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A jam submission

NebulonView game page

A Super Hot inspired bullet hell game
Submitted by Kitchen Games — 11 hours, 15 minutes before the deadline
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Nebulon's itch.io page

Results

CriteriaRankScore*Raw Score
VISUALS#254.3334.333
CREATIVE#314.1334.133
AUDIO#433.8003.800
THEME#433.9003.900
OVERALL#453.8673.867
FUN#693.7003.700
EASY TO GET INTO#2023.0003.000

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
You've got 10 secounds until you die. How fast your timer runs out is in your hands

What was the size of your team?
2

Please credit the resources that you used during the jam (if you used any)
https://deep-fold.itch.io/space-background-generator

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://www.instagram.com/protonaut/
https://kitchen-games.itch.io/

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Comments

Submitted(+1)

My god that game over screen is incredible I need to learn how to make that.

Oh, right, review. Very fun game! I felt like I was playing super hot all over again, but with a time limit and more effects and that dash to get bullets mechanic, wow that's a really good game. Yea, I got no words, it's an amazing game, well done!

Developer(+1)

Thank you very much for playing and the kind words :)

Sorry, but what do you mean with "over screen" :D

Submitted

The black hole effect when the player dies, that looks amazing! Rest of the game too, but the black hole one really caught my eye. I almost wanted to keep dying just to keep watching it. almost.

Submitted

Impressive game! The art style and visual effects are stunning. The overall feel of the game is very polished. One of the best games I have played so far in this jam. Well done!

Submitted(+1)

Wow absolutely great mechanics. Feels very good to play and the music changing when time goes slower is a nice touch. Probably my favorite of the jam so far. Great job!

Developer

Thank you so much! I'm a big fan of your work and reading these words from you just made my day!

Submitted

Oh thanks, that's really nice to hear! Looking forward to more stuff you make!

Submitted

Unfortunately, I couldn't play too much of it because of the issues with the browser version, but I really liked what I saw. I really like the super-hot style time bending mechanic, though if I'm being totally honest, I didn't love the way the music stopped and started. It just kind of put me out of it. But other than that I thought the mechanic felt great!

(I really liked the way they did the time-stop audio in this game, by fading between different versions of the music—definitely worth checking out if you haven't already:  https://crickethunter.itch.io/prototype-glitch)

Really liked the game overall—just wish I could have played more of it!

Submitted(+1)

What a cool mix of time, strategy and bullet hell.  I think i would have liked it better without the timer but it was still really fun!  Really cool, well polished entry!  Great job! :D

Submitted

That's so fun to play! I loved the controls and the way you implemented the theme! *-*
The only problems I've faced were the ones that were mentioned down there (no feedback when shooting and some freezes), but other then that, it was an awesome experience! 

Submitted

Wonderful game. One thing I want to note - Maybe there could be a better feedback when the player shoots a bullet (maybe a sound that overrides the slowness effect), because when I had like 3 bullets I clicked once and then twice thinking that he didn't shoot, but actually the bullet was so slow that I didn't even notice it coming out. A sound feedback would prevent me from wasting bullets like that. Otherwise, great sounds, visuals and gameplay!

Submitted(+1)

The game is really satisfying to play. Visuals and audio are solid and movement feels great.

Submitted

Great game. Very neat mechanics.

Wish there was a way to instant restart when I know a level is going badly. Dash was finicky and I really wish the way to see its recharge or if it was available was attached to the player instead of in the corner. Really started feeling like a proper bullet hell in level 5, but wished more and more that data associated with the player was on the player and not in the corner because that's where I want to keep my visual focus. I think the super-hot-ness of how time is treated makes this less of a big issue though because I can always take my time to look if I so choose.

Sadly I couldn't play as much as I wanted, as the game was softlocking on my machine once things got more chaotic where either the game would stop at a random point or when the menu was reached to restart a level no buttons  were clickable.

Developer

hi! thank you for playing. The browser version seems to have some major crash problems with some people. In this case you can try the windows version.

And the "real" bullet hell game starts in the endlessmode ;)

Submitted

This games feels sooo good to play, i kept playing this game for so many time, sadly there are only 7 levels, but if there is going to have an update with more, i definitely will play.

Developer(+1)


Thank you for playing my game. I'm glad you liked it

there is an endless mode which you can play as long as you want to! :D

When you are playing the download version there is even a global highscore board waiting for you 

Submitted

Great idea! Picking up the bullets to shoot them is a cool touch and adds a lot of strategy to the gameplay, which is complimented by the "time management" aspect of it. Great stuff!
I found it hard to pick up the bullets at first, maybe that's the first time in shmups where somebody asks to make bullet hitboxes bigger :D
Rock on and stay funky,
Dez

Submitted

The game is super pretty with all the glowy graphics, and I like the slowing mechanic too. The dash mechanic is also creative, though it could use some refining. It's really hard to pick up the bullets, making this game really difficult, so I think the collection radius should be increased. Missing bullets with your dash is also really detrimental, since the dash has a cooldown and you only have 10 seconds to beat each level.

Developer

Thank you very much for playing. Its getting easier in the endless mode where bullets are all around you and you don't have to "aim" for every single bullet ;)

Submitted

unfortunatelly the left click shoot didn't work here, but it's an amazing game !

Developer

did you manage to dash through bullts first? thats the only way to get shots for yourself

Submitted(+1)

Performance issues on browser aside, this is very good. Could see this going on steam today for a few bucks TBH

Submitted(+1)

Really cool I really like the time mechanic I'm thinking it was probably because i was using the browser version but it crash a few time but i was still able to play every level so it was fine really cool good job.

Submitted(+1)

Some interesting mechanics in here! Was a bit difficult to manage all of them at first but felt a bit better after some time with the game. Could maybe increase the absorb radius of the dash to help the player get more bullets.

Submitted

I wasn't able to pick up the bullet in the tutorial, but it got easier in the later levels. Game is super hard after level 3-4 though.

It's beautiful and sounds amazing, great job!

Submitted

art/music/sound/CONCEPT is 10/10

gameplay was really tricky to pick up though! But the quality of everything kept me from giving up. I had a lot of trouble picking up bullets and at first I was trying to dash while moving with WASD, and it would make me bounce off the bullets and I kept losing level 1! !

Super well-refined overall, though, and the slow-down concept is really cool! SO sick

My favorite part is how the music beat fades out when you stop moving

Submitted

Really nice looking graphics! Also the mechanics are originals, had some trouble at first to get into it, but then it was really fun! Well done :)

Submitted

Interesting idea... you combined many different mechanics into a single cohesive package.  I had a lot of trouble catching bullets though, perhaps you could increase the suction radius to make it a bit easier on the player.