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Gambsmoore

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A member registered Jun 08, 2019 · View creator page →

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Budget cuts

This is very good game from very good developer Chris Man which is his real name and not a pseudonym. 

Ehehehe he is the easiest of the bosses ;) 

This is REALLY fun. I think possibly the best use of the theme in the entire jam. Excellent job. Bonus points for incorporating the music into the time limit! 

Very unique idea, it's very tough to weave through bullets because your character is so slidey, but it's not unbearable, and still fun! Good job on the music too! 

Yo this is sweet!! The art has a super satisfying Risk of Rain 1 vibe, which I am very into. Sound effects are nice, not harsh, same with the music. the movement is a TINY BIT floaty but that's not so bad. I feel that it could be massively improved with just... gamepad support. 

Also one of the bosses spawned in and immediately shot and kill me which was awfully rude, but I suppose I should have just... not been standing there. Anyway, awesome game, great job. Proc Gen bosses are cool as hell. 

I'm unsure what the point of writing the code into the computer is, can you get more time, or something? Or more life? The combat is fun, it took me a couple minutes to figure out I'm suppose to just run into stuff (usually a bad thing in bullethells) The movement being fast feels good because of this, but the camera tends to lag behind a lot, especially if you've just come from the top of the map, can't see more than a few tiles below you. 

WITH THAT SAID, this means you can fix everything with a few variable changes, which is awesome. The game itself is super fun. I'd love to see it taken to another level. 

You read our minds with a lot of these. We've already got online play mostly working (yay, unreal!)and the power ups are going to be a lot more balanced, both in availability and in effectiveness. 

I am not aware of gauntlet, but I'll look into it. Any specific features you'd advise I look out for? I'll probably try to find someone streaming it on twitch or something 

We're working on a full version right now, this whole map thing was super rushed, and not how we wanted it to work, and we're going to be doing... Things... That will limit the power ups sufficiently to not turn you into an instant face roll machine. The current implementation was fun, but not really good long term 

Hmm, alright, I'll try to get a few more people playtesting it with similar monitor specs. Thanks man

VERY HARD. Easily my weakest skill where game development is concerned 

Aahhahahahaha omg

I guess... Technically... Flappy bird is a bullet hell, if you just pretend the pipes are bullets!

Fun idea, I noticed that when I went down to no health, the game let me continue playing until I had picked up a health powerup, and then gone back down to 0 health. Also, it's a bit frustrating when the bullets from the vultures block the only route through the moving walls, but that would be VERY hard to fix. 

...Interesting. What resolution and refresh rates are the monitors in question? Are either of them HDR? 

Yeah, we're batting ideas back and forth about whether or not it's just _too_ ridiculous to scale properly into a full game. Right now we're working on some rudimentary multiplayer and procgen stuff to see what it'll feel like if we tone down some of the powerups and add some progression elements. We both really like the idea of gaining, stacking, and losing powerups at a moment's notice, but there should definitely be a little less... Uhhh... CPU Load? hahahah

If you've got any ideas on that front we would very much appreciate them. 

Also I'm glad you liked it! :) 

Audio is a very easy thing to screw up, especially when you're new. I still screw it up on almost every project I work on, but making mistakes is the best way to learn! 

I was having a grumpy day yesterday, so I have have been overly critical, I'm sorry. I really did enjoy your game! The artstyle and polish on the visuals was amazing, and I love that you have to switch up playstyles to accommodate for the gun switching. 

Wow this is a trip and a half, I love it! The sheer amount of content jammed into the game in such a short time is very impressive, and I love the artstyle. I wish there were sound effects, I feel that's the only thing this chaos salad is missing 

Can you put your finger on exactly what could be improved or changed? We're playing around with the visuals right now and input would be greatly appreciated! 

CrayonMelon, someone beat your game on hardmode 

I don't know what compelled you to make this but I love it. The way the music exaggerates all your shots so you feel like you're making the best shot of your life every time, the bullet time feature, the graphics, the sounds, everything dude. You nailed it. 

The whole time I was playing this I had a niggling fear in the back of my head that you were going to jump scare me, Scary Maze Game style. 

Fun game, controls are tough, but rewarding. That one stage where there's no guns, just a big long path is annoying, felt like I beat it 3 times before it actually registered. 

Hello yes it is me, I also think the sound is very loud. Awesome art design, but even with the sliders some of the sound effects aren't even affected. They're so... Harsh sounding. Even the music is extremely harsh. 
Also sort of unrelated but the huge banner on your game page confused me and I couldn't find the "run game" button because I thought that was it, and it was just taking forever to load, ahhaha

This is really neat, the sense of progression you get just from surviving because you're upgrading every 10 seconds is really cool, it rewards staying alive instead of killing as fast as possible, allows the player to take it slow instead of going as fast as possible and beating the difficulty scaler. Awesome job. 

Wasn't laggy for me at all, PERHAPS YOU SHOULD TRY THE GAMER BROWSER, OPERA GX! 

Hey, thanks! I'm glad you think so, they were unfortunately the biggest time sink in this whole endeavor 😅

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Neat game, although a bit slow paced for me. The lack of sound effects made it feel quite hollow, and my dopamine receptors cry out for a big "You win!!" text after you conquer all the zones. Very cool concept though. 

Edit: I'm using Opera GX and everything worked great, including music 

Visuals are awesome in this, but the gameplay is way too fast for me off the bat, I can't get into it at all! Although, I suppose, judging by the description, it's only 10 seconds long so that is by design.

Hey, fun game! There's something about a nice mouse controlled shump that makes me feel so powerful. I think gamedeving for so long has made accurate mouse movement one of my only redeemable gaming skills. 

Good job! Very smooth and fun :) 

Wow this is awesome. Dripping with style and polish. Everything felt so fun and responsive. I did have an issue after the first boss, we died at the same time and the game never continued on. But didn't happen second time around. 5 stars guys, awesome work. 

This is super unique and fun! Really hard, because I'm kinda bad at videogames, but I still managed to get through quite a few levels. Awesome job, very cool use of the theme

Wow this is... This is above and beyond what I've seen so far. Excellent use of the theme, not shoehorned or needless or annoying, the graphics are retro but polished, the gameplay is smooth as hell, and the challenge is tough, but not so tough that it frustrates you. Awesome job man, five stars!

Yeah, this seems to be a common complaint. We're thinking the best way to resolve it is make them brighter, easier to pick out on the background, and maybe a tad larger. I'm not sure though. Thanks for playing!! :)

Hahahaha I'm glad you enjoyed it as much as I enjoyed your game! 

Yeah once you stack enough powerups the hard limit on your gameplay is how much of a beating your computer can take. We were gonna do some optimization stuff, but too much work for a one week jam T_T 

Thanks for playing!!

Hahah yes, it is less of a bullet hell, and more of a CPU hell, but thanks for giving it a whirl, and thanks for the kind words!! 

Yeah the health bars started bugging out 3 hours before deadline, and we couldn't fix it 🙃

You think the game's too bright? Like, light sources and stuff? There was a gamma slider in the options to make the game darker, but I'm not sure that's what you mean

Oversaturated?? We thought the colors might have been too dull, and it was hard to pick out what was going on, ahahhaa

Thank you for the kind words <3<3

I had trouble playing as well, the itch.io client just straight up rejects it if you try to use it on there, had to go into the files and extract into a sub folder, which was fine, just kind of frustrating. 

Fun game though, graze mechanic is super fun, and very challenging! 

This was great! I loved the art, and the gameplay, and the music! It all fell really well balanced, not just "screw you" levels of difficulty right off the bat. Vesper kinda just ditched me mid fight, after I had the game paused I shot him a few times and he just left, which was very rude, but I'd probably do the same thing if I was being shot at.