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Can you share your stats and analytics here?

A topic by Bloodmoola created Apr 05, 2022 Views: 18,802 Replies: 120
Viewing posts 21 to 83 of 83 Ā· Previous page Ā· First page
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Stats after making games here since 2022:

Views: 232k

Downloads: 60k

Revenue: $258

Followers: 1,538

(+3)

My stats since 2017 (geez, I didn't know I've been here for so long):

Views: 11.6k

Downloads: 2,261

Revenue: 5€

Followers: 38

https://eufasy.itch.io/

This is beyond terrible XD

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Still better than mine lol

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You've been here for just a year, don't worry and keep up!

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Thanks buddy.

Btw did you try to advertise your assets?

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Advertise? Here on itch.io or in other websites?

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On itch.io.

It worked for me.

Try to post frequently on the community. Like first I only had 2 followers and few downloads and browser plays on my games which were mostly me playing my own game.

Now since I started posting here, I have 15 followers and better analytics( but not that good ).

I also created a YouTube channel but that didn't help at all.

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Well, I tried other places but now I am ignored in a cool variety of social media. Guess I'll give it a try to itch.io community

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Good luck šŸ‘

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Would be interesting to see just out of interest. The highest paid devs on here. Top 5 even

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My stats since 19 June 2022 

395 views

23 downloads

15 followers

$0 total revenue 

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A bit late to the party but...


views: 138

downloads: 38

followers: 5

(+2)

hello everyone

downloads = 117

views = 1070

followers = 8

payments = 7

gross revenue = 13,50

profile https://virtualplaystudios.itch.io

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Stats since May 17, 2023 (date of first title published) :

56 views

5 downloads

2 followers

$0 total revenue

https://teknologicus.itch.io

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Stats on The Wizard my game

728 Views

125 downloads

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1022 views - 226 downloads - 9 followers -  $00 cash (only have one thing that is indexed atm, wow they are slow)  also mostly assets that i have available as free for most part for donations up showing. 

also, if you follow my stuff --  Free PREMIUM MaeLee-Unreal-Blender-Unity w/unreal project by repeatloader (itch.io)    is free for the next two days, grab it if you want it.  Ill be putting something else up in its place when i move it to the netherworld of unindexed.

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551 views, 88 downloads, 34 web plays (I only have web games available rn).

just 3 followers

link? is https://ozaki-studio.itch.io/ good?

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23 views on my browser game Battle of the spirits!

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Just under 10k views 

1400 downloads

$71

I have so small data. 674 views, 7 followers, 91 downloads, 2 payment and $6.99 gross revenue. https://interestick.itch.io/cs

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Been here for two months, posted two short browser game-things. 153 views 51 browser plays 1 follower 2 downloads, which I don’t understand, because I don’t have any downloadable content $0 and will stay that way unless I decide to accept payments at some point https://dreamswithopeneyes.itch.io

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For my electronic logic puzzle game : https://owildescar.itch.io/electrocraft
, uploaded to itch 2 month ago, I have  416 views

238 views, 81 downloads, 2 ratings, 4 collections... Not much but at least it's something

(1 edit) (+1)

my game fire bender has 479 Views and 26 downloads!

keep em coming

eoh01.itch.io/firebender

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After 40 days on itch, I have 1282 views, 81 downloads, 690 browser plays, 3 USD. Very grateful for the support!

This seems interesting. It's kinda hard to get context if my downloads and such are below or above average for this site, so it's interesting to see.

About 60 or 70 usd from my two games ( their both free  so I'm not expecting riches here)

3892 views

444 downloads

62 followers

Kinda would be cool to get more downloads and feedback mostly, especially when I just updated my game, but from what I understand games don't get boosted in the search/recomendation unless it's a new game or a release of a work in progress game, right?

I've definitely seen some games get a big boost long after they were released. Could be they're boosted after a period of interest.

Do you think that happens because of insite stuff? Or maybe it's just the case that people promoted their games somewhere else and simply got more people to click on the game link wherever it was posted?

Probably the second one- or maybe some streamer drew attention to it.

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Heyo! Here are my stats (I am a TTRPG dev btw). I was REALLY grinding it out on Twitter until I left, so that’s why it’s so high. If anyone wants to ask me a question on tips, lmk! Just know that I am VERY proud of every single person here making a game. Y’all have created art, and you should be proud!

$3,379.86 Gross Revenue

332 Payments

52.7k Views

25.8k Downloads

376 Followers

Also, keep in mind I have made a lot of games and most of these downloads come from jams I’ve joined!

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Wooooah :0

Ty!!! A lot of it was marketing day in and day out which I don’t do anymore because I have chronic fatigue now, but if you’re up to the grind and making connections, you can do it too!

This also through 2 years, so it’s not a short amount of time

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Got any tips for getting your games out there?

Tbh, marketing the heck outta yourself, participating in game jams and weekly events on social media, and meeting other game devs and collabing there are all great options!

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solid my friend well done. 

