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A jam submission

I Have CrabsView game page

Bullet Hell where you protect a small colony of crabs.
Submitted by 8Bitme, Bo (@bo_fulgham) โ€” 2 minutes, 55 seconds before the deadline
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I Have Crabs's itch.io page

Results

CriteriaRankScore*Raw Score
CREATIVE#134.4764.476
VISUALS#1063.6673.667
OVERALL#1183.3333.333
THEME#1403.0483.048
FUN#1543.0003.000
EASY TO GET INTO#2152.9052.905
AUDIO#3011.3811.381

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Enemies spawn every 10 seconds.

What was the size of your team?
2

Please credit the resources that you used during the jam (if you used any)
unity & aesprite

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Jeffry Herzog
Bo Fulgham

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Comments

Submitted

I like the idea, but it's just really slow going.

Submitted(+1)

So cute! We need more cute things lol. I like how instead of dodging the bullets, this game has you block them and move things. I haven't seen anything like this concept before. It's great and I hope we can see more

Submitted(+1)

My best score is 584! Very cute game, loved wielding my crab friends to destroy the alien menace!

Submitted

Very interesting idea to have you move objects while being unable to shoot and really cute visuals! The pacing was a little slow and the game would have really benefitted from having some music and at least basic sfx for audio feedback, but I think this could be polished into something really cool! :D

Submitted

Great idea to combine bullet hell and tower defense! It was a bit confusing at first, but I understood what to do pretty fast, some sound effects would also help, but overall, it's cute and plays really well. Great job!

Submitted (1 edit) (+1)

I also picked up on the tower defense connection, I really like that idea! I agree that the game pace could be sped up. My suggestion: rather than the enemy spawn rate, I think increasing the crab bullet speed/rate would be good, the enemies can still be slow though ;) Overall, very cute idea and very unique!

Submitted

Really unique idea to create a Bullet Hell and mix it with tower defense and it's looking good too. UI is small but I could ready everything. Sadly, the game pace was a bit too slow for me and especially in the beginning it was a game of patience till things eventually started becoming more intense.

Developer

Sorry about that! I actually forgot to change the spawn rate back to normal and then the game was locked! Glad you thought it was interesting, we did too!

Submitted(+1)

An interesting combination of bullets, crabs, and tower defense. Nice ๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€

Submitted

that title...lmaoo xD this game took me a min to understand but it's unique and fun!  nice work!  

Submitted

Really cute visuals, but the UI is reaaaally tiiiiiiny. Almost didn't think there was some sort of tutorial there for a second.

Developer

Sorry about that! We didn't get around to starting until Tuesday and missed the UI anchor/scaling. โ˜น๏ธ

Submitted

Bit confusing at first, but I got it after a while, things could be bigger tho.

Submitted(+1)

The name was scary at first but I decided to give it a go. This is a great idea! I was ready to quit after dying the first time but then i figured out what the controls were doing and how i could set up my crabs in different spots. Really cool idea. Nice job!

Submitted

I love the concept, a little hard to understand the objective at first, but then I got it pretty quickly. Great Job!

Submitted

This game is amazing. I did not understood immediately how to control the crabs, but when I realised that I had to keep pressing the left of right button of the mouse to move and rotate (while moving the player) it was a lot of fun. Great job!

Submitted

This is so cute and original, I love it so much. My only complaint is things seem to move a might slow. I realize you might've done this for balancing reasons, but it does feel a bit like the game is moving through molasses.