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(+2)

Atmospheric concept (the association between idols/Egyptian gods and plauges make them especially creepy, and I liked the dialogue you were able to add apart from placeholders), also nice for me (very inexperienced gamer) to be mostly able to do the things; I was not able to get through all tasks because I could not find the livestock to bury/clean up when dead, so I was stuck on (I believe) the fifth day. Initially had trouble because I use a touch pad but borrowing a mouse and rereading instructions (hold down the p key) fixed this. Also noticed that the “chop wood” task did not clear from the checklist when I completed it on any of the days I got to, though once I did it I was able to go to the fire. Plagues all seem to do things so far, yay!

I share your excitement about seeing what this is like with assets, too.

(+2)

Yes, I can't believe that I didn't consider that the plague of livestock (which kills the cow) would render that task unfinishable and softlock the game. Thanks for pointing that out. Thanks for playing! Assets and sound is definitely on my to-do list for next jam.