I didn't expect the speed of the character to be tied with the health bar, that was a nice surprise! made it to wave 6 before I stopped playing, it was quite fun! I also liked that there wasn't a health bar system, but different sprites for the different hp levels instead, well done!
Viewing post in Pumpkins Will Rot. jam comments
The player speed being tied to the healthbar accidently resulted in the starting speed being boosted by a lot and it also messed with the dash due to the way I programmed it. The sprites of the player changing originally had to do with the story and was a metaphor but I didn't have time to add that in. I think the most I made it to was wave 5 during playtesting, I didn't realize people would play more than one special wave. Thank you for the feedback!