Yeah, I don’t totally understand this. You seem to have very accurate speech recognition, and I can’t tell if the robot’s emotions are related to anything I say. Sometimes the microphone snaps on and off unpredictably. More explanation would help a lot but it’s cool.
Of Evernost
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Mouse is working way better for me than previously. Didn’t have time to get as far as I wanted but the dialogue is really helpful (and I appreciated the political commentary there, lol). I think I somehow started in Debug mode with all chores optional so I couldn’t see the list either, though the arrow was helpful. Changing the chores from day to day makes sense and they didn’t feel too extreme for how far I got.
Love the solarpunk theme and the intro (the fact that whoever’s in charge is encouraging the robot to farm :) )! Appreciate the general positivity too (the plants get thirsty but don’t die, at least that I ran into).
I do wonder if the descriptions of the plants might be a little confusing — it seems to me that all the plants get dehydrated at some point, and definitely all of them eventually yield crops, so the percentage chances seem misleading — are they the chance that at any given second or on any given day that plant will need water or yield grain? If so, a “water needs” rating and “speed to yield” or similar might make more sense.
Like the music and the look and feel.
Yeah, great music :), controls felt good as far as I can tell (not experienced in the genre; one callout — on a couple tries I tried to speed up a lot holding down the arrow key and my ship went off the screen to the right so I couldn’t see it anymore, and it blew up pretty quickly — should the camera follow it?). Didn’t quite get through to the end but agree, it’s a good vibe.
Wow, thank you. <3 This is so encouraging. Later parts may be less opaque but I’m incredibly glad it’s evocative and powerful even when baffling (no fear, parts of it are baffling to me too, and it’s much more about the feeling than particular ideas/events). The thing where it exits full-screen with the browser alert was a bug but if it feels like it adds to the experience maybe I’ll stick with it (for the dark lights out bit at least). And definitely hope to keep adding music…
This feels fun and addictive! My top score is 27 so far I think? I like the basic challenge a ton, pacing feels challenging but not so much so I’m overwhelmed (I imagine you’ll get a range of skill levels though, and I’m probably on the lower end), and I think it’d be fun to add info to the score about how much the color confused any given person — I found myself wishing I could find out if I did worse when the words were a different color from what they said than when they were the same). Also agree with p4songer it’d be really cool if you switched it up occasionally, so that sometimes you had to pay attention to the color instead of the words. This was a ton of fun, thank you!
Atmospheric concept (the association between idols/Egyptian gods and plauges make them especially creepy, and I liked the dialogue you were able to add apart from placeholders), also nice for me (very inexperienced gamer) to be mostly able to do the things; I was not able to get through all tasks because I could not find the livestock to bury/clean up when dead, so I was stuck on (I believe) the fifth day. Initially had trouble because I use a touch pad but borrowing a mouse and rereading instructions (hold down the p key) fixed this. Also noticed that the “chop wood” task did not clear from the checklist when I completed it on any of the days I got to, though once I did it I was able to go to the fire. Plagues all seem to do things so far, yay!
I share your excitement about seeing what this is like with assets, too.
Strongly agree this feels fun and good to play with (like the amount of bounce and the speed the cards move at, as well as the way “picking up” a card by clicking and holding tilts it) and looks super helpful to be able to integrate into a game.
It’s mostly intuitive, but I got confused with how the cards come to the front when you hover over them and move when you click or drag them. At first I thought clicking a card not only made that card move to the right but also rearranged which cards were in the front and which were in the back in a confusing way (really, I see now, when I click a card without dragging it, the card moves to the right and I’m hovering over a different card that comes to the front because I’m hovering over it).
Joining late, but, big-picture, I want to improve and expand Jennie’s Room, which is a bunch of TypeScript held together by parcel.js, love, and questionable architectural decisions of which “engine for text-heavy point-and-click games” may eventually be an emergent property (no promises; not a priority).
Specifically, I want to:
- Fix the worst UX issues (cut-off text, handling different viewport sizes, the quizzes)
- Add more music
- Port in my oracle deck from its vanilla-js home
- Start adding tests (unit or e2e or both)
- Add more console logging (fun/informative/thought-provoking Easter eggs)
Here is the itch project page: https://dreamswithopeneyes.itch.io/zines-of-evernost
Instructions
- Print it double sided (portrait orientation), flipping on the long edge (it’s black and white; no need for color printing). If your printer doesn’t do double sided automatically, here are instructions on doing it manually: https://www.instructables.com/Doubled-Sided-Printing-at-Home/
- Cut along the dotted lines
- You should have half-sheets of paper with four pages on each. Fold each half-sheet in half so that the smallest odd page number is on top with the fold facing to the left
- Nest them inside one another with 1 on the outside, 3 inside it, 5 inside that, and so forth
- Staple or sew pamphlet-stitch, like so. Bonus if you add a cover made of cardstock or interesting paper with your own art)
Yay, another conversation, and a great topic!
Have you ever actually tried this? Asking an AI to make what it wants to make? I haven’t, but this makes me want to… Also I feel like there are fairy tales like this; in fact, I think I read one in elementary school where a fairy gave someone a wish and they wished her a very nice day, and something good happened.
It’s hard to say. I appreciated the mix a lot.
I liked the C.S. Lewis shoutout, and I didn’t 100% follow the argument after - will have to come back and try again, but I resonate with the idea that our desire for something transcendant suggests that it might exist.
Also thanks for mentioning my game!!
Well, here’s hoping it is helpful for you! …oh boy, the Magnum Opus is hard to describe. I’ve called it “an abusive agnostic romance with God,” which covers a lot of the thematic material despite how flippant it sounds; in terms of genre, there’s a lot of writing and will be more, and it roughly splits into poetry, very fictionalized magical realist memoir, and fantasy novel, and I’m turning it all into a gamelike thing.
Doing well, though creative progress on my overambitious Magnum Opus is on-and-off-again, which is a frustrating feeling. Have indeed been thinking I should show up but am intimidated by games that require lots of skillful and well timed clicking, haha, so this seemed like the perfect place to jump in. How about you?
This format is really cool, and the content is interesting too; thanks for sharing. Making art does indeed feel like screaming into the void sometimes. Also like the thoughts on pain – sometimes it is saying something needs to be fixed; sometimes it’s just part of our lots in life. Thanks for this, look forward to following along with the rest of the month.









