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A jam submission

Magic Flying Space TigerView game page

A short & funny backward space shooter
Submitted by Szym (@szymgames) — 1 day, 17 hours before the deadline
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Magic Flying Space Tiger's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#14.0004.000
Graphics/Animation#14.5004.500
Music/Sound#13.6673.667
Overall#13.7333.733
Theme/Limitation#43.3333.333
Technical Implementation#43.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity

How does your game apply the optional theme?
It's a backward space shooter. Also You fight bosses first the mini bosses the minions.

Which art and audio did you / your team NOT create from scratch?
audio & music

Which art & audio did you / your team create BEFORE the jam started?
None

Which diversifiers did you use, if any?
None

Would you consider the game complete? (At least as a prototype/demo)

Complete

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Comments

Submitted (1 edit) (+1)

Wow. this game is difficult but fun.  The difficulty curve is very good and the bosses are bosses but not as difficult as The Chaos befor the next boss. Music was great, also the art (and paticles).

Developer

Thanks a lot ! Glad you had fun :)

Submitted(+1)

While using the TailWhip ability I didn't feel that it made a difference at the state of the game, most likely because of its limited range and long cooldown. Also, a scoring system would be nice for that style of game.

Other than that, the game was fun and polished. Well done!

Developer(+1)

Thank you ! :)

I agree for the scoring, it's indeed often a must have for thoses kind of games but I couldn't figure out one that would be relevant. Since every play is identique It would always end up with the same score and a timer score didn't seem very fun so I just discarded it.

For the tailwhip, it's not really a cooldown, it's more like a recharge (you need to hit ennemies with your bullets lollipops to recharge). And the limited range is actually on purpose. I didn't want a full screen clear & rather encourage a skill shot. With the right placement you can often clear most of the ennemies with it.

Thanks for playing & for the feebacks :)

Submitted(+1)

I'm not usually into this genre but I found this really fun. The sound and particle effects in particular were really great! It's so satisfying when you hit something and they pop and then explode into fireworks! The music track is also killer and everything audio and visual is just slick as hell.

Theme use was clever, it was tricky to get used to facing the other direction that I'm used to, although I'm not sure it changed the gameplay or strategy in a meaningful way (since you're still shooting at them and they at you). Still the polish on this is perfect and the animal designs are really fun and have a lot of personality!

Developer

Thank you very much ! :)

Indeed appart from needing to get use to the backward layout it doesn't change the gameplay that much. That's why I added the bosses that you have to fight before the minions to make it a bit more interesting & incorporate the theme a bit more in the gameplay.

Glad You enjoyed all the sfx & little polish I added. I'm quite pleased with how it turned out :)

Thanks a lot for playing !

Submitted(+1)

That was incredibly fun, the transition screens, the epic audio and sound effects, everything was just so good. I also have no idea how you made it clear which ones were the bosses, but still managed to have a normal difficulty curve. Amazing game, well done

Developer(+1)

Thanks a lot ! Glad you had fun :)

The bosses are bigger, and have their own life bar that pop in the top left of the screen. They have more complicated shooting patterns &  It's also the first time you encounter each animal type.

The minions are smaller & spawn in waves.  :)