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RamoramaInteractive

258
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A member registered Sep 04, 2018 · View creator page →

Creator of

Recent community posts

It was nice testing and playing your game! I played all three versions of it on my PC, Linux drive and Mac Mini.

The plot and the puzzles are excellent and I like that the puzzles consist of finding out information about "your family".

Well done!

It was fun playing your short game. The only part that confused me was the puzzle with the shed, but the ending was very original!

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I love your game! It was so much fun with a little clever story! I also like the cartoony artstyle! Thanks for making this game, Steven! :)

Btw, the Exit button is not working. :(

It was a blast!


The lovely oldschool pixelarts, the music and gameplay was like playing on a real arcade machine! It reminds me on the classic Bubble Bobble, but with a dragon!

This is very immersive and absolutely worth to play!

Dragon Dragon Fire Fire is so much fun fun play play!


Well done!


I can tell you that I'm currently working on a new adventure game jam entry.

But I got the remaining recordings fromthe voice actress of the main protagonist.

I still need to add all the voice and sound files and need to edit the credits and you get a new talkie demo. After that, I'll fully concentrate on the full game of that.

Hopefully soon! I'm still working on it, I promise!

Thx for playing! I'll see what I can do!

Thanks for playing my game! <3 Yeah, the footstep sound is indeed getting annoying after some seconds. Maybe I should update this game soon.

Well done, Linky and Mad! Excellent, addictive game! The art is fantastic, and the music really gives me an anxious feeling about the fishing net! :D

It was real fun to play! Great characters, art and the game was fun to try many things
out just to see what happens next!

I unlocked 5 out of 6 endings, but still need to find the last ending.


Good job, Goldquiver, Radiant Rodent and Helix Nebula!

It was fun and really scary to play this game! I've enjoyed it! :)

Have you read the book before?

This means a lot! Thank you! <3333

Thank you so much! <3

Thank you! <3

Awww! So glad to hear! :)

Thanks a bunch for playing, Linky! <3

I'm glad to hear! 

Me too, I can't wait to finish the full game. :) 

I can assure you there will be more. :) Thanks so much for playing and enjoying the little demo. :)

It's still in progress. I hope it won't take so long. 

Thank you, thank you! :)

Dankeschön! <333

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Thanks so much, my friend! :) <3

Thanks for your feedback, apicici! :) Very appreciated! <3

Thank you so much for playing the demo! <3

Thanks for playing my demo! <3

Hehe, DuckMadeOfWood did a great work of creating the Crocodile Dundee-Lookalike. :D


Thank you so much for your feedback! :) Hopefully I can soon start finishing the game.

Thanks so much! I'm happy to hear what you liked about the demo. Yeah, there's still a lot of work, especially because of the GUI.


Thanks again for your wishes! I appreciatethat! :)

Thanks for your feedback! Glad to hear that! The full version is coming hopefully soon! :)

Great entry! I absolutely love the idea and the humor! I couldn’t stop laughing, especially when Verity learned the art of sarcasm. :D

The music and voice acting are fantastic, and everything fits together perfectly!

Great entry! I absolutely love the idea and the humor! I couldn’t stop laughing, especially when Verity learned the art of sarcasm. :D

The music and voice acting are fantastic, and everything fits together perfectly!

It was a pleasure playing your game! It has nice graphics and a great plot! The music fits very well to the atmosphere and the game gets more and more thrilling. Hats off!

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It was a pleasure playing your game! It has nice graphics and a great plot! The music fits very well to the atmosphere and the game gets more and more thrilling. Hats off!

Hehe, yeah! I know that problem with the too many hints. I learned to hide the hints between dialogue lines and make the hints not too obvious. The best advisors of your puzzle design are testers and streamers. The latter because you can see their reaction when they're struggeling with puzzles or think they were too easy.


Awww, thank you, thank you, thank you so much! <33333333

Awesome! Glad you liked it! Thanks for playing, Gendgi! <3

Patricia, thanks so much for your feedback and I'm glad you liked the demo. I really appreciate that. <3


Puzzles in adventure games are difficult to develop, because even after you've finally implemented a puzzle, you still have the feeling there's something you can improve on it. And every adventure gamer player is different. Some prefer more easier puzzles and others like it the "really hard" way.

Thanks for playing our little demo, Ben. :)

Glad you liked it!

<333333

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Thanks Dan! I'm glad you like our little demo. My team mates indeed did a great work! Can't wait to finish coding the whole game. 

Thank you so much, Steven! <3

Thanks a lot for your feedback, Steven! So glad to hear that!