, Tron lightcycles are just a couple steps away from snake....
Somewhat atmospheric. I think I get the mood that the developer was trying for. The screen that displays the story flashes by way to quick (I'm a fast reader and didn't even make it past the first couple of lines). I got to the point where my objective was "check the vehicle" and didn't quite understand what the game wanted of me (Do I get out? Drive back to the starting area?). Some prompts letting the player know what to press would be super helpful as well. Ended up driving off the end of the world trying to figure out what to do, which I'm pretty sure isn't the objective. Probably all issues that can be resolved with a time limit outside of an intensive two week jam.
The overall presentation is great and I enjoy the classic yet fun story trope. Maybe it's my older eyes, but I couldn't progress past trying to find the utensil to practice with. I swept every screen with my mouse as much as I could but couldn't figure out where to click. I'll try playing it again later and hopefully I can progress and give a more complete review.
There's a certain charm to the presentation. The combination of the text descriptions at the bottom of the screen notifying you of exits, the completely alien world, as well as deaths gives the game an appealing old school feeling. Character control was frustrating at times, especially when trying to get them to move north or south (I could never quite figure out where to position the mouse). I felt they could have walked a little faster as well.
Neat use of Alone in the Dark/Resident Evil type camera angles. There's an intriguing mystery that built with the animation/cutscenes. I encountered a bug where I was able to pick up the screwdriver multiple times. I think this is a pretty good proof a concept that could be expanded on and polished given time outside of the jam.
Super charming, and loved the TNG visual gags. Woke up the Doctor and made the Cable (and attached it) but I got stuck on what to do next. It's probably something super obvious that I'm missing (I'll probably try again later and update the review once I do so). Did encounter a bug where I tried to exit, and it just brought me back into the game. After tabbing to windows and right clicking it on the task bar to force the game to close, the game then gave me the Y/N prompt to exit (seems to work at the initial start menu, but not when the game has progressed for a while).
Presentation and setup are well done, unfortunately I ran into a bug where I couldn't interact with anything shortly after the gameplay started. I believe I broke things by accidently clicking on the mysterious box before doing anything with the loose couch cushion (the name for it popped up even with the cushion obscuring it, which makes me feel like I shouldn't be able to attempt to interact with it yet.)
Great concept and I like how the camera zooms in and out. It feels like things are a little more frustrating than they need to be. Multiple time I went to my inventory to grab something only to have the recipient zip off to another room, and since the characters look very much alike it was hard to try to track down the right person. Also for some reason in the web build I couldn't access the menu in full screen and I had to toggle between modes. Solid framework and I think if given more time for polish you can produce a more complete experience.
The game is playable now from start to end (with 2 endings). Waiting to get some voiceover back and perhaps do a little bit more polish. I'm also signed up for the $107 game challenge so I want to take a little break between projects so the game will probably see a release about the 26-27th of August.
Assets used:
Duat Font One | Pixel Art 8 Bits Font | Free by LeonMSaia (itch.io)
(Modern Office, Modern Interiors, Modern Exteriors) LimeZu - itch.io
SFX:
https://freesound.org/people/Kostrava/sounds/274346/
https://freesound.org/people/caquet/sounds/188478/
Freesound - "Object_Drawer_Wood_Open.wav" by Nox_Sound
Freesound - "Shower Turn On Run Turn Off Drain Water.wav" by WavJunction.com
Freesound - "Notification" by suyashjemar
Music: (From Soundimage.org - Eric Matyas)
Northern Passage
soundimage.org/wp-content/uploads/2014/11/Northern-Passage.mp3
Book End
https://soundimage.org/wp-content/uploads/2014/02/Book-End.mp3
Ok, looks like a signposting issue or you may not have been able to spot all available hotspots due to a design error on my part. Here are a few hints for progression. I'm not sure what you have or haven't done so I'll be general. I'm greatly expanding this part of the game so I don't mind giving away spoilers for this "proof of concept" version. Hope add a "to do list" function in later builds. I've already expanded the hotspots to make things easier for players to find, but to be fair we have to stick with the released Jam build for now.
With so many games on the Jam, I understand if you don't want to go back and finish things up, but on the off chance you do:
You need to confirm the identity of the returned of the graveyard, if you haven't done that, you'll have to go north from the carpark. The answer lies further into the graveyard. I messed up a little on the location of the hotspots in relation to where the inventory box drops down so it may be a little tricky to hit. Same issue with interacting with the graves.
If you have confirmed her identity, you need to talk to her. Her actions give you a hint about what to do next.
She seems to be focused on music. Perhaps there's some sort of portable music device back in the office building that might snap her out of her stupor.
Thanks the feedback either way! Hope to release a more complete demo over the next couple of months, and then begin working on a full, multi-hour experience after that.
Thanks for the feedback! Did the game crash after you used the car keys, or were you just confused on what to do next when it brought you back to the office after using the car keys on the car? The game shouldn't dead end you like that so I'm curious as if I need to bump up the signposting in this section for future releases.