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TGA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #616 | 2.182 | 3.333 |
Fun | #725 | 1.964 | 3.000 |
Game Design | #734 | 1.964 | 3.000 |
Audio | #746 | 1.528 | 2.333 |
Overall | #770 | 1.855 | 2.833 |
Graphics | #784 | 1.746 | 2.667 |
Theme | #801 | 1.746 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey i liked the character swapping concept, but i couldnt manage to complete the game, i kept having my jumps not detected. There was also a time when i manage to control both unit at once, not sure how did i land there though. Loved the units animation though!
Hey i liked the character swapping concept, but i couldnt manage to complete the game, i kept having my jumps not detected. There was also a time when i manage to control both unit at once, not sure how did i land there though. Loved the units animation though!
Nice game, having to control two characters at once. I noticed a bug with the camera if you press 'R' on the guy above, but it fixes when you restart on the guy below. I'm not sure if you have heard of coyote time, but I think that a few frames might help with the tight controls a lot!
Thanks for playing (>.<) I will try to fix the bug tomorrow hopefully. I will also try to see how to use Coyote time. Sorry about the tight controls I honestly didn't have time to change it because I would have to remake the levels again ( Had Tests in my college n All).
PS: I think I have heard the name before in some video probably, seriously will look it up THANKS.
No problem! I totally understand the time crunch because of school lol
You should tag the download file with Windows. You can edit it in the dashboard. If y'all can build a macOS version I'd love to try it out. Kind of looks like Kirby lol
Idk How I missed that Thanks for telling me about the tag!
I will look into how to make it work in macOS but since I don't own any macOS device plus im new (barely 2 months in) and also solo for now, So no promises when it will be done. >.<
[PS Yep Totally I had the same thought, after I made it I was like wait a minute...!! Then thought about it but went with it anyway cuz Kirby's cute.]
I'm not actually sure if the Windows Unity Editor can build a macOS version. Apple might have some requirements like to sign the app it must be built from a mac or something. Anyway you can check in the Hub. Open Unity Hub app > Installs > Click on the specific install version you used to make this game > Click the 3 dots in the upper right corner of that install > Select the macOS build support files > Reopen the Unity Editor > Open Build Settings Window > Choose Windows, macOS, Linux Standalone but change the target to macOS > Build
Thank you very much >.< I'll give it a try later