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A jam submission

Territory TiffView game page

Take back your territory
Submitted by SeparateElf โ€” 12 hours, 7 minutes before the deadline
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Territory Tiff's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#883.4673.467
AUDIO#993.3333.333
CREATIVE#1123.4003.400
OVERALL#1533.1333.133
VISUALS#1693.1333.133
FUN#1762.8672.867
EASY TO GET INTO#1823.2003.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
To move on to the next level you must go into the territory at the top for a collective 10 seconds each level

What was the size of your team?
2 people one for music one for the rest

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://seperateelf.itch.io/ https://www.twitch.tv/separateelf Made game art and mechanics Person who made the music has no links to attach

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Comments

Submitted(+1)

The music hits the spot.  Concept is awesome. Cant click on the Play butt had to figure out you need to be with the ship on it, but nice game.

Developer(+1)

Thanks  for playing i glad you enjoyed my friends going to be happy about the music complement. I probably should have explained the button thing i had did it cause it was the easiest way to have it work with controller and keyboard with out a bunch of extra work.

Submitted(+1)

Fully understand for the controller, just write it in the description later.

Submitted(+1)

Very cool idea for the 10 second theme! All levels can be cheesed by staying in the top corners where you can't be touched, so you may want to change that later :P but other than that good job!

Developer

Thanks for playing glad you liked it.I had noticed the corner thing before uploading it but couldn't think of a good way to fix it without messing with overall feel i figured not to many people would notice.

Submitted(+1)

It's a cool idea and visuals are solid. Unfortunately the game is a little difficult, because the red zone is super small and I don't have supernatural reflexes to avoid getting shot from 5 pixel distance, but since death doesn't work it's forgivable :)
I think the store is a cool idea too, I farmed money to get colours I like and then played normally.
There is also very little feedback when getting hit.

Developer(+1)

Thanks for playing I had originally planned to add some screenshake when you get hit but ended up forgetting until reading this comment.

Submitted(+1)

I'd suggest to ask Skyan and/or Hammy to see if you are allowed to upload a version that doesn't have death disabled :)

As for actual feedback, not much new compared to the other comments: I liked how the game looks and the idea but not sure if having the red zone always be on that part of the screen was the correct decision as the rest of the screen is now kind of wasted space.

Developer

Thanks for playing i think personal I'm just going to wait and upload the fixed version after the jam is over because I'm not the biggest fan of messaging people and and the game can still be played even with it and the red zone staying in the same spot was something i though about changing but decide to add the shop and money to give some reason to not stay only at the top of the screen.

Submitted(+1)

It is a really cool game and idea :) I agree that the risk/reward implemented is very nice and makes the decision-making and strategy more interesting. Although, I got a bit lost on how to use the money and also how do I die in the game. In any case, great work :)

Developer(+1)

Thanks for playing for how to use the money if you go into the shop and click trough the arrows the same way all the others work and go over the skin you can select it and buy it and the health is a issue that i uploaded the wrong version that i had been using to test some of the later levels.

Submitted(+1)

This was fun and a cool idea!  Interesting risk/reward having to go into the enemy zone to progress but then collecting cash in the easier (but still intense) area.  I liked the music a lot too!  Great work! :D

Developer(+1)

Thanks for playing I'm glad you like it i wanted to make sure there was some reason to not just sit at the top of the screen.

Submitted(+1)

A nice idea and interesting bullet patterns. I like the "stay in a zone to progress time" mechanic but I'd rather have it be zones spread around or moving. Being near a spawner can feel pretty random when you get hurt and it feels like the rest of the screen is just wasted spacee.

Developer

Thanks for playing I did consider having the zone change after x number of levels but decided against it because I wasn't sure if it would feel as nice when trying to be implemented during the time of the jam.

Submitted(+1)

Pretty fun, it's a shame you uploaded a version with death disabled. Also, the top of the screen bug mentioned in another comment (top right, for me) persisted all the way until the green enemy spawned, before that I was able to completely avoid all damage. 

Developer

Thanks for playing I didn't know about a spot in the top right I knew about another spot but i was so small and didn't always work he only way i could think of to have gotten rid of it would have messed up some other things.

Submitted(+1)

I'm unsure how your engine works, but the best way I can think of is either a collision box that prevents the player from getting up in the corner, but the enemies can still move back and fourth, OR have the top of the screen shove the player back a bit if they get too close. 

Submitted(+1)

I like how fluid the controls feel, was a little difficult to avoid the projectiles while staying in the red area but overall a very cool game!

Developer (1 edit) (+1)

Thanks for playing I guess I probably should have added a mode that made the zone a little bigger to make it a bit easier.

Submitted(+1)

pretty buggy, but still enjoyed it

Developer

Thanks for playing I'm glad you enjoyed it I tried to get rid of as many of the bugs I saw.

Submitted(+1)

Great job! I did want to mention, I think if you fly to the very top of the screen, you can't get shot.

Developer

Thank for playing the game I did notice the top of the screen thing but I dint fix it cause it only works for the first level really

Submitted(+1)

Really snappy and smooth controls! Loved the song also, only one question, why am i still alive when the life gets to 0 hearts?

Developer

Didn't realize til just now the version i posted has the death disabled that i used to test some of the later levels easier I'll have to upload the correct one after the jam is over. 

Submitted(+1)

it is allowed to upload critical bug fixes, which I think this would count as. Try to contact Skyan or Hammy if you want to be sure (I'm not a host) :)

Developer

Thanks for the info i think I'm going to wait until after the jam to stay on the safe side I think most people realize looking in the comments what happened.

Submitted(+1)

Very unique concept and a challenging one for sure. The controls are a bit floaty / acceleration based which made it hard to be precise, but since the zone is fairly small it wasn't too bad. 

Developer

Thanks for playing I'm glad you enjoyed the keyboard controls were a bit slap together i put a lot more focus into the controller controllers and didn't test the keyboard ones all that much.

Submitted(+1)

Ah, that would explain it lol!
Maybe I'll plug my controller in and give it another shot then :)