Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

G̸l̸i̷t̴c̶h̸e̵d̵ ̷J̶s̵o̷n̴

258
Posts
7
Topics
28
Followers
11
Following
A member registered Jan 02, 2017 · View creator page →

Creator of

Recent community posts

I like the visual style you went with, very retro like! the mouse sensitivity was a bit high for me, and it took me a bit to figure out what I was supposed to be doing, but I got the hang of it and got a score of 2 in the end before running into one of my ghosts. great game, well done!

That ending was hilarious! great job on the game, it was fun!

I didn't expect the speed of the character to be tied with the health bar, that was a nice surprise! made it to wave 6 before I stopped playing, it was quite fun! I also liked that there wasn't a health bar system, but different sprites for the different hp levels instead, well done!

A lot of polish went into this, it was quite fun! got lost a bit in the city before I learned which route to take, the scenery was nice. not to mention all the graphics and voice acting that was created in such a short amount of time, well done!

The art was really cool, and the way I could dash around and teleport through the level made me feel epic playing it. I just couldn't find the reset button if there was one sadly. otherwise pretty good!

Made it to 24 seconds, but I couldn't keep it up for longer, it was simply too difficult! At some point after a while of trying to tie up my fingers like a bow tie to make it work, I set up a macro to move them closer together, and it was still too difficult. The animations and music and sound effects however were masterfully done, especially for such a short amount of time, its polish was far beyond what the time limit would suggest. Even if the difficulty curve needs a bit of an adjustment, at least for me, it was an enjoyable game! well done!

Made it to level 13 before I stopped, it was enjoyable, kept me in the game for a while wanting to see all the upgrades. I'd like it more if it had boss enemies that take more than one word to be defeated, maybe at the end of a level marking the transition point to the next one. I otherwise liked it, simple and effective! sometimes the words would be rendered below the track lines, but that wasn't a big issue. well done!

omg these cats are adorable! you can do it lil sleeping cat, take over the world!!! The art was great, the lil animatic at the end was a very nice and unexpected touch, especially considering the time limitation, and a clicker game for this jam is something I truly wasn't expecting, congrats on your 3rd game jam!

Quick paced and fun, loved using the gun to propel myself away from danger, or towards unsuspecting energy drink ingredients! I enjoyed it, congrats!

I made it to 4pm! The phone was so tricky but I managed to get the hang of it, just wish that uncle ellis could learn to drive better! This was extremely fun, micromanaging everything was the fun kind of tricky, not too challenging and not too easy, perfectly balanced, which I know is an extraordinarily difficult thing to achieve in such a short amount of time. I had a blast playing this game, well done!

85 cents well earned I say! you did a fantastic job making me feel like I understand the place, and at the same time not knowing where anything is located at. great game, great submission, well done!

the gravity felt a bit weak, but I otherwise liked it. it was interesting being able to look around while I moved, not many auto-platformers allow you to look around like that, I liked it!

I made 9.50$! it was a tricky process figuring out how to play, and what to do, but once I got the hang of it, customers started rolling out the door with happy faces! the only thing I'd like is a full screen mode, reading the instructions in the tiny window on the browser was a pain. great game though, well done!

the WASD buttons not corresponding to the direction the triangle moved messed with me so hard, definitely a neat mechanic! I did complete the first two levels legit, but on the third level I found that there was no penalty for pressing all of them at the same time. still a nice game, well done!

it was close at the start, but after some time there were just too many objects spawning so I had no trouble keeping the zombies at bay. still fun, I enjoyed dragging all those objects around!

my S wasn't curvy enough... I did make half the screen red at some point though, that was fun!

this game had a lot of polish for such short time, nice. especially good wizard dance at the start! and the score increasing faster / slower depending on time caused me to lose early with my greediness, congrats!

managed to get 30 whole coins! it was fun optimizing for speed, how to get the most coins in any single run, well done!

The hand statues look so cool! couldn't get the ladybug to land on the hands I wanted, but I feel like that's more of a skill issue than a game issue. nice game, congrats!

Heya, I love the art you have, it looks visually stunning, but the options menu isn't working, and it crashes when I take the second photo sadly.

yes sadly I haven't managed to find a way to export to mac or linux as of yet. Thanks for trying to play it however!

I thought it should work with linux and mac since it was made with java, which has a way around these os specific compilings, but sadly it doesn't work for whatever reason. I have updated the game platforms, it only displays that it works with windows.
If I find a way to fix this and have it work with mac, I'll update you

Oh wow, very few people manage to get to that part. At least from what I remember from my playtesting. Good job!

Yes, this is supposed to be the end credits, signaling that you've beat the game, but it's also an extremely subtle tutorial hinting at the existence of glitch levels. in a few unique levels, instead of solving the puzzle normally, you can create a paradox by either subtracting two infinities, or dividing/multiplying an infinity with zero. That will unlock that level's glitch level. They are the game's challenge levels.

Thanks for playing and congrats on beating it!

