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A jam submission

How Much Dog - Extended!View game page

Grow! That! Dog!
Submitted by WeRGettingCatsAfterTheJam — 11 days, 2 hours before the deadline
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How Much Dog - Extended!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#24.5004.500
Fun#44.0004.000
Overall#223.6253.625
Gameplay/Design#253.5003.500
Graphics#622.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

wow wow wow! for your first ever game, this is so well thought out! great art style, music and a great introduction to controls as the user slowly plays through the levels.

i absolutely loved learning about the different configurations that you could make with the dog to get through the level. My personal favourite was the big brain! ha! using this to climb and reach the ledges was soooo funnny!

The sounds are also great!

if this is the first big game! can't wait to see how the next one looks :D

- Gambit ♟and the rest of the team at Shadowbolt Studios

Submitted

Hi! I got stuck pretty early in your game so I don’t have a lot of feedback yet. I’ll try it again and send you more when the issue is fixed :)

So for now, here’s what I have to say:

Positive stuff:

  • I have never seen anything like the big brain mechanic, it is really original in my opinion and I think you should expand on it
  • The music is great
  • I find it really fun that pressing e makes the dog bark

Bugs:

  • I really suck at puzzle games so here I might just not have understood what I had to do, but I got stuck here and I think it is due to a little programming mistake on your side.

    When I got the gravity upgrade after completing the right side of the puzzle, I got stuck because I couldn’t jump to the middle platforms. I think that the upgrade was supposed to divide the gravity by 2 instead of doubling it. Sorry for assuming this if I’m wrong but I really got stuck here for about 15 minutes and couldn’t figure out what to do. (the button just before the door didn’t seem to work either)

  • Missing collision here on the right side of the player, I fell out of bounds

Things to improve upon:

  • The art style is cool but it could use a little bit more polish
  • I know it’s not the main focus of a puzzle-platformer but the movement felt a little stiff when jumping from the edge of platforms. I feel like it would feel better with just a tiny bit of coyote time
  • The visual clarity isn’t always the best. I often found myself wondering if something was an interactable platform or just something in the background

Overall, this was a very enjoyable experience. I think the game has a lot of potential. Keep working on it, improving stuff, polishing things... and I think one day it might  become a successful game on steam :)