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I wanted to post earlier but I was a little self-conscious of my analytics...

549 views

119 downloads

42 followers

Of course, I am always open to feedback (and giving it!) for my two games (mostly this one): https://wasabiiii.itch.io/grass-elemental-demo-demo

Just under two months on this glorious site for me, and I've played so many great games, met so many cool devs. Let's keep up the good work :D

169 Views

25 downloads on my game Miralla!

(1 edit)

Š—Š°Š³Ń€ŃƒŠ·Š¾Šŗ 0

ŠŸŃ€Š¾ŃŠ¼Š¾Ń‚Ń€ 243

Š˜Š³Ń€Ń‹:Desert in Blood,Kill all Zombie

Мой ŠæŃ€Š¾Ń„ŠøŠ»ŃŒ Rachel1

I have been uploading games and assets to itch for about two years

70 follows
64,678 views
1,542 downloads
$43 gross across 10 payments

I typically just make game jam games and try to focus on a new mechanic that I haven't dealt with yet.

(2 edits)

151 Views

23 downloads

on my game System GT (space sim)

1390 views

106 downloads

347 browser plays

(all times)

237 views

115 downloads (most  of them are mines for testing🤣)

1 dollar revenue from  an unknown  :)
My game is Endless Money :)
https://foxbandykoot.itch.io/endless-money

3,871 Views, 327 Downloads, 17 followers, 23 following, Payments and Gross rev both at 0 (Cause everything i do is free for now), 113 Posts, 10 Topics.

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I've been uploading content to itch since December 2022. I have 6 games all playable in browser and 2 Godot shader assets. All are free so no revenue.

Views: 1310

Downloads: 253

Browser plays: 132

Followers: 9

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I'm kinda new to Itch in terms of popularity so these stats are mainly from Fear Assessment on its own

$2,461.01 Gross Revenue

1,910 Payments

193k Views

18k Downloads

430 Followers

$131 gross rev

47 payments

52.2k views

16.7k downloads

159 followers

Man if I was a more active dev I could be doing so much better šŸ˜…

787 Views

134 Downloads

on my game The Wizard

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My Stats. 1K+ Views, 143 Downloads, 4 Itch Followers


Page Link - https://theofcmedia.itch.io/

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Oooh! An analytics page! Joy~

Thanks everyone for sharing their stats! I personally like these things - they're usually quite telling of what the user base usually browses for. It's hard as nails to get other devs to share their stats and analytics, so thank you for this!

Anyway, I guess I should share mine to add to the pool... let's see...

As of this current post:

Years on site: 2

Games: 9

Asset Packs (PNG Graphics): 11

Views: 112,658

Downloads: 6,840

Followers: 466

Posts: 155

Topics: 2

Browser plays: 38,296

Platform: If it helps, all my games have browser-based or have browser-based versions. I'd noticed an uptick in site visits after I enabled web-based versions for my download-only stuff some time back.

As for activity: I'm inactive for months on end, and tend to upload stuff or post devlogs and comments in random spurts before going quiet again. I do try to promote on social media sometimes, but nowadays I barely do that since it doesn't seem to make any difference.

Nature of games: They're anime-style romantic gay visual novels aimed at a primarily female demographic. (Edit: By "female demographic" I mean me, myself and I. My VNs are made to my own personal tastes, lol)

That's it! Thank you again everyone for sharing your stats - I was clicking through your profiles to view them, if you don't mind. Cheers~

Im almost at 1000 downloads on my games and tunes!

only 12 left to 1000 downloads!

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$135.50 gross revenue 

10 payments

13.3 k views

2548 downloads

84 followers

most of my money came from my assets and tools

i got 1006 downloads on my games

i like it very much!

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Update, itch.io User since 2019

https://jitsukoan.itch.io/


Views ~1.200.000

Downloads ~144.000

Follower 2.528


Channel Theme:

RPG Maker Games, mostly Free

Game Assets, mostly Free

Lewd Games, mostly Free


-Own Games: 8

-Reworked & Published 

Games from friends: 5

-Assets: 11

-Artbook 1

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I got almost 10000 views on my projects!

thats a lot of views.

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13.2k Views and 1,471 Downloads on my projects so far!

258 views

9 downloads

4 followers

$0 total revenue

https://teknologicus.itch.io

My stats are: $6 Total rev 2 Payments 779 Views 89 Downloads 13 Followers

I only publish assets, all of them free except for the last one which i decided that i would do a paid version and it didn’t really turned well haha. Let’s see how I’m faring in some time! Here’s my page: https://goblin-enjoyer.itch.io


Half of those downloads are probably just me testing my game on my laptop let's be real.

Here are my stats after publishing 3 trash games.

I've been on Itch for 4 months.

