Think of this as a Version .7 right now. It was for MAGS and I dug too deeply and too greedily so it remains unfinished. Check back in April and I think I will have a more polished experience. Thanks for playing though!
SpringStreetOnline
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This is a great little tool. You can try it out and see how it works for youfor free with the single building maker but honestly if this kind of tool seems at all useful to you (it does fill a sort of niche need, granted) I would say it's worth the five bucks just to get the city builder. Fun idea, simple and elegant implementation. No notes. I love it.
It occurred to me that I downloaded and used this tool and never even left a comment lol. Indeed, most of the traffic to the jam game I made with it actually comes from the link on this page, too!
At any rate, it will definitely help you make a dungeon crawler the old-fashioned way (and very satisfying if I do say so!). A whole dungeon in only a handful of sprites! Dungeon Calling!!
Thanks! Initially I thought "cutscenes" would be too complicated because I didn't want to have to redraw them x number if times but then I realized that I already knew what the answer would be so I would only have to do it once. And then I went wild. I used to be anti-closeup because I wanted the player to do their own imagining of what the character looks like. That's because when I first played The Secret of Monkey Island it was jarring to me to see a closeup of Guybrush because I had already developed an idea of what he looked like. So, my solution here was to simply begin with a partially obscured close-up to split the difference, I guess. At any rate, thanks for playing and thanks for the kind words and good luck to us all in the judgement!!
No, that's all of them. I intended them to be different kinds of ambiguous. After some similar feedback however I did make the "rain ending" animation a bit more upbeat but I think now that maybe I should have done a bit more lol. But thanks for the kind words! Maybe I will flesh out the mechanic a bit. If you saw the EGA FaceMaker 3000 (also on my page) there's a ton more "compatible" art that I could use in a larger project. Thanks again!
Last year I got dinged in the judgment for not exactly having story closure. I'm not an expert here but having played some of the games last year they ran the gamut from complete (but simple story) to barely a game at all. So, the answer is I don't think there's a minimum but it would behoove you to keep it simple and complete rather than ambitious and not quite all there. As far as length is concerned mine was about fifteen minutes probably but there I really don't think this matters as much as having a complete narrative. Like, a setup and payoff even if it's only an eight minute game.