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A jam submission

Soul CrisisView game page

Our Submission for the Bullet Hell Jam 2021
Submitted by Wysteria Games (@WitchsNestGame), Arc96, Em54, redzaremee, Necrowl β€” 5 hours, 1 minute before the deadline
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CriteriaRankScore*Raw Score
EASY TO GET INTO#2023.0003.000

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?


You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Your attack takes 10 seconds to charge and fire

What was the size of your team?

Please credit the resources that you used during the jam (if you used any)

Credit all team-members that worked on this project (you can link

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Viewing comments 23 to 4 of 23 Β· Next page Β· Last page

Looking and sounding really good and polished!

It's way hard when the laser come from every direction ( the big straight ones ).

It should be more readable in advance?

I love the talkative boss, and the act of charging feels satisfying :)


Nice game but is really hard


Great visuals, really god gameplay idea and audio is amazing! I loved the little story elements during the playthrough. It may be a bit hard, but I had a lot of fun playing it. Also, really interesting incorporation of the theme. Great job!


Great art, neat gameplay idea, good sound! However, this game is way too hard. The player gets no time to react to the lasers and it feels like rng whether or not you get hit by them. Overall very engaging and pretty game!


It's really hard :P Classic way to take on the genre, very well done and the personality the antagonist adds is a nice touch ^^


So there is the possibility that I'm just really, really bad at bullet hell games...either way, I found it really hard and died many times before giving up and being sad :( 

But it looks and feels really good, and the audio rounds it up so good. Really cool!


The game is good, but it's kinda frustating. 

The Charge could decrease less when not charging, and more when you take damage, and the lasers could draw a "Line" before they shoot, so you can know where to avoid to be


watched a guy chop a tree down using a spoon, I wanted to emulate his emotions in  game form >:D


You're so evil

I like it >:D


quite difficult to charge with the lasers going ham on you


That's Baloney

... and before u correct me, yes I know its a sausage -_-


Really cool game! Having to choose between charging up and moving fast is a great mechanic, and I really like the villain; her smug expression along with the text effects gives the game a lot of personality.


I mean, who doesn't like being looked down upon by  smug lady ( Ν‘Β° ΝœΚ– Ν‘Β°)


*Extremely* good-looking game with very tough patterns; I echo other commenters about those lazers -- they're fine for the most part as they're predictable. But there's this one pattern, I swear... ;)

In all, some amazing work going on here. An aesthetic to die for (probably by lazer). <3


hahaha in hindsight I probably should have thought of that,  considering I've only cleared the game 2 times out of a possible 50+ tries Β―\_(ツ)_/Β―


Ouuuuch. I mean, it's a damn beautiful game tho. <3 


Enjoyed this one quite a bit, I think that it would really shine if the lasers had better attack telegraphing


Loved the art style, so clean!!GL bro xd


Pretty nice, I like the art and also how the bullets and lasers are shot along with the music.  The lasers should have better anticipation (such as indicating which laser is about to shoot and which laser will shoot first). I'd like if the attack had more of an impact on the antagonist so it would feel more satisfying to finish filling the attack bar.


honestly the attacks matching the music was pure coincidence :P hahaha
and thanks for the suggestions ill try to add those after the jam ends :)


Really cool, I have seen your progress in the Jam's Discord. This game really gives me nice Undertale vibes, and the sprites are really cool. However, the lasers are almost instakill, it would be alright to have more anticipation so the player can predict what's coming. 


yehp i actually decided to add the damage/life system last, so at 5 hours left before submissions closed things went horribly wrong... so its pretty rushed and lacks proper polish, were planning on updating the game after the jam is over since we didn't manage to include some features we wanted, we actually have alot of unused animations D:


The art is so GOOD. Although, it’s a bit too hard! :P -kale


Nice presentation and satisfying player controls, but also rather difficult almost immediately.


Pretty difficult (I'm bad at these sorts of games though), really polished, good art and good fun!


Super hard, lol. Fun though, and nice art


cool game, art is great and control is smooth. I like the BMG a lot. But it is too hard lol. I guess player need to die a lot of time to remember where to move and avoid the beam. The difficulty might be intended, but a warning beam before it really does damage might be helpful to reduce the difficulty(that's said, if you want to reduce it lol)


haha yehp, I'll try to balance the game once the jam is over :3


Gosh, someone decided to do a Genocide Run. Anyway, awesome game graphics (and also love your logo), sound and nice gameplay, even though this last was really hard. It took me a while to understand that, those 10s don't need to be all the same time, but a sum of periods (without dying in between, of course). Three lives are not that many. The maximum I took was 1 shot and some part of a second bar. :(


somewhere along development I must have confused suffering with fun... and thats where we are now >:D

Viewing comments 23 to 4 of 23 Β· Next page Β· Last page