I love that <3
Thank you for saying that, I love doggos
b._.render
Creator of
Recent community posts
Thank you, I will get to that bug at some point. It doesn't seem as big atm because it is really just a sub optimal strategy for the player.
But I plan on locking off bones unless the player has beaten the current bone. That alone should make it less of an issue too because the player will have to build up healing strength before getting to a high-level bone. and by that point, the player could just one click weak bones.
(edit) Oh but that part about shared health is annoying and unintended
From coins and computer boards to games about drug dealing... this sale is by me for you 50% for almost all the items in my shop
If you like one of my projects or find it useful then please comment on it and let me know what you like/ what should be changed. I will work on more projects like that and in the end you will get more assets and games.
Feel free to check out my latest game SmallRPGwhere you can beat the banks by buying products or play it safe... The Choice Is Yours...
This title is a work in progress and will change depending on where the fun lies