Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What are you guys commiting to getting done?

A topic by victordayet created 24 days ago Views: 92 Replies: 6
Viewing posts 1 to 6
Submitted(+1)

Hi everyone, I thought it would be nice to have a place to commit to things for the jam, so here it is :)

I'll go first: during this jam, I want to crunch on my game like never before. By the end of it I want:

  • A finished interaction system
  • A finished dialogue system
  • I want to have an actually clear story written for the game
  • I want a github backup system implemented (I've been working on this game for 1.5 years, so it might be time)
  • A few small things like a setting to disable screen dithering, I wanna start using the actual decal system instead of stupid masked planes, etc...
  • I want the coalition's full layout to be done
  • The concept art for the blacksmith to be done
  • The controls for the gamepad to be defined and the menu for rebinding the controller to be fully functionnal
  • And finally, it would be nice to have more than a single level... SO LEVEL 2 BABY!!!!

Aaaaaaaand that's pretty much it me.

But enough about my game, I'm curious to know what YOU GUYS are commiting to do. Put your ego at risk, commit to things publicly, u know you'll be 10x more productive.

Can't wait to hear about your plans and see what everyone creates! Have a nice and productive game jam, cheers!

HostSubmitted(+2)

I like the idea of sprint planning. Curious to see the outcome of this list 😊

Submitted(+1)

Joining late, but, big-picture, I want to improve and expand Jennie’s Room, which is a bunch of TypeScript held together by parcel.js, love, and questionable architectural decisions of which ā€œengine for text-heavy point-and-click gamesā€ may eventually be an emergent property (no promises; not a priority).

Specifically, I want to:

  • Fix the worst UX issues (cut-off text, handling different viewport sizes, the quizzes)
  • Add more music
  • Port in my oracle deck from its vanilla-js home
  • Start adding tests (unit or e2e or both)
  • Add more console logging (fun/informative/thought-provoking Easter eggs)
Submitted(+2)

Hi, letting you guys know there is now a channel for this in the discord :)

Submitted

Thanks, good to know!šŸ‘

(+2)

I’m just going to try to make progress on my alien exploration game

But more specifically:

1. Improve image taking layout

2. Add more aliens

3. Improve alien interactions with each other to make it feel like an actual world

4. Make the planet bigger, more to explore!

5. Add more environmental factors

6. Simple background and foreground to polish the experience 

7. More polishing

(+2)

I wish everyone the best of luck!