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(+1)

Thank you ! :)

I agree for the scoring, it's indeed often a must have for thoses kind of games but I couldn't figure out one that would be relevant. Since every play is identique It would always end up with the same score and a timer score didn't seem very fun so I just discarded it.

For the tailwhip, it's not really a cooldown, it's more like a recharge (you need to hit ennemies with your bullets lollipops to recharge). And the limited range is actually on purpose. I didn't want a full screen clear & rather encourage a skill shot. With the right placement you can often clear most of the ennemies with it.

Thanks for playing & for the feebacks :)