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(+1)

ngl, I was disappointed to see nothing after beating the "distance to go" lol. The upgrades are such a massive improvement to the game. It really feels like you need all of them to win, but they're not that bad in the scale of things to get. I think it only took 10 or so plays to get everything fully upgraded.  Super satisfying system for my completionist brain.

The scaling of the challenge feels good too. Everything feels natural to understand, but is still surprising at first. The biggest shock when playing was when the red asteroids flew in, then slowed down in the middle (I think around 1500 left to go?). This was surprisingly difficult to navigate since the middle is the most optimal place to be. I wish that section had more frequent red ones. Or, better yet, a repeat of the section afterwards with more frequent reds. In my plays, I only got 2-3 that did that before reaching the "end".  Maybe even a section like that with the white ones. Idk, maybe asking for too much punishment lol.

The only thing that I think would really help with the gameplay is a little warning arrow before the red ones come in. Especially when you're slow, some of these feel impossible to avoid. Or maybe with the upgrades, you could add a "radar" upgrade for this functionality. Either something like that, or scale down the speed just a touch to allow for a bit more reaction time.

All in all, this was a super dope game to play. 

(+1)

Thank you so much for such a deep analysis of our game!! It's much appreciated and we'll definitely look into adding a way to better avoid the red astroids in future patches. 


To be completely honest with you, we made it for a shorter jam so we didn't really expect anyone to really win persay? But we'll definitely have to work on a proper win screen!!


I'll make sure the programmer knows since I just made the music for it and help with ideas, so I'll send it over. Thanks again for playing an giving feedback!

The music and art direction was such a vibe. Great job!