I've played your game. It has very neat graphics, but it's also a bit buggy. The beginning of your game was a bit confusing, because I didn't know how to prepare a dinner until I learned what to do by chance. It's short, but a bit too short in story and puzzles for my taste, but I enjoyed it anyway. There are some funny moments, but I think your previous entry "Why the Wrong Face?" cracked me more up even more. It was also nice to meet an old place again from your last entry "Why the Wrong Face?".
RamoramaInteractive
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I've played your game. It has very neat graphics, but it's also a bit buggy.
The beginning of your game was a bit confusing, because I didn't know how to prepare a dinner until I learned what to do by chance.
It's short, but a bit too short in story and puzzles for my taste, but I enjoyed it anyway. There are some funny moments, but I think your previous entry "Why the Wrong Face?" cracked me more up even more.
It was also nice to meet an old place again from your last entry "Why the Wrong Face?".
I found it challenging to locate the "terrain" hotspot, which could be made more intuitive. Also, the absence of sounds and music impacts the atmosphere. Since Cicero can only shrug and doesn't speak, it might help to clarify his reactions, maybe through a narrator sharing his thoughts.
Introducing a narrator to reveal what Cicero is thinking could enhance the player's understanding of his character and intentions, especially since he doesn't speak.
I'm curious about Cicero's background and would like to learn more about him. Overall, great work!
I found it challenging to locate the "terrain" hotspot, which could be made more intuitive. Also, the absence of sounds and music impacts the atmosphere. Since Cicero can only shrug and doesn't speak, it might help to clarify his reactions, maybe through a narrator sharing his thoughts.
Introducing a narrator to reveal what Cicero is thinking could enhance the player's understanding of his character and intentions, especially since he doesn't speak.
I'm curious about Cicero's background and would like to learn more about him. Overall, great work!
Your game was a lot of fun! I did encounter a few bugs, like switching the City Hall Pass and the Save/Load function was not working properly. Overall, it was a joy to play! The pixel art graphics and animations were lovely, and I really appreciate the dark humor.
I don’t want to spoiler too much, but I felt sad about Susan at the end I wish for more varied music in the post-jam version.
Your game was a lot of fun! I did encounter a few bugs, like switching the City Hall Pass and the Save/Load function was not working properly. Overall, it was a joy to play! The pixel art graphics and animations were lovely, and I really appreciate the dark humor.
I don’t want to spoiler too much, but I felt sad about Susan at the end
I wish for more varied music in the post-jam version.
I'm sorry to say, your game is totally buggy! I tried to play it anyway, but there are barely any reactions if you try to interact with objects or hotspots. I could only manage to solve at least one puzzle and then I got stuck again. There are barely hints and I don't even know what to do.
This game is unplayable to me. I don't even get the characters and the story of this game.
I'm sorry to say, your game is totally buggy! I tried to play it anyway, but there are barely any reactions if you try to interact with objects or hotspots. I could only manage to solve at least one puzzle and then I got stuck again. There are barely hints and I don't even know what to do.
This game is unplayable to me. I don't even get the characters and the story of this game.
The graphics are cool, and the plot is really interesting! The puzzles are very clever. One thing I found a bit confusing is that there’s often no reaction when trying to interact with certain objects. I still enjoyed it, despite a few bugs. I also love that it was developed using the Popochiu plugin in Godot!
The graphics are cool, and the plot is really interesting! The puzzles are very clever. One thing I found a bit confusing is that there’s often no reaction when trying to interact with certain objects. I still enjoyed it, despite a few bugs. I also love that it was developed using the Popochiu plugin in Godot!