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A jam submission

physics-based card system 3d demoView project page

drag-n-drop
Submitted by evengy (@theevengy) — 6 days, 3 hours before the deadline
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physics-based card system 3d demo's itch.io page

Results

CriteriaRankScore*Raw Score
Was the improvement free from bugs#15.0005.000
How sufficient was the improvement#15.0005.000
Was the improvement accomplished#44.0004.000
Overall#44.4004.400
How creative was the improvement#54.0004.000
Does the improvement move game in the right direction#54.0004.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Describe the improvement that you have been working for this jam
Was making an asset based on my latest game from GDKO2025 jam.

Describe your game in one sentence
Physics-based card system.

What feedback are you looking for
What features would be nice to add?

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Comments

Submitted(+1)

Strongly agree this feels fun and good to play with (like the amount of bounce and the speed the cards move at, as well as the way “picking up” a card by clicking and holding tilts it) and looks super helpful to be able to integrate into a game.

It’s mostly intuitive, but I got confused with how the cards come to the front when you hover over them and move when you click or drag them. At first I thought clicking a card not only made that card move to the right but also rearranged which cards were in the front and which were in the back in a confusing way (really, I see now, when I click a card without dragging it, the card moves to the right and I’m hovering over a different card that comes to the front because I’m hovering over it).

Submitted(+1)

This feels so satisfying. Really great feeling card mechanic with the dragging/reorganizing. I think a "feature that would be nice to add" would be something like an area on the table where the card can be placed a bit messy. For example in your game Sacrifice, when you drag the card over to the play area, it will just drop right on the center in a nice neat stack. But if you have some margin for a bit left or a bit right of the stack, it would really add to the feeling of "I placed this card there". 

Plus, having a play area capability would generally help with the tool since you almost always need one in a card game like this. Less overhead for the developer looking for this kind of tool, yknow?

Developer

Work in progress...