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EfanGamez

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A member registered Aug 21, 2021 · View creator page →

Creator of

Recent community posts

I saw this!!!! Holy shite thank you so much! This was absolutely amazing to wake up to 💛💛💛 Much love!!!

This was amazing!!!!! <3

Thanks for the message! Much love, and I hope you get enough funds for the surgery! 💛

Queer peeps stay winning continuously and forever

This looks SO cool omg. Kudos to you on making such a great and faithful adaptation! <3 (also, the MTF character sheet is so validating, thank you!!!)

Thank you SO much! I’ll be fixing these in the next update coming soon-ish! 💛

A game filled with personality, humor, and kickass combat. Haven’t playtested, but the game itself seems amazing​ and stylish. Thanks for listing my games as inspo; I’m honored!

Fantastic question! I think I inserted that exact implementation of the weapon switching in the recent patch, but I think it got left out. Yes, requiring a shot fired from a weapon swap is the preferred way of play, but as you said, please feel free to mod the game any way you see fit. You can even release unofficial content for the game if you’d like with proper credit and even sell it! Again, thanks SO much for these comments, and I’ll implement them in the Battlemaps update coming next month!

Noted! Thank you so much for letting me know, and yep, that’s it! Lots of name changes lol.

The only difference are the mainline mythic monsters! The expansion also contains a new mechanic involving ultra powerful moves!

Feel free, also, to modify the rules or mechanics, and, if you’d like, add some player-character stats from other systems to spice up character interactions!

Heyo!

I would absolutely love to do this! Even if we just make one level, I think that would be so dope!

Feel free to email me at ehreynolds1221@gmail.com for further talks, and I’ll add you on Discord!

This is so rad omggggggg. Thank you so much for this submission!!!

Amazing!!

This is SO GOOD!!! A proper expansion with great enemy design, killer weapons that will melt faces (literally), and items that not only add to the player’s lethality, but also to their roleplaying depth as well.

If you liked GRIM, give this a look!

Bah I don’t sweat people bein mean or rude! I know games mean a lot to people! I am a big fan of having community content like mods and such. Think like Skyrim abc how mods make that game eons better. Doesn’t mean people hate Skyrim, in fact I think it enhances it, and that’s how I view if anyone does any community content or homebrew with my games.

Also, after seeing people really liking Disk Masters but yearning for a bit more clarity and/or depth, I’m heavily considering a second edition now. Out of all my titles people seem to be passionate about this one the most, even if I consider it a sort of flawed, but cute and fun game I made.

I love getting these kinds of comments because it shows people care about what I make beyond a simple download. I would rather have someone have critiqued my game having read it than a passive download of appeasement.

Much love to you, and I hope you check out my other games! Wrath of the Undersea, Tales from the Aerosphere (minus one key mistake I made in lore explanations), and especially GRIM, my recent game! GRIM is by far my most polished game yet, so check that out if you snagged the bundle, or better yet, snag a community copy, or even better than that, purchase it 😂💛

Yeeeeep! I take after Monster Rancher in that regard. I always am a big fan of not-so-apparent builds that end up working like a charm. Stall builds are really fun, I’ve noticed lol. I’m so happy you enjoy it!

That’s a good point! Again this was super early in my design process so it’s a bit far back in my memory, but I think I’ll make the pricing reflect that from now on, or even hide the original game so that it stands as the basic game.

I plan on possibly revamping Disk Masters to address some issues it has, but my later games have that sort of edge that I think my earlier titles, as all early titles do, lack.

Thanks for your concerns! If you feel inclined to do so, please homebrew, add, or so anything you’d like if you decide to play it! That, or you can even release your own official expansion / homebrew with appropriate crediting!

Thanks for the comments, and Happy Halloween!

Thank you for this!

It has some odd wording, but “when it is born” refers to every time the glitch goes into effect. Apologies for the confusion, this game is a bit on the older side!

Thank you thank you thank you!!! 💛💛

Thank you so much!!! I was going to post it but I completely forgot lol. I’m so happy you enjoy the game!

I second this. Truly a creative juggernaut in the space, and someone that inspires me as a dev. I’ll make sure to snag this when I can!

I am SOOO looking forward to that omg!!! Have fun!!

OOPSY gonna change that with the Battlemaps update. Thank you so much!

Thank you SO much for these questions! I absolutely love talking about these things!

I think this is a super cool idea, actually. Like sometimes people will just end a turn just scooting to the left or something, but this kinda adds something USEFUL to do when there is no more options.

I think this is an excellent homebrew rule, and MAY be added in the future (with credit). That’s a really interesting thing in game design that has come up; what to give the player in instances where nothing is occuring, and I think this fits amazingly.

If and when it is patched in, please feel free to mod the game with this excellent suggestion! I LOVE when people homebrew things with my games; it shows that people care about what I created!

Absolutely!!! That’s something I’ve been debating on doing for the Neon Nights and Tales from the Aerosphere games as well. I plan on releasing those both next year!

The GRIM-tober jam is live right now, so if you’d like to make something too, please do!

https://itch.io/jam/grimtober

Great question! With the release of GRIM, a lot of these terms have been clarified, so let me borrow some language!

Disadvantage: Multiple coin flips. If any are Tails, you fail.

Advantage: Multiple coin flips. If any are Heads, you succeed.

So if I have just one disadvantage die (should be coin flip, gotta change that), I will flip two coins, and if either of them are Tails, I fail that “roll”. That goes with triple disadvantage as well.

On the other hand, if I have one advantage die, I will flip two coins, and if either are heads, I succeed that “roll”.

Please let me know if that sounds like it makes sense! And you’re not stupid; this was one of my earlier games so it’s language is a tad bit rough!

Please post any questions here!

Please post any errors encountered in the handbook here!

Please post reviews in this message board!

Thanks so much for including this in my game jam!!! This is sooo gooddd 💛💛

Wow!!! Thank you so much!!! 💛 If you like it, please leave a good review, post any errors in the error thread, and also spread the word! I hope you have an amazing day, and thanks for supporting indie devs!

ERRATA (Please post any spelling / grammatical / mechanical errors to be fixed!)

Dicebreaker!

https://www.dicebreaker.com/games/grim/news/grim-tabletop-rpg-quake-first-person-shooter

REVIEWS / ARTICLES

Kinda! The system is loosely tied to MOURN’s system, but will have a ton of QOL improvements. It isn’t intrinsically tied to the MOURN universe, but just like Quake Champions has Doom Slayer… who knows what shenanigans will ensue?

Tbh, marketing the heck outta yourself, participating in game jams and weekly events on social media, and meeting other game devs and collabing there are all great options!

Ty!!! A lot of it was marketing day in and day out which I don’t do anymore because I have chronic fatigue now, but if you’re up to the grind and making connections, you can do it too!

This also through 2 years, so it’s not a short amount of time

Also, keep in mind I have made a lot of games and most of these downloads come from jams I’ve joined!