Grabbing the possessed dude and moving them to the portal is a tiny bit too easy, and it renders a lot of the puzzles trivial. Maybe if you could only possess the environment it would be more fun. Great potential for a full on release, it just needs a few tweaks here and there. Had fun playing it!

Great puzzles, and narration on point. If you were to somehow improve this masterpiece I'd be amazed.

Didn't understand the wall jump at first, but it quickly grew on me. good entry!

Great game, especially for such a short amount of time

Most of the levels were made on the last day with a very tight schedule, so balancing was the last thing on my mind. Definitely should have spent more time on a proper tutorial and a more gradual difficulty curve. I also only play using WASD on basically every game, so if someone doesn't remind me to also include arrow support, I just forget about it.
I'll try to fix the tutorial and arrow problems on the revised edition. Not sure how much I can do for the difficulty curve but I'll give it a shot. Thanks for playing!

I really needed a better tutorial system in place, but time was really running out, and level making took a while. I'll try to have a better system in place for teaching mechanics in the revised edition of the game. Thanks for playing!

I tried adding a redo button, but just run out of time. And I also forgot about arrow key support, I only play with wasd so it just slipped my mind. I'll try to upload a revised edition as soon as the ratings are out. Thanks for the review!

Fun and short game. I like that it had 16 levels, not too many not too few. I don't really understand why people say it was difficult, I finished the whole thing in maybe 5-6 minutes. I also really liked the ending where it shows the tiger going backwards, that was really fun to watch! Great game, well done!

Quick game, but really fun. I really liked the time rewind mechanic, but aside from reviving you it didn't really do much. The music was great too. Overall this game was incredible, I just wish it could have had a couple more levels or temples to explore

neat game, but I felt like the difficulty spike was a bit too harsh. I needed to get keys but my 50hp guy was just getting one-shotted by 3 unavoidable knights. I'll try a fast-spawning minion only strat and see how that turns out. There's enough room here for a lot of strategizing which I like. Also the music was awesome! Great game, well done!

That was incredibly fun, the transition screens, the epic audio and sound effects, everything was just so good. I also have no idea how you made it clear which ones were the bosses, but still managed to have a normal difficulty curve. Amazing game, well done

Fun puzzle solving, there were plenty of levels too and the difficulty curve felt natural. I will say that the last level was a bit hard, but that's to be expected for a final level.
I would like to see the path that the boars take before I move, I would usually just have to make a random path to see how they move before trying to solve the level. Maybe also a small animation to indicate which boar moved and to where, because it felt like they were teleporting everywhere. On that last level especially it took me a while to understand their pathing.

Still, very fun game, especially for your first game jam!

Ohhh, I see. I thought it might be like an initiative roll or something, but couldn't confirm by myself, thanks for clarifying!
Also yea, I did exaggerate with that 3-4 step thing, but in my defense it 1) feels like it, and 2) I did get an encounter first step as soon as I left the castle, so it might count protected areas as steps too.
I will rate some more games and then try out that final boss, I'm really eager to try that out!

seems nice, I especially liked the little poem at the start. Music was great, and the hand drawn tigers looked really good, but the game doesn't really reward me for getting the image close to the original. Also I can't start drawing outside a box, and I also can't stop drawing if I leave the box.
Still, a fun game!

Fun and short, had a solid boss battle and made full use of the limitation and theme. It was a bit short, only 3 very quick levels, but still enjoyable!
I don't really get why I can only shoot to the right, and not in all directions though. Also the tiger boss would still hurt me even if I was nowhere near the left side of the room.

(1 edit)

Very fun game! There was a lot of content for just a jam game. It was a bit difficult at times, the enemies were showing up every 3-4 steps (a lot), and there were a lot of misses on my guys, but it was still enjoyable enough to give it 3 tries and an hour of playing time.

Some small bugs (or inconsistencies, not sure):
the battle music didn't stop playing after I got beat, and persisted to the next run.
the order that units would go in battle. I'd use 3 guys, then the enemy, then 3 guys again. (edit: I'd have 4 people in my team)
Surprisingly few bugs for a jrpg made with a custom engine.

And just for personal difficulties on my end:
I had no idea what to do after I escaped jail. The repair guy did not show up because I didn't read the bookshelf. After I went back and read it he appeared, and even then it took me a while to  find that secret catacombs entrance. Also was there supposed to be a boss in there? I got the dialogue after I got the ring but no boss showed up (I just gunned it for the exit).

And last paragraph because this doesn't fit into any other paragraph:
Very fun game! From making fun of generic jrpg tropes, like grave robbing and the eye of the tiger, to the fun characters, like the mermaid spider chicken and squid (the squid might be bugged, the tentacle attack dealt 0 damage and healed for 0). It's clear that those characters aren't supposed to be as strong as the typical ones, but I still found them really fun!

Overall: great game! If you didn't mention that it was made using a custom engine I legit wouldn't have known.

Cool and short game! clearly inspired by There Is No Game, and I think your version captured the same exact feelings as that game did. great job!