Like time wise? Id probably say 4 seconds in real time. However, that’s kinda flexible. Lemme know if I need to clarify!
EfanGamez
Creator of
Recent community posts
Heyo! So there’s no supplements, BUT my other game, GRIM, would scratch that itch for you! Here’s a link: https://efangamez.itch.io/grim-retro-fps-ttrpg
It’s inspired by Quake where this one was inspired by DOOM. Thanks so much for the support!!! <3
Heyo! Thanks for the question! Gonna note this too.
Basically think of it as a d6 roll of advantage or disadvantage. If you have advantage, flip again, and if you get a single success you succeed. Disadvantage is the opposite way, and reduces your advantage by 1 per stage of disadvantage.
Say I do +3 advantage with my weapon, but because of something, I also have 1 disadvantage. That reduces to 2 advantage, meaning I flip two coins, and if any of them are heads, I succeed.
On the flip side (lol), if I have 0 advantage on a weapon, but now have 1 disadvantage, I flip 2 coins, and if any of them are failures, I do not succeed.
I need to go back and explain this because I can easily see how this can be confusing without a proper explanation. Thank you for your patience! <3
Heyo!! I’m gonna say probably not for this game jam. I do think starting a zine jam would be a lot of fun!
Nevertheless, please feel free to tag me in your release so I can give it a read! I am a writer too so getting into zines is up my alley :0
Don’t let this stop you though! Let that creativity shine! I believe in you!
Sending you love and courage! 💛🏳️⚧️
Fantastic question! I think I inserted that exact implementation of the weapon switching in the recent patch, but I think it got left out. Yes, requiring a shot fired from a weapon swap is the preferred way of play, but as you said, please feel free to mod the game any way you see fit. You can even release unofficial content for the game if you’d like with proper credit and even sell it! Again, thanks SO much for these comments, and I’ll implement them in the Battlemaps update coming next month!
Bah I don’t sweat people bein mean or rude! I know games mean a lot to people! I am a big fan of having community content like mods and such. Think like Skyrim abc how mods make that game eons better. Doesn’t mean people hate Skyrim, in fact I think it enhances it, and that’s how I view if anyone does any community content or homebrew with my games.
Also, after seeing people really liking Disk Masters but yearning for a bit more clarity and/or depth, I’m heavily considering a second edition now. Out of all my titles people seem to be passionate about this one the most, even if I consider it a sort of flawed, but cute and fun game I made.
I love getting these kinds of comments because it shows people care about what I make beyond a simple download. I would rather have someone have critiqued my game having read it than a passive download of appeasement.
Much love to you, and I hope you check out my other games! Wrath of the Undersea, Tales from the Aerosphere (minus one key mistake I made in lore explanations), and especially GRIM, my recent game! GRIM is by far my most polished game yet, so check that out if you snagged the bundle, or better yet, snag a community copy, or even better than that, purchase it 😂💛
That’s a good point! Again this was super early in my design process so it’s a bit far back in my memory, but I think I’ll make the pricing reflect that from now on, or even hide the original game so that it stands as the basic game.
I plan on possibly revamping Disk Masters to address some issues it has, but my later games have that sort of edge that I think my earlier titles, as all early titles do, lack.
Thanks for your concerns! If you feel inclined to do so, please homebrew, add, or so anything you’d like if you decide to play it! That, or you can even release your own official expansion / homebrew with appropriate crediting!
Thanks for the comments, and Happy Halloween!