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Teknologicus

24
Posts
3
Topics
3
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6
Following
A member registered Apr 21, 2023 · View creator page →

Creator of

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Your videos are funny and educational!  Keep up the awesome work!

Under Linux distributions that fully support current MinGW-w64 tool chains and respective libraries, cross compiling SDL2 app C++ code from Linux for Windows is painless once the CMake file is set up and any platform specific code is #ifdef'd.  I'm on a Arch based Linux distribution, so maybe that has made things easier.

There's also people such as myself that play Steam Windows games under Linux (non-Steam Deck) through Proton...

I use Linux as my C++ develop environment (and use Linux almost exclusively).  My first game published so far (NybblyBits) was released for both Linux and Windows (cross compiled under Linux for Windows via MinGW-w64).

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NybblyBits


I'm a C++ video game programmer.  I have published one game so far called NybblyBits on itch.io.

C++ programmer here too...  My published project was written in C++ using SDL2.  I'm (slowly) learning Vulkan and hope to eventually write a voxel engine with it for development of future games.

Stats since May 17, 2023 (date of first title published) :

56 views

5 downloads

2 followers

$0 total revenue

https://teknologicus.itch.io

NybblyBits


Cool game!

Awesome!  Thank you.

I've read over the faq for getting indexed and my game appears to meet all the requirements.

NybblyBits

This is cool!  I played it in my web-browser.  Keep up the good work.

NybblyBits


Thank you!  I'll follow your suggestions with the next Linux build.

It looks cool to me!  Maybe the game's title in the cover image would be good.

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Full version is now available for purchase which includes two additional operators/shapes and the "easter eggs".


Thank you!

Nybblybits


I've launched my game with demos!

The game is finished and I'll post full Linux and Windows versions once people have tried the demo versions and I have had a chance to fix any bugs.

Thank you.

https://teknologicus.itch.io/nybblybits

(1 edit)

I've had some issues with SDL2 and statically linking.  I'll see if I can resolve it.

I don't want to publish the Linux version of my game with a statically linked executable.  Is it considered good or bad form to bundle shared / dynamic libraries with one's game for better compatibility across Linux distros?

- Teknologicis