I played the oldest version available, and the newest available to see how far you've come. All in all, the vibes are immaculate here. The art style is super cohesive, the goal is very clear. I can see that with the HQ that you're getting ready to add some story stuff, which is super cool. Can't wait to see what that look like!
Being SUPER nit-picky, here are the improvements I think you can make.
"back" (which I think should be renamed to be a bit more descriptive. Maybe "Main Menu"?) doesn't work when in the death screen.
On the options settings, scrolling the menu with mouse movement makes it really hard to actually select something with the mouse. I think either turn down the speed for that input, or just keep it with the scroll wheel which is more common in most menu systems.
I did find a few enemies glitched in the last area of level 1. This seems to happen most consistently with a reset (maybe something to do with the player spawning in their vision area? Not sure, but just a thought) They seem to see the player, but be stuck in place.
The mid-air controls feel a bit clunky. I love the feel of the “off-ledge slide-mega-jump”, but it feels a little too precise. For example, if I aim my jump a bit too much left, I can't correct by holding "D" to move right. I think having even 10% movement speed mid-air instead of 0 would help a lot in the mid-air movement.
Two slight visual "bugs". The bullet spawns from behind the player instead of from the gun barrel, and clipping into the body of the rat happens pretty frequently. Not real issues, but something to add to the list I suppose.
Again, the game feels great, and the vibes are so strong. I can't wait to see what happens next. Very well done, and excited to see what happens next!









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