It was nice testing and playing your game! I played all three versions of it on my PC, Linux drive and Mac Mini.
The plot and the puzzles are excellent and I like that the puzzles consist of finding out information about "your family".
Well done!
I can tell you that I'm currently working on a new adventure game jam entry.
But I got the remaining recordings fromthe voice actress of the main protagonist.
I still need to add all the voice and sound files and need to edit the credits and you get a new talkie demo. After that, I'll fully concentrate on the full game of that.
Hehe, yeah! I know that problem with the too many hints. I learned to hide the hints between dialogue lines and make the hints not too obvious. The best advisors of your puzzle design are testers and streamers. The latter because you can see their reaction when they're struggeling with puzzles or think they were too easy.
Awww, thank you, thank you, thank you so much! <33333333
Patricia, thanks so much for your feedback and I'm glad you liked the demo. I really appreciate that. <3
Puzzles in adventure games are difficult to develop, because even after you've finally implemented a puzzle, you still have the feeling there's something you can improve on it. And every adventure gamer player is different. Some prefer more easier puzzles and others like it the "really hard" way.