Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Feb 19, 2018 · View creator page →

Creator of

Recent community posts

Thanks! I'm glad you enjoyed it!

I'm happy to announce Courtney Ede (@Courtney_Ede_VA) as my 2nd voice actor for the project. She did a great job as the somewhat apathic apartment manager.

Courtney's Twitter

The great Erika Sanderson (@ErikaSanderson) was gracious to provide her voice as the player character for the game.

Erika's twitter

The game is playable now from start to end (with 2 endings). Waiting to get some voiceover back and perhaps do a little bit more polish. I'm also signed up for the $107 game challenge so I want to take a little break between projects so the game will probably see a release about the 26-27th of August.

(10 edits)

Assets used:

Duat Font One | Pixel Art 8 Bits Font | Free by LeonMSaia (

(Modern Office, Modern Interiors, Modern Exteriors) LimeZu -


Freesound - "Object_Drawer_Wood_Open.wav" by Nox_Sound

Freesound - "Shower Turn On Run Turn Off Drain Water.wav" by

Freesound - "Notification" by suyashjemar

Music: (From - Eric Matyas)

Northern Passage

Book End

Ok, looks like a signposting issue or you may not have been able to spot all available hotspots due to a design error on my part. Here are a few hints for progression. I'm not sure what you have or haven't done so I'll be general. I'm greatly expanding this part of the game so I don't mind giving away spoilers for this "proof of concept" version.  Hope add a "to do list" function in later builds. I've already expanded the hotspots to make things easier for players to find, but to be fair we have to stick with the released Jam build for now.  

With so many games on the Jam, I understand if you don't want to go back and finish things up, but on the off chance you do:

You need to confirm the identity of the returned of the graveyard, if you haven't done that, you'll have to go north from the carpark. The answer lies further into the graveyard. I messed up a little on the location of the hotspots in relation to where the inventory box drops down so it may be a little tricky to hit. Same issue with interacting with the graves.

If you have confirmed her identity, you need to talk to her. Her actions give you a hint about what to do next.

She seems to be focused on music. Perhaps there's some sort of portable music device back in the office building that might snap her out of her stupor. 

Thanks the feedback either way! Hope to release a more complete demo over the next couple of months, and then begin working on a full, multi-hour experience after that.

Thanks for the feedback! Did the game crash after you used the car keys, or were you just confused on what to do next when it brought you back to the office after using the car keys on the car? The game shouldn't dead end you like that so I'm curious as if I need to bump up the signposting in this section for future releases.  

Great visuals and atmosphere!

Thanks, yes I'm building an more expansive version of the game now that the jam is over. Thank you for your review and rating. 

Great little game. Loved the little nod to the digging about in the garbage.

Very charming! A fun little self-contained romp that "felt" well put together. 

Some great cinematic storytelling. I got a sense of who the characters were even if there were only brief interactions. Hit the small town desperation/vibe 100%. The graphics gave me nostalgia for a very specific period in the 90s. Also... KITTY.

Great start to an adventure! Maybe add a little flash to the enemies when you hit them along with the sound to provide an additional omph to feedback in combat.

Thanks for the extensive feedback! I'm going to be working on an extended version over the next few weeks which should hopefully address many of these issues.

The animations give me Castlevania: SOTN vibes. Seems like a great start to a potentially larger project!

Big "Thing" vibes (which I love). Lots of great characterization 

Great self-contained experience! Love the chunky pixels!

Extremely charming art and concept. Would like to see more!

Extremely charming writing and world!

Great start! Was that your voice at the end? It seemed to have worked better than the voice that was used for the main character (it felt a little unnatural)

Great job. Every part felt well polished!

Nice and laid back atmosphere. Bonus points for including instructions at the start of the game. 

Storytelling that utilizes the art style to great effect!

Well polished, well executed. Got stuck but I feel its more a me problem than the game's problem.

Follow the path north to the main graveyard and examine the graves. The hotspot is a little tricky since show up just before your inventory would pop up at the top of the screen (you have to click on the grass in front of the graves instead of the gravestones)

Hey folks,

Looking to produce a small (5-6 screen) point-and-click adventure game in Adventure Game Studio for this year's jam. I've soloed projects in the past doing a jack-of-all-trades thing, but would really love to bring on a talented pixel artist who is comfortable making 2d Sierra/LucasArts styled backgrounds and sprites.  I'll handle the programming and writing and help out with art where I can.

You can see my previous works at

If you want more information, DM me on twitter @durindeplays or message me on Discord (durinde#0700)

Hi Folks,

I currently work in radio, but I am looking to expand into shifting towards the game industry. Right now I am looking for short-term freelance look, but would be willing to shift something longer term/full time if the right opportunity came along. 

I've done Voice-Over work in the past for several projects. You can here a sample of my work here:

I've also been working on my Pixel Art skills over the past few years:

I've also done some writing/scripting on some small jam projects. You can check out my profile to links to those.

Good stuff! Neat concept! 

AdvXJam community · Created a new topic Need Voice Over?

Hey Folks,

Offering my voice up if anyone would like me to do some voiceover. My day job is in radio, so if you are looking for a Radio DJish voice, I may be the person for you. I might not have time to do last minute things, but I get a script by next weekend, I should be able to get something for you by the end of the jam. 

Some samples of my voice can be found in the links below:

Patched so that the repair panels are now useable. Some minor spelling errors corrected.

Finished another Character portrait. I really need to switch out though and work on rooms and actual character sprites.

Right now I can only put it a couple hours a week. I'm not much of an artist, so it takes me a long time to produce some of these animations and rooms that are quite "simple" looking. I also need to get to work starting to put together things into a more cohesive story with gameplay. Right now things are very barebones.

I'd love to be able to pay some people to do the art so I can concentrate on writing, but it isn't in the cards right now. I'm not at  the level where I have the skill or confidence trying to run something like an indiegogo campaign or a kickstarter at this juncture. Maybe when things get a little more cohesive I might think about it, but right now I'm still aiming for this to be a small self-made project. 

(1 edit)

Still plugging away at character portrait

Game is still in very early development. You can follow me on twitter for the latest @durindeplays

(1 edit)

Hello folks,

My background is in radio. As such I have over 10-years in experience voicing and producing radio ads. I have recently started to branch out with my voice work and I am looking for products that could use my voice.

My specialization is narration and I am working with a few projects right now voicing in-game tutorials. In terms of voice acting, I tend towards gruff/demonic type voices.

I have a 1 minute voice demo reel.

Please feel free to contact me if you feel like my voice would fit your project. My prices in flexible depending on the scope/size of the project.

Extract the zip to a directory, and select DH.exe to run.