I saw this!!!! Holy shite thank you so much! This was absolutely amazing to wake up to 💛💛💛 Much love!!!
EfanGamez
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Fantastic question! I think I inserted that exact implementation of the weapon switching in the recent patch, but I think it got left out. Yes, requiring a shot fired from a weapon swap is the preferred way of play, but as you said, please feel free to mod the game any way you see fit. You can even release unofficial content for the game if you’d like with proper credit and even sell it! Again, thanks SO much for these comments, and I’ll implement them in the Battlemaps update coming next month!
Bah I don’t sweat people bein mean or rude! I know games mean a lot to people! I am a big fan of having community content like mods and such. Think like Skyrim abc how mods make that game eons better. Doesn’t mean people hate Skyrim, in fact I think it enhances it, and that’s how I view if anyone does any community content or homebrew with my games.
Also, after seeing people really liking Disk Masters but yearning for a bit more clarity and/or depth, I’m heavily considering a second edition now. Out of all my titles people seem to be passionate about this one the most, even if I consider it a sort of flawed, but cute and fun game I made.
I love getting these kinds of comments because it shows people care about what I make beyond a simple download. I would rather have someone have critiqued my game having read it than a passive download of appeasement.
Much love to you, and I hope you check out my other games! Wrath of the Undersea, Tales from the Aerosphere (minus one key mistake I made in lore explanations), and especially GRIM, my recent game! GRIM is by far my most polished game yet, so check that out if you snagged the bundle, or better yet, snag a community copy, or even better than that, purchase it 😂💛
That’s a good point! Again this was super early in my design process so it’s a bit far back in my memory, but I think I’ll make the pricing reflect that from now on, or even hide the original game so that it stands as the basic game.
I plan on possibly revamping Disk Masters to address some issues it has, but my later games have that sort of edge that I think my earlier titles, as all early titles do, lack.
Thanks for your concerns! If you feel inclined to do so, please homebrew, add, or so anything you’d like if you decide to play it! That, or you can even release your own official expansion / homebrew with appropriate crediting!
Thanks for the comments, and Happy Halloween!
Thank you SO much for these questions! I absolutely love talking about these things!
I think this is a super cool idea, actually. Like sometimes people will just end a turn just scooting to the left or something, but this kinda adds something USEFUL to do when there is no more options.
I think this is an excellent homebrew rule, and MAY be added in the future (with credit). That’s a really interesting thing in game design that has come up; what to give the player in instances where nothing is occuring, and I think this fits amazingly.
If and when it is patched in, please feel free to mod the game with this excellent suggestion! I LOVE when people homebrew things with my games; it shows that people care about what I created!
Great question! With the release of GRIM, a lot of these terms have been clarified, so let me borrow some language!
Disadvantage: Multiple coin flips. If any are Tails, you fail.
Advantage: Multiple coin flips. If any are Heads, you succeed.
So if I have just one disadvantage die (should be coin flip, gotta change that), I will flip two coins, and if either of them are Tails, I fail that “roll”. That goes with triple disadvantage as well.
On the other hand, if I have one advantage die, I will flip two coins, and if either are heads, I succeed that “roll”.
Please let me know if that sounds like it makes sense! And you’re not stupid; this was one of my earlier games so it’s language is a tad bit rough!