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(+1)

Man, it's so cool of you to have played two versions of the game! All of these thoughtful comments made my day
I already fixed the mid-air controls, the back buttons that didn’t work and renamed ‘em, and fixed the scroll in settings menu - I really wanted to have settings that feel as good as the ones in Shady Knight but the auto-scrolling doesn’t let you do this in ue4 . I’d have to build a custom C++ solution, which I don’t have the skills for. Gotta cut the fat I guess. If everything goes well, except for the slight visual bugs, it will all be fixed in the patch for next month. (the visual bugs aren’t top priority but I did add em to the list for later)

Seriously, thanks again for such kind and constructive feedback. It means a lot, and it helps even more.