Hi, thanks a lot! Here's a link to the game: https://victor-dayet.itch.io/flap-in-3d
victordayet
Creator of
Recent community posts
Hi, really appreciated the overall experience,
Problems:
- The mouses keep attacking the player after the game stops
- The game would benefit from some variety in sound design (random pitch and volume in range for sfx)
- Game needs a little work on the movement, there's a great free "game" from Mark Brown that could help you balance your 3Cs https://gmtk.itch.io/platformer-toolkit - This last advice is probably not that good but I think it would be great to add some silly stuff in the game like laser eyes for the cat or something…
Yesterday, I went home at 6 p.m. and left at 7 a.m. this morning to hit the road. A normal person would have slept, but I couldn't. I had received so much feedback (not that much, but enough to make the game significantly better) that I couldn't do anything but work on my game.
I didn't sleep at all, but I think it actually paid off, and I'm really happy with how the game turned out. Here is the list of the improvements and bug fixing I did yesterday:
- Added A&D inputs to change columns.
- MADE THE GAME WAYYYY EASIER by scaling the bird down so we can see the pipes better.
- Added background music.
- Made the pipes of the other columns disappear when you pass one so you don't die because you changed columns too quickly.
- Added a pause-options menu with sound settings (music and sfx volume bars) and an option for windowed mode.
- Added credits menu.
- Fixed the bug that made you jump when you pressed the left key and were already on the left (same for the right side).
- Fixed the bug that awarded you a point every 50 meters for no reason and made you lose your perfects.
Without all of your comments, I wouldn't have been able to make the game so good, so thanks so much again!
I still didn't have the time to do everything I wanted, so here is a list of things I plan on adding to the game:
- Adding an online leaderboard.
- Adding some variety in environments (meadow, city, volcano, desert...).
- Finding a better fit for the menu music; right now, it feels like it's a fishing game until you press play.
- Adding a menu that explains the controls.
- Remaking the branding and a trailer for itch.io.
- Making an Android version since it is a short game, and the controls are already implemented for this platform (swipe and jump with touch input).
- Optimizing the shader, which requires too much computing power for mobile.
Anyway, please check out the game (even if you already did); the game really feels 10 times better :)
Right now, the chef looks like the left one (kinda) but it doesn't really fits the rest of the art (kitchen aso..) I thought maybe smoothing the chef like in the center would help but if it was intended, maybe using ico spheres instead of UV spheres (right chef) would fix the problem since the tomato is made from an ico sphere too
Hi, it was very nice to play your game. It looks and sounds really good and it's evident that there's great potential in it.
One tiny suggestion would be to incorporate movement with the AD keys but otherwise I'm struggling to come up with any other improvements for the game as it is so polished.
Looking forward to seeing more content exciting content in the future!
Great game! I had a lot of fun playing it!
- The art style is clean (I love the menus)
- The music really fits the game
- The tomato is very fun to control
- The text bubbles add a lot to the game
- Although you can grab them, I find it really fun to just push chefs and make them roll to the put.
You should just try to smooth your models in blender (right-click, shade smooth)
Thanks a lot for your feedback!
- I’ll try to change the speed of the bird when falling, I just don’t want him to feel floaty. Maybe wing animations could reduce this feeling
- There’s a phrase that I didn’t really understand as I don’t speak english so well. I tried to translate it with google but it doesn’t really make sense. “Other rows of pillars distract from the main goal, I would suggest to use them more intensively from the start to "sell" the 3D aspect of the game better.”
- About repetitiveness, maybe a day/night cycle or selecting a random biome at every game could fix the issue? (meadow, city, volcano, desert...) It would take a really long time to do this so I'm not sure if I will. But if I get feedback from other people who think it would be worth the effort, I would definitely work on that!
I’m glad to see you enjoyed the game, an update should come within about 3 weeks so don’t forget to check out :)
Hi, thanks a lot for playing the game! I'm glad to hear that you made it that far :) Most of the people I asked to test it didn't reach 20. Now, about your feedback:
- As the game was meant to be played in really short sessions, I didn't really think about implementing a pause menu, but now that you mention it, it seems pretty obvious that the game would benefit from it.
- For the options and controls, I guess everything should fit in the pause menu without making it too overwhelming. I'm just a bit worried that changing the ratio of the window might completely break the UI, so I'm not sure if it will be something doable. But I will try.
- About the lack of music, I felt like something was missing, I just couldn't tell what! I guess that's it haha. Anyway, I just found the perfect track, so it won't be a problem real soon.
Thanks again for your feedback. I'm not home right now, but I will update the game as soon as I get back :)
Here is my list of possible improvements for your game:
- I didn't really understand the cutscenes until I read the story. Maybe some audio could have helped.
- It is hard to understand why you die. You should definitly add a health bar
- The game is a little too punitive. Sometimes you manage to get to a green surface before dying and you die on it without understanding why.
If there is some kind of health system in the game, when the player gets on a platform, you should give back enough of his health so he doesn't die. Then you slowly fill the health bar as he stays on the platform. - Finally, when you finally manage to move fast enough, you get to the end in 10secs. You should try to make the game way simpler at start and you get to the current difficulty at the end of the game.
Sorry if I was too direct, I like when people are frank with me so I tend to be that way with others. I hope it will at least help you get better at game dev :) Keep it up!
I love the player movement, it is really responsive and I started to get speed at my second game although i don't usually play platformers so you did a very good job at making it intuitive.
If you could improve your game on one thing it is by changing the dotted texture. It is not shocking but it doesn't really fit with the rest of the art style in my opinion.
Anyway really cool game👍
Hey really cool game, there is a lot of potential :) I just struggled when I had to open the door with the key. In this kind of games, people don't really take time to read all the text properly so I didnt know I had to press E. You should probably make the space key and left click do the same thing as the e key at this moment
Otherwise it was really fun to play your game, keep it up