Yeah, great music :), controls felt good as far as I can tell (not experienced in the genre; one callout — on a couple tries I tried to speed up a lot holding down the arrow key and my ship went off the screen to the right so I couldn’t see it anymore, and it blew up pretty quickly — should the camera follow it?). Didn’t quite get through to the end but agree, it’s a good vibe.
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Solar Drift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 4.600 | 4.600 |
| Was the improvement free from bugs | #3 | 4.750 | 4.750 |
| Does the improvement move game in the right direction | #3 | 4.750 | 4.750 |
| Was the improvement accomplished | #3 | 4.750 | 4.750 |
| How sufficient was the improvement | #3 | 4.500 | 4.500 |
| How creative was the improvement | #4 | 4.250 | 4.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
I submitted this game to another jam, and I decided to submit it to this one to get some more feedback. The jam version of this game had an upgrade system that didn't work at all, which I have fixed in a post-jam update.
Describe your game in one sentence
It's an endless runner with some rogue lite elements.
What feedback are you looking for
Mostly on the gameplay, I know the art and UI is lacking currently.




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