Views : 218

Downloads : 38

Followers : 1

Revenue: 0.00€

I VE HERE FOR 1 WEEK 

I create pixel art game asset for low price or free

FOLLOWERS  =  6

VIEWS  =  72

DOWNLOADS  =  7

PAYMENTS  =  0

GROSS REVENUE  =  0

Deleted post

I uploaded my first game approximately a month ago  (free with donation)

$16 gross revenue
5 payments
247 views
87 downloads
6 followers
2 ratings
2 comments

I'm very grateful to people who donated, I never thought someone will give money for it. Hope they all enjoy it. I'm working to improve it and add new features as often as I can.


(+1)

the stats of my game (Inside House, To die would be preferable by firedot (itch.io))

$3.88

Gross Revenue

3

Payments

87

Views

6

Downloads

1

Ratings

2

Collections

2

Comments

59

7d Impressions

10.17%

CTR

(1 edit)

Hello folks!

I am almost a solo developer. Sometimes a friend of mine (not a digital artist) joins in to share my madness. We work purely on a hobby basis for fun and relaxation. We have two unfinished games (from the published ones).

https://combat-dices-team.itch.io/myth-landers https://combat-dices-team.itch.io/galactic-showdown

And here are the stats

  • 205 Views

  • 28 Downloads

  • 1 Subscriber (who are you, hero?!)

Now, to shake myself up and not burn out, I started a challenge for myself - to do something exciting in 30 daily devlogs. Of course, I can’t do it every day, but I’m trying. You can follow my progress on the YouTube channel https://www.youtube.com/@CombatDicesTeam

I wonder how you get tens of thousands of views and downloads? Please share your wisdom.

(1 edit)

Released date: oct 4th 2024

Views: 39

Browser Plays: 8

Revenue: 0$

Followers: 3

Feedback: 1

Yeah, tbf I am still not very experienced with all this,  but I think it will soon do better.

https://jashprogamez.itch.io/pop-a-loon


(1 edit)

Factor72
Released 22/09

2,650 Views
15 Downloads
1,790 Browser Plays
5 Ratings
11 Collections
14 Comments
1,704 7d Impressions
0.29% CTR (5 clicks)

The CTR is the worst of all my games. I though I had done a good job for my promo image, but I guess not. Thinking about re working the overal look to make it more appealing

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The CTR is the worst of all my games. I though I had done a good job for my promo image, but I guess not. Thinking about re working the overal look to make it more appealing

i think you have the right idea with the pulsing effect, but maybe show some numbers that multiply to 72 and then cleared. it would be even better if you added flashier effects to the game & capsule. cool game, by the way

Tanks for the kind words :D I was thinking the other way around, the current illustration feel very pushy to me. I wonder if it doesn’t fit with the vibe of other games on itch.

(1 edit)

Update 20 days later :
4,097 Views
27 Downloads
2,866 Browser Plays
7 Ratings
13 Collections
16 Comments
522 7d Impressions
1.15% CTR (6 clicks)

I don’t think the ctr is a good metric, the low volume means it swings widely with one user interaction

I posted 2 games which I completed from tutorials and 3 asset packs, I am planning to launch more asset packs and games in future.

Here are my stats.

I have been on Itch for 5 months.

Followers = 3

Downloads = 57

Views = 361

Payments = 2

Gross Rev = $2

Payment is from my asset pack, 1 is from donation and the other one is from the paid asset pack.

My profile: https://gelidus-canimons.itch.io/

As of todays date i published 5 games here and got:

888 Downloads

87 Browser players

3606 visits

37 Followers

0 payments. (All games free tho) 

I am a (so far) solo developer and have been on itch.io for a couple of months.
I have two games published, one a paid game and one a browser.

250 views

11 downloads (most of them are me though)

55 browser plays

8 followers

$2 Gross Revenue (though the net result will probably be less than $1)

Here is my profile

After being reindexed Lewd Plinko - Hentai Edition now has

11k Views

1,884 Downloads

1 Ratings

Check it out here <----

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i have 140 views,10 followers,1 downloads,7 following,4 browser plays(in a week),195 posts and 11 topics!
i dont know if its okay to be happy with these numbers with 2 months but ig okay!

I've been here for a little bit! And these are my impressions - I'm guessing that physical games maybe suffer a little in the traffic department on this site, my games are tabletop skirmish games, you can download stl files to print miniatures for it (although no one has so far) and the rules are free!

Find Kingdoms of Bog and a current jam game here: https://tipigames.itch.io/kingdoms-of-bog

$4.00

Gross Revenue

2

Payments

200

Views

62

Downloads

0

Ratings

2

Collections

1

Comments

86

7d Impressions

1.16%

CTR

what is gross revenue?i dont have any of thos things

Some kind people decided to donate $2 each to download my game - that is just a cumulation of all my revenue ever, i'm not sure what to spend it on yet. 

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OH NICE!,then congratulations mate!

sorry to ask but,can you tell where can i find the 7days impression anaylatics part?i really want to see it

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Sure, if you go to your dashboard (at the top of your page), then you should see your games, click on the analytics tab on your game and it should take you there.

Sure! My stats are:

  • Gross Revenue: $1

  • Payments: 1

  • Views: 800

  • Downloads: 60

  • Followers: 4

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