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Foxy Tales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #358 | 2.941 | 2.941 |
Audio | #500 | 2.353 | 2.353 |
Game Design | #520 | 2.588 | 2.588 |
Graphics | #527 | 2.588 | 2.588 |
Overall | #533 | 2.500 | 2.500 |
Innovation | #600 | 2.235 | 2.235 |
Fun | #613 | 2.294 | 2.294 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty menu and music. I like the character and world designs, too. One thing that was throwing me off each time was the typing sound during the narrative parts. It's probably fine but I kind of wanted a noise that was less intrusive if that makes sense. Like a small chime or something. The first time I jumped it threw me off! I didn't expect to be able to jump that high! Overall, I enjoyed running through it with the wisp character along for the ride. Nice entry!
Thank you very much.
You're right that something more natural instead of a typing sound would be much nicer for the dialogs. A chime is actually a good choice, but I had no one here to record it.
I liked the atmosphere in this game with the music and flower petals! The piano as a sound effect was nice at the start but I found it getting a bit old. I also really enjoyed the banter between the characters. Nice make!
Thanks!
Yeah, it seems that the piano on jumping/landing goes a lot of people on the nerves over time. We can change it after the game jam rating.
Hi! :D I really enjoyed playing your game! Your concept is very interesting and the art is beautiful! The dialogue between the two characters is cute and funny and keeps the player engaged. Great job :D!
Glad to hear that. Thank you very much!
good game dude i really like the game play and how you have to choose the best way to move it was incredibly awesome
may be you can check my game too if you have some time^_^
Thank you very much!
I try to play and rate every game. So I will play yours too.
I really like the writing and the dialogues! Also, the jump sound is a nice touch!
Thank you.
I like the general premise of the game but in opinion was not executed to its full potential. The floaty platforming was fine at points but then in sections later in the game it just felt like a burden. Although the general atmosphere felt good the game environment felt empty and after running through it several times it got boring. The jumping sound also got on my nerves after about my second attempt. It is okey in isolation but when constantly jumping it can be really annoying. On top of this it basically just becomes a memory game later down the line.
Some suggestions:
- The sections that were the easier path could have some obstacles littered in just a bit less. After a few play throughs it just became a running simulator.
- A checkpoint would be nice prehaps because as i mentioned running back through the game was unenjoyable
- It would also be nice to have some inclination whether the wisp was lying or not and not just guess. (By the end of the game i just guessed instead of taking dialogue into account)
A couple of issues i found:
- Jumping sometimes wont work on the edge of platforms i think due to the colliders.
-Occasionally I got hit by spikes i seemly didn't touch. So some hitbox tweeks might be needed.
- Sometimes the door way to a new section would close on me. Although i could go back and trigger the area to open it, it was still slightly annoying.
Conclusion:
I enjoyed the game to start with but it quickly got annoying and somewhat uninteresting. With some adjustment to level design and game mechanics this could have been a nice platformer but currently it falls short in my opinion.
All the best of luck in the Future, PiFox :D
Wow, a very good detailed criticism!
I can agree to everything you said. If we had more time than a week we could have added more ideas we had. But we had only one week and had to make some cuts to actually finish a playable game.
So we definitely take your review to our hearts and will improve our future builds and projects.
Thank you very much!
No problem! :D
Hopefully I've helped with some of my suggestions. Would love to see the game reach it's full potential!
But definitely a good start especially considering the limited time frame. (I fully relate to having to cut corners!!!)
Once again well done on your creation and i hope to see it reach new heights in the future! :D
First things first, I generally like the idea of "reactive music" but if you want to go that way two piano notes an octave apart are clearly not enough. I think the mood of the game is enjoyable and interesting for a platformer but the execution is lackluster. I found the dialogues between the player and the "spirit" character a little bit cheesy. Maybe it's just not my cup of tea.
I also think it's a problem that you can't discern truths from lies in any way except from choosing a path and realising it afterwards, it kinda makes the game not a liar, but simply a random one!
The best things in the game, in my opinion, were the main character design, her animations and the general platform level design.
A big thanks for the very detailed criticism!
We appreciate it a lot and consider that for our future builds and projects.
I can tell you put a lot of effort into the AI!
https://itch.io/jam/cgj/rate/475977
Good one!
The fumiest part is watching the interaction between the two. Some part of the level is a little bit much for me. Love the artstyle! I think the game would benefit with some contents beside pure platforming.
Speaking of which, is there an alternate ending here???
Thanks!
There was not enough time to put all ideas we had into it. I definitely admit that it would be better beside pure platforming.
No, there is no alternative ending.
Interesting idea, but the execution is not the best. Personally, the piano notes jump effects annoyed me. However the overall ambience is pretty chill and relaxing.
Thanks for the constructive criticism. That's what we appreciate the most.
Good game! I choose the path by my insight every time lol
I appreciate if you play and rate my game! Hope you will enjoy it!
Thanks!
I try to play and rate every game. Even if to play 1138 games is a very ambitious goal.
This Game Is So Much Fun!
Thank you very much!
Good game!
Thanks.
It says there's a Linux build, but I don't see one on the game page..
Yes you're right. There is no explicit Linux build uploaded.
Nevertheless, you should still be able to play the version we uploaded as a Linux Gamer.
The atmosphere is very relaxing, the talk between the characters is funny XD I have not finished but the game is very interesting, congratulations. The only thing is that the sound of the keys when the characters talk stuns a little over time
Thank you!
Nay, not clever. And it's a clickbait so a minus for that boo boo.
Thanks for playing our game. Your opinion is as much appreciated as from all other, even if it is negative.
Nevertheless, can please tell us explicitly what you dislike of our game? So what do we have to improve or to work on further?
Only with that knowledge we can learn and improve ourselves to create better games for the future.
Some art looks really really good, but then some looks pretty eh. Movements feels like you don't have a lot of control, especially jumping. Good relaxing atmosphere and relaxing sounds.
Thanks for the constructive criticism. We appreciate it a lot.
Good game, now i want to watch naruto
I picht every time the wrong path.
check out my game: https://janjcool.itch.io/master-blaster
Thanks.
That was just bad luck then.
I try to check out every submitted game at this game jam. I start tomorrow when all games are submitted and the rating system is available.
i try to do the same.
and today i try to let people now of my game i do it like this: every game is see i give a commend and at the end i say "check out my game: https://janjcool.itch.io/master-blaster"
ohh i just died. And i figured it out, but i wont say it. Anyway this game is amazing i love the silence and music when i press keys and lil ghosty thing and the character have a good chemistry. Its a good game i love the dailogues, You guys i cant believe it was done in a week
Thank you very much!
Only a week was a tough call though. We had to remove some ideas to finish the project in time.