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Project Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was the improvement accomplished | #6 | 3.536 | 5.000 |
Was the improvement free from bugs | #6 | 3.536 | 5.000 |
Does the improvement move game in the right direction | #6 | 3.536 | 5.000 |
Overall | #6 | 3.253 | 4.600 |
How sufficient was the improvement | #7 | 2.828 | 4.000 |
How creative was the improvement | #7 | 2.828 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
I fixed the enemy AI, almost finished the map, win/lose condition has been added and a jumpscare
Describe your game in one sentence
coop horror
What feedback are you looking for
bugs, ideas whatever you might run into
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Comments
Not 100% sure, but I think jump is broken? I only needed it for one section of the game (where the stairs are glitched) but I was able to clip the edge enough to grab the item anyway. As far as I can tell, all your improvements worked out! Well done. I love the design of the enemy. The only thing I would consider adding is some fog, or something to lower the draw distance. Right now I can see pretty well without the flashlight. Definitely moving the right direction. Can't wait to see what this looks like after some more level / asset design!
Yeah there shouldnt be a jump but I was working on the stairs and forgot about the deadline lol. I just added some platforms so you could still grab the item. Thanks for playing